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darkbio_clock/
paused.rs

1// clock-rs: virtual clock for testing blocking code
2// Copyright 2026 Dark Bio AG. All rights reserved.
3//
4// Use of this source code is governed by a BSD-style
5// license that can be found in the LICENSE file.
6
7//! Test clocks, which move only when their owner advances them.
8
9use crate::primitives::{Condvar, Mutex, MutexGuard};
10use crate::{Clock, Signal};
11#[cfg(feature = "crossbeam")]
12use crossbeam_channel::{Receiver, RecvTimeoutError, Sender, TryRecvError};
13use std::collections::{BTreeMap, HashSet};
14use std::fmt;
15use std::sync::{Arc, PoisonError};
16use std::time::{Duration, Instant, SystemTime};
17
18/// Owns a clock that moves only when advanced, for tests.
19///
20/// [`Self::clock`] hands out handles that read and sleep on its time. Only the
21/// owner moves it, through methods that take `&mut self`, so each test clock
22/// has one driver.
23#[cfg_attr(docsrs, doc(cfg(feature = "test-clock")))]
24pub struct TestClock {
25    /// State shared with every clock handle.
26    paused: Arc<Paused>,
27}
28
29impl TestClock {
30    /// Creates a stopped clock at the current real monotonic and wall times.
31    pub fn new() -> Self {
32        let now = Instant::now();
33        Self {
34            paused: Arc::new(Paused {
35                start: now,
36                state: Mutex::new(PausedState {
37                    now,
38                    wall: WallAnchor {
39                        time: SystemTime::now(),
40                        instant: now,
41                    },
42                    sequence: 0,
43                    blocked: 0,
44                    deadlines: BTreeMap::new(),
45                    #[cfg(feature = "crossbeam")]
46                    timers: BTreeMap::new(),
47                    #[cfg(feature = "crossbeam")]
48                    fired: Vec::new(),
49                }),
50                changed: Condvar::new(),
51                #[cfg(test)]
52                before_park: std::sync::Mutex::new(None),
53                #[cfg(test)]
54                before_rewait: std::sync::Mutex::new(None),
55                #[cfg(all(test, feature = "crossbeam"))]
56                after_timer_receive: std::sync::Mutex::new(None),
57            }),
58        }
59    }
60
61    /// Returns a handle that reads and sleeps on this clock.
62    pub fn clock(&self) -> Clock {
63        Clock {
64            paused: Some(self.paused.clone()),
65        }
66    }
67
68    /// Moves both times forward by `by`, waking the sleeps and deadline waits
69    /// it reaches and firing its due timers.
70    ///
71    /// Returns once the reached waits are woken and the due timers hold their
72    /// messages, without waiting for any thread to act. Other waits keep
73    /// waiting, since an advance never counts as a notification. A zero
74    /// advance does nothing.
75    ///
76    /// # Panics
77    ///
78    /// Panics if either time would overflow, before changing either one.
79    pub fn advance(&mut self, by: Duration) {
80        self.advance_with(|now| {
81            now.checked_add(by)
82                .expect("clock advance overflows Instant")
83        });
84    }
85
86    /// Moves monotonic time to `target` and wall time by the same amount,
87    /// waking the sleeps and deadline waits it reaches and firing its due timers.
88    ///
89    /// Returns once the reached waits are woken and the due timers hold their
90    /// messages, without waiting for any thread to act. Other waits keep
91    /// waiting, since an advance never counts as a notification. Advancing to
92    /// the current time does nothing.
93    ///
94    /// # Panics
95    ///
96    /// Panics if `target` is before now or wall time would overflow.
97    /// Neither time changes after a panic.
98    pub fn advance_to(&mut self, target: Instant) {
99        self.advance_with(|now| {
100            assert!(target >= now, "clock cannot go backwards");
101            target
102        });
103    }
104
105    /// Sets wall time forwards or backwards without moving monotonic time.
106    ///
107    /// This wakes no waits and fires no timers, since deadlines use monotonic time.
108    pub fn set_system_time(&mut self, time: SystemTime) {
109        let mut state = self.paused.lock();
110        state.wall = WallAnchor {
111            time,
112            instant: state.now,
113        };
114    }
115
116    /// Blocks until at least `count` threads are parked in this clock's sleeps
117    /// and condvar waits.
