use std::{
fs::File,
io::{Read as _, Write as _},
path::PathBuf,
};
use clap::{Args, Subcommand, ValueEnum};
use darkomen::gameflow::*;
use super::io::{read_input_to_string, write_output_string};
#[derive(Args)]
pub struct GameflowArgs {
#[command(subcommand)]
pub subcommand: Option<GameflowSubcommands>,
}
#[derive(Subcommand)]
pub enum GameflowSubcommands {
Edit(EditGameflowArgs),
Dump(DumpGameflowArgs),
Write(WriteGameflowArgs),
}
#[derive(Args)]
pub struct EditGameflowArgs {
#[arg(index = 1)]
pub gameflow_file: String,
#[arg(short, long, default_value = "code --wait")]
pub editor: String,
#[arg(short, long, default_value_t=Format::Json)]
#[clap(value_enum)]
pub format: Format,
}
#[derive(Args)]
pub struct DumpGameflowArgs {
#[arg(index = 1)]
pub gameflow_file: String,
#[arg(short, long)]
pub output: Option<String>,
#[arg(short, long, default_value_t = Format::Json)]
#[clap(value_enum)]
pub format: Format,
}
#[derive(Args)]
pub struct WriteGameflowArgs {
#[arg(index = 1)]
pub gameflow_file: String,
#[arg(short, long)]
pub input: String,
#[arg(short, long, default_value_t = Format::Json)]
#[clap(value_enum)]
pub format: Format,
}
#[derive(Clone, ValueEnum)]
pub enum Format {
Json,
Ron,
}
impl std::fmt::Display for Format {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
Format::Json => f.write_str("json"),
Format::Ron => f.write_str("ron"),
}
}
}
pub fn run(args: &GameflowArgs) -> anyhow::Result<()> {
match &args.subcommand {
Some(GameflowSubcommands::Edit(edit_args)) => edit_gameflow_file(edit_args)?,
Some(GameflowSubcommands::Dump(dump_args)) => dump_gameflow_file(dump_args)?,
Some(GameflowSubcommands::Write(write_args)) => write_gameflow_file(write_args)?,
None => {}
}
Ok(())
}
fn dump_gameflow_file(args: &DumpGameflowArgs) -> anyhow::Result<()> {
let file = File::open(&args.gameflow_file)?;
let gameflow = Decoder::new(file).decode()?;
let as_string = match args.format {
Format::Ron => ron::ser::to_string_pretty(&gameflow, ron::ser::PrettyConfig::default())?,
Format::Json => serde_json::to_string_pretty(&gameflow)?,
};
write_output_string(args.output.as_deref(), &as_string)
}
fn write_gameflow_file(args: &WriteGameflowArgs) -> anyhow::Result<()> {
let s = read_input_to_string(&args.input)?;
let gameflow: Gameflow = match args.format {
Format::Ron => ron::de::from_str(&s)?,
Format::Json => serde_json::from_str(&s)?,
};
let file = File::create(&args.gameflow_file)?;
Encoder::new(file).encode(&gameflow)?;
Ok(())
}
fn edit_gameflow_file(args: &EditGameflowArgs) -> anyhow::Result<()> {
let gameflow_file: PathBuf = args.gameflow_file.clone().into();
let file = File::open(gameflow_file.clone())?;
let gameflow = Decoder::new(file).decode()?;
let (as_string, extension) = match args.format {
Format::Ron => (
ron::ser::to_string_pretty(&gameflow, ron::ser::PrettyConfig::default())?,
"ron",
),
Format::Json => (serde_json::to_string_pretty(&gameflow)?, "json"),
};
let prefix = format!(
"{}.",
gameflow_file
.file_stem()
.and_then(|stem| stem.to_str())
.unwrap_or("gameflow"),
);
let suffix = format!(".{extension}");
let mut temp_file = tempfile::Builder::new()
.prefix(&prefix)
.suffix(&suffix)
.tempfile()?;
temp_file.write_all(as_string.as_bytes())?;
temp_file.flush()?;
let (editor, editor_args) = {
let mut parts = args.editor.split_whitespace();
let editor = parts.next().unwrap();
let editor_args = parts.collect::<Vec<_>>();
(editor, editor_args)
};
let mut command = std::process::Command::new(editor);
command.args(editor_args);
println!("Waiting for editor to close...");
command.arg(temp_file.path()).status()?;
println!("Editor closed");
let mut modified_string = String::new();
temp_file.reopen()?.read_to_string(&mut modified_string)?;
let modified_gameflow = match args.format {
Format::Ron => ron::de::from_str(&modified_string)?,
Format::Json => serde_json::from_str(&modified_string)?,
};
let file = File::create(gameflow_file)?;
Encoder::new(file).encode(&modified_gameflow)?;
println!("Gameflow file successfully edited");
Ok(())
}