use bevy_app::prelude::*;
use crate::asset::{
army::ArmyAssetPlugin, battle_tabletop::BattleTabletopAssetPlugin,
gameflow::GameflowAssetPlugin, graphics::sprite_sheet::SpriteSheetAssetPlugin,
light::LightAssetPlugin, lightmap::LightmapAssetPlugin, paths::AssetPathsPlugin,
};
pub mod army;
pub mod battle_tabletop;
pub mod gameflow;
pub mod graphics;
pub mod light;
pub mod lightmap;
pub mod paths;
pub mod prelude {
#[doc(hidden)]
pub use crate::asset::army::*;
#[doc(hidden)]
pub use crate::asset::battle_tabletop::*;
#[doc(hidden)]
pub use crate::asset::gameflow::*;
#[doc(hidden)]
pub use crate::asset::graphics::sprite_sheet::*;
#[doc(hidden)]
pub use crate::asset::light::*;
#[doc(hidden)]
pub use crate::asset::lightmap::*;
#[doc(hidden)]
pub use crate::asset::paths::*;
}
pub struct AssetPlugin;
impl Plugin for AssetPlugin {
fn build(&self, app: &mut App) {
if !app.is_plugin_added::<AssetPathsPlugin>() {
app.add_plugins(AssetPathsPlugin);
}
if !app.is_plugin_added::<SpriteSheetAssetPlugin>() {
app.add_plugins(SpriteSheetAssetPlugin);
}
if !app.is_plugin_added::<LightAssetPlugin>() {
app.add_plugins(LightAssetPlugin);
}
if !app.is_plugin_added::<LightmapAssetPlugin>() {
app.add_plugins(LightmapAssetPlugin);
}
if !app.is_plugin_added::<ArmyAssetPlugin>() {
app.add_plugins(ArmyAssetPlugin);
}
if !app.is_plugin_added::<BattleTabletopAssetPlugin>() {
app.add_plugins(BattleTabletopAssetPlugin);
}
if !app.is_plugin_added::<GameflowAssetPlugin>() {
app.add_plugins(GameflowAssetPlugin);
}
}
}