118    ///
119    /// Threads blocked in crossbeam receives and selects do not count. A thread
120    /// parked earlier counts too, so the count proves no progress on its own.
121    /// Nothing bounds the wait, so run tests under a runner with a per-test
122    /// timeout, since `cargo test` alone never stops a hung test.
123    pub fn wait_blocked(&self, count: usize) {
124        let mut state = self.paused.lock();
125        while state.blocked < count {
126            state = self
127                .paused
128                .changed
129                .wait(state)
130                .unwrap_or_else(PoisonError::into_inner);
131        }
132    }
133
134    /// Blocks until at least `count` timers are armed on this clock and unfired.
135    ///
136    /// A waiting receive's timer counts, and so does a timer whose receiver was
137    /// dropped. A timer armed earlier counts too, so the count proves no
138    /// progress on its own. Nothing bounds the wait, so run tests under a runner
139    /// with a per-test timeout, since `cargo test` alone never stops a hung test.
140    #[cfg(feature = "crossbeam")]
141    #[cfg_attr(docsrs, doc(cfg(all(feature = "test-clock", feature = "crossbeam"))))]
142    pub fn wait_timers(&self, count: usize) {
143        let mut state = self.paused.lock();
144        while state.timers.len() < count {
145            state = self
146                .paused
147                .changed
148                .wait(state)
149                .unwrap_or_else(PoisonError::into_inner);
150        }
151    }
152
153    /// Returns the earliest deadline among this clock's parked sleeps, deadline
154    /// waits and unfired timers, or `None` when there is none.
155    ///
156    /// A timed wait stays listed until it stops waiting, so one an advance
157    /// reaches stays listed until its thread runs, and the result is then the
158    /// current time. Await an advance's effect before reading the next
159    /// deadline. A timer leaves the list when it fires.
160    pub fn next_deadline(&self) -> Option<Instant> {
161        // Compare the earliest parked wait with the earliest unfired timer, and report
162        // one already reached at the current time, so that advancing to it stays valid
163        let state = self.paused.lock();
164        let deadline = state.deadlines.keys().next().map(|&(deadline, _)| deadline);
165        #[cfg(feature = "crossbeam")]
166        let deadline = deadline
167            .into_iter()
168            .chain(state.timers.keys().next().map(|&(deadline, _)| deadline))
169            .min();
170        deadline.map(|deadline| deadline.max(state.now))
171    }
172
173    /// Validates both new times, publishes them together with the due timers'
174    /// messages, then wakes the reached waits.
175    fn advance_with(&mut self, next: impl FnOnce(Instant) -> Instant) {
176        // Check the new times before taking the lock, so a failed check panics with
177        // no lock held. Only the owner advances, so nothing changes them in between.
178        let (now, wall) = {
179            let state = self.paused.lock();
180            (state.now, state.wall)
181        };
182        let next = next(now);
183        if next == now {
184            return;
185        }
186        wall.at(next).expect("clock advance overflows SystemTime");
187
188        // Publish the time and collect each reached wait's signal once, in the same
189        // lock hold that parks register in. The wakes follow deadline and park order,
190        // since the address set only filters out repeats.
191        let mut state = self.paused.lock();
192        state.now = next;
193        let mut seen = HashSet::new();
194        let signals: Vec<_> = state
195            .deadlines
196            .range(..=(next, u64::MAX))
197            .filter(|(_, signal)| seen.insert(Arc::as_ptr(signal)))
198            .map(|(_, signal)| signal.clone())
199            .collect();
200
201        // Deliver every due timer before another thread can read the new time
202        #[cfg(feature = "crossbeam")]
203        {
204            while let Some(entry) = state
205                .timers
206                .first_entry()
207                .filter(|entry| entry.key().0 <= next)
208            {
209                let timer = entry.remove();
210                state.fire(timer);
211            }
212        }
213        drop(state);
214
215        // Wake outside the clock lock, since parking takes the signal lock first
216        for signal in signals {
217            signal.wake();
218        }
219    }
220}
221
222impl Default for TestClock {
223    /// Creates a stopped clock at the current real monotonic and wall times.
224    fn default() -> Self {
225        Self::new()
226    }
227}
228
229impl fmt::Debug for TestClock {
230    /// Shows the advance, wall time, parked threads and armed timers.
