pub mod animation;
pub mod app;
pub mod autosave;
pub mod canvas;
pub mod colors;
pub mod display;
pub mod edit;
pub mod input;
pub mod nav;
pub mod rendering;
pub mod tools;
pub mod ui;
use crate::config::schema::SchemaSection;
#[rustfmt::skip]
pub fn registrations() -> Vec<SchemaSection> {
vec![
animation::register(),
app::register(),
autosave::register(),
canvas::register(),
colors::register(),
display::register(),
edit::register(),
input::register(),
nav::register(),
rendering::register(),
tools::register(),
ui::register(),
]
}