use std::sync::Arc;
use darkly::brush::compile_graph;
use darkly::brush::eval::BrushGraphRunner;
use darkly::brush::gpu_context::{
BrushGpuContext, BrushPerfCounters, CursorPreviewState, DabBatch,
};
use darkly::brush::paint_info::PaintInformation;
use darkly::brush::pipeline::BrushPipelines;
use darkly::gpu::test_utils::{readback_texture, test_device};
const PREVIEW_SIDE: u32 = 256;
#[test]
fn probe_softness_zero() {
let brush = darkly::brush::builtin_brushes::all()
.into_iter()
.find(|b| b.metadata.name == "Liquify")
.unwrap();
let mut graph = brush.metadata.graph.clone();
let term_id = darkly::brush::find_terminal(&graph).unwrap();
graph.set_port_default(term_id, "size", 0.3).unwrap();
graph.set_port_default(term_id, "softness", 0.0).unwrap();
let (device, queue) = test_device();
let device = Arc::new(device);
let queue = Arc::new(queue);
let pipelines = BrushPipelines::new(
&device,
&queue,
&darkly::gpu::selection::selection_mask_bgl(&device),
);
let tex = device.create_texture(&wgpu::TextureDescriptor {
label: Some("probe"),
size: wgpu::Extent3d {
width: PREVIEW_SIDE,
height: PREVIEW_SIDE,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Rgba8Unorm,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT
| wgpu::TextureUsages::TEXTURE_BINDING
| wgpu::TextureUsages::COPY_SRC,
view_formats: &[],
});
let view = tex.create_view(&wgpu::TextureViewDescriptor::default());
let mut runner: BrushGraphRunner = compile_graph(&graph).unwrap();
let encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
let mut ctx = BrushGpuContext {
encoder,
device: &device,
queue: &queue,
pipelines: &pipelines,
selection_bind_group: pipelines.default_selection_bind_group(),
canvas_width: PREVIEW_SIDE,
canvas_height: PREVIEW_SIDE,
canvas_origin: [0, 0],
blend_mode: 0,
view_rotation: 0.0,
perf: BrushPerfCounters::default(),
stroke: None,
preview: Some(CursorPreviewState {
mask_view: Some(&view),
mask_size: (PREVIEW_SIDE, PREVIEW_SIDE),
mask_overlay: None,
info: None,
}),
dab_batch: DabBatch::default(),
};
let info = PaintInformation {
pos: [128.0, 128.0],
pressure: 1.0,
..Default::default()
};
runner.seed_sensors(&info, [1.0, 1.0, 1.0, 1.0], 0, 0);
runner.execute_cpu();
runner.render_cursor_preview_pipeline(&mut ctx);
let bpi = ctx.preview.as_ref().and_then(|p| p.info).unwrap();
eprintln!("bbox_half = {:?}", bpi.half_extent_canvas_px);
queue.submit([ctx.encoder.finish()]);
let rgba = readback_texture(
&device,
&queue,
&tex,
wgpu::TextureFormat::Rgba8Unorm,
PREVIEW_SIDE,
PREVIEW_SIDE,
);
for y in [51, 52, 60, 80, 128, 175, 200, 204, 205] {
let mut row_first = None;
let mut row_last = None;
for x in 0..PREVIEW_SIDE {
let i = ((y * PREVIEW_SIDE + x) * 4) as usize;
if rgba[i + 3] > 0 {
if row_first.is_none() {
row_first = Some(x);
}
row_last = Some(x);
}
}
eprintln!(
"y={:>3}: opaque x range: {:?}..={:?}",
y, row_first, row_last
);
}
}