231    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
232        // Snapshot the counts before calling the formatter's writer
233        let state = self.paused.lock();
234        let advanced = state.now - self.paused.start;
235        let system_time = state.system_time();
236        let blocked = state.blocked;
237        #[cfg(feature = "crossbeam")]
238        let timers = state.timers.len();
239        drop(state);
240
241        // Format without the clock lock, since the writer may read this clock
242        let mut debug = f.debug_struct("TestClock");
243        debug
244            .field("advanced", &advanced)
245            .field("system_time", &system_time)
246            .field("blocked", &blocked);
247        #[cfg(feature = "crossbeam")]
248        debug.field("timers", &timers);
249        debug.finish()
250    }
251}
252
253/// A test clock's state, shared by its owner, handles and waiters.
254pub(crate) struct Paused {
255    /// Time the clock started at, to show how far it has advanced.
256    start: Instant,
257    /// Current times, parked thread count, deadlines and timers.
258    pub(crate) state: Mutex<PausedState>,
259    /// Wakes drivers when parked threads or armed timers change.
260    pub(crate) changed: Condvar,
261    /// One-shot test hook, run before a park's first wait with no clock or
262    /// signal lock held.
263    #[cfg(test)]
264    pub(crate) before_park: std::sync::Mutex<Option<BeforePark>>,
265    /// One-shot test hook, run like `before_park` before a park waits again
266    /// after a spurious wakeup.
267    #[cfg(test)]
268    pub(crate) before_rewait: std::sync::Mutex<Option<BeforePark>>,
269    /// One-shot test hook, run when a receive's timer wins, before the receiver
270    /// is checked again, with no crate lock held.
271    #[cfg(all(test, feature = "crossbeam"))]
272    after_timer_receive: std::sync::Mutex<Option<TimerHook>>,
273}
274
275/// Mutable part of a test clock.
276pub(crate) struct PausedState {
277    /// Current monotonic time.
278    now: Instant,
279    /// Wall time as last set, with the monotonic instant it was set at.
280    wall: WallAnchor,
281    /// Last sequence number given to a timed park or timer, which a `u64`
282    /// cannot outgrow within any run.
283    sequence: u64,
284    /// Threads committed to parking while holding their signal's lock.
285    pub(crate) blocked: usize,
286    /// Parked timed waits by deadline and park order, each with the signal
287    /// that wakes it, and each unlisted when its park ends.
288    deadlines: BTreeMap<(Instant, u64), Arc<Signal>>,
289    /// Unfired timers by deadline and arming order.
290    #[cfg(feature = "crossbeam")]
291    timers: BTreeMap<(Instant, u64), Timer>,
292    /// Senders of delivered public timers, kept so their channels stay connected
293    /// while the clock lives.
294    #[cfg(feature = "crossbeam")]
295    fired: Vec<Sender<Instant>>,
296}
297
298impl PausedState {
299    /// Keys a timed park or timer by its deadline, ordering equal deadlines by
300    /// when they were listed.
301    fn next_key(&mut self, deadline: Instant) -> (Instant, u64) {
302        self.sequence += 1;
303        (deadline, self.sequence)
304    }
305
306    /// Returns the wall time at the current monotonic time.
307    fn system_time(&self) -> SystemTime {
308        self.wall
309            .at(self.now)
310            .expect("wall time fits, since every change checks it first")
311    }
312
313    /// Lists a timer until an advance reaches it, or delivers it at once if it
314    /// is already due.
315    #[cfg(feature = "crossbeam")]
316    fn arm_timer(
317        &mut self,
318        deadline: Instant,
319        retain: bool,
320    ) -> ((Instant, u64), Receiver<Instant>) {
321        // Give the timer a sequence number and room for its only message
322        let key = self.next_key(deadline);
323        let (sender, receiver) = crossbeam_channel::bounded(1);
324        let timer = Timer {
325            deadline,
326            sender,
327            retain,
328        };
329
330        // List or deliver it in the lock hold that read the time, so no advance slips between
331        if deadline > self.now {
332            self.timers.insert(key, timer);
333        } else {
334            self.fire(timer);
335        }
336        (key, receiver)
337    }
338
339    /// Sends a timer's deadline, and keeps the sender of a delivered public timer.
340    #[cfg(feature = "crossbeam")]
341    fn fire(&mut self, timer: Timer) {
342        // The capacity-1 channel has never been sent to, so this cannot block
343        let delivered = timer.sender.send(timer.deadline).is_ok();
344
345        // Keep a delivered public timer's sender, so its channel stays connected like
346        // crossbeam's. Nothing reports a dropped receiver without sending, and a second
347        // send would refill a consumed timer.
348        if delivered && timer.retain {
349            self.fired.push(timer.sender);
350        }
351    }
352}
353
354/// A wall time and the monotonic instant it was set at.
355#[derive(Clone, Copy)]
356struct WallAnchor {
357    /// Wall time when the clock was created or last set.
358    time: SystemTime,
359    /// Monotonic time at that moment.
360    instant: Instant,
361}
362
363impl WallAnchor {
364    /// Returns the wall time at `instant`, or `None` if it does not fit.
365    ///
366    /// The whole span since the anchor is added at once, so a platform that
367    /// rounds wall time, like Windows to 100 ns, rounds once and never per advance.
368    fn at(&self, instant: Instant) -> Option<SystemTime> {
369        self.time.checked_add(instant - self.instant)
370    }
371}
372
373impl Paused {
374    /// Returns armed timers and retained senders for the bookkeeping model.
375    #[cfg(all(test, feature = "crossbeam", not(loom)))]
376    pub(crate) fn timer_counts(&self) -> (usize, usize) {
377        let state = self.lock();
378        (state.timers.len(), state.fired.len())
379    }
380
381    /// Arms a public timer, whose channel stays connected after delivery.
382    #[cfg(feature = "crossbeam")]
383    pub(crate) fn at(&self, deadline: Instant) -> Receiver<Instant> {
384        let mut state = self.lock();
385        let (_, receiver) = state.arm_timer(deadline, true);
386        self.changed.notify_all();
387        receiver
388    }
389
390    /// Receives until the clock reaches `deadline`, where a message or a
391    /// disconnection wins over expiry, as in crossbeam.
392    ///
393    /// The receiver is never checked under the clock lock, since a rendezvous
394    /// receive can wait on a sender that reads the clock. Expiry is decided only
395    /// at a time no advance changed since the check, and an advance delivers its
396    /// due timers before anyone reads its time, so a timer due by the deadline
397    /// holds its message by then.
398    #[cfg(feature = "crossbeam")]
399    pub(crate) fn recv_deadline<T>(
400        &self,
401        receiver: &Receiver<T>,
402        deadline: Instant,
403    ) -> Result<T, RecvTimeoutError> {
404        // Check the receiver at a known time, and look again if an advance ran meanwhile
405        let (key, timeout) = loop {
406            let seen = self.now();
407            match receiver.try_recv() {
408                Ok(value) => return Ok(value),
409                Err(TryRecvError::Disconnected) => return Err(RecvTimeoutError::Disconnected),
410                Err(TryRecvError::Empty) => {}
411            }
412            let mut state = self.lock();
413            if state.now != seen {
414                continue;
415            }
416
417            // Decide expiry at the checked time, or list the timeout before unlocking so
418            // that no advance slips between and wait_timers counts it
419            if seen >= deadline {
420                return Err(RecvTimeoutError::Timeout);
421            }
422            let timer = state.arm_timer(deadline, false);
423            self.changed.notify_all();
424            break timer;
425        };
426
427        // Unlist the timeout on every return from the adapter
428        let _registration = ReceiveTimer { paused: self, key };
429
430        // Wait on the receiver and the clock's timer, with no real timeout
431        crossbeam_channel::select! {
432            recv(receiver) -> result => result.map_err(RecvTimeoutError::from),
433            recv(timeout) -> _ => {
434                // Let tests make the receiver ready after the timer has won
435                #[cfg(test)]
436                {
437                    let hook = self.after_timer_receive.lock().unwrap().take();
438                    if let Some(hook) = hook {
439                        hook();
440                    }
441                }
442
443                // Wait out an advance still delivering, then recheck without the lock, since
444                // select may pick the timeout before a message due at the same time
445                drop(self.lock());
446                receiver.try_recv().map_err(|err| match err {
447                    TryRecvError::Empty => RecvTimeoutError::Timeout,
448                    TryRecvError::Disconnected => RecvTimeoutError::Disconnected,
449                })
450            }
451        }
452    }
453
454    /// Returns the clock's current monotonic time.
455    pub(crate) fn now(&self) -> Instant {
456        self.lock().now
457    }
458
459    /// Returns the clock's current wall time.
460    pub(crate) fn system_time(&self) -> SystemTime {
461        self.lock().system_time()
462    }
463
464    /// Reads the advance and wall time together for formatting.
465    pub(crate) fn snapshot(&self) -> (Duration, SystemTime) {
466        let state = self.lock();
467        (state.now - self.start, state.system_time())
468    }
469
470    /// Counts a park and lists its deadline until the guard drops, or returns
471    /// `None` if the deadline has already been reached.
472    ///
473    /// Advances collect the waits to wake under the same lock, so a park either
474    /// registers in time to be woken or sees the new time. The caller holds its
475    /// signal lock until it waits, so the wake cannot arrive before the wait.
476    pub(crate) fn block(
477        &self,
478        deadline: Option<Instant>,
479        signal: &Arc<Signal>,
480    ) -> Option<Blocked<'_>> {
481        // Refuse a deadline that an advance has already reached
482        let mut state = self.lock();
483        if deadline.is_some_and(|deadline| deadline <= state.now) {
484            return None;
485        }
486
487        // Count the park, and list a timed one under its own key
488        let key = deadline.map(|deadline| state.next_key(deadline));
489        state.blocked += 1;
490        if let Some(key) = key {
491            state.deadlines.insert(key, signal.clone());
492        }
493
494        // Wake drivers waiting for the count to grow
495        self.changed.notify_all();
496        Some(Blocked { paused: self, key })
497    }
498
499    /// Takes the one-shot test hook for a park's first wait, or for a wait
500    /// `again` after a spurious wakeup, for the caller to run with no lock held.
501    #[cfg(test)]
502    pub(crate) fn take_hook(&self, again: bool) -> Option<BeforePark> {
503        let hook = if again {
504            &self.before_rewait
505        } else {
506            &self.before_park
507        };
508        hook.lock().unwrap().take()
509    }
510
511    /// Locks the state, recovering it from poisoning, since no update under the
512    /// lock can stop halfway.
513    fn lock(&self) -> MutexGuard<'_, PausedState> {
514        self.state.lock().unwrap_or_else(PoisonError::into_inner)
515    }
516}
517
518/// A timer's one message, and whether its channel outlives delivery.
519#[cfg(feature = "crossbeam")]
520struct Timer {
521    /// Deadline sent as the message, even when an advance overshoots it.
522    deadline: Instant,
523    /// Sender of the capacity-1 channel, sent to only once under the clock lock.
524    sender: Sender<Instant>,
525    /// Whether the clock keeps the sender after delivery, as for public timers.
526    retain: bool,
527}
528
529/// Removes a receive adapter's timer when it returns, even before expiry.
530#[cfg(feature = "crossbeam")]
531struct ReceiveTimer<'a> {
532    /// Clock holding the armed timer, if it has not fired yet.
533    paused: &'a Paused,
534    /// Key of this receive's timer in the clock's list.
535    key: (Instant, u64),
536}
537
538#[cfg(feature = "crossbeam")]
539impl Drop for ReceiveTimer<'_> {
540    /// Unlists an unfired timer without retaining its sender.
541    fn drop(&mut self) {
542        self.paused.lock().timers.remove(&self.key);
543    }
544}
545
546/// Counts one park, and lists its deadline, from its first wait until it returns.
547pub(crate) struct Blocked<'a> {
548    /// Clock whose parked count includes this thread.
549    paused: &'a Paused,
550    /// Key of this park's listed deadline, if it is timed.
551    key: Option<(Instant, u64)>,
552}
553
554impl Drop for Blocked<'_> {
555    /// Removes this thread and its deadline from the clock's parked state.
556    fn drop(&mut self) {
557        // Uncount the park and unlist its deadline
558        let mut state = self.paused.lock();
559        state.blocked -= 1;
560        if let Some(key) = self.key {
561            state.deadlines.remove(&key);
562        }
563
564        // Only the test helper wait_unblocked waits for this count to drop
565        #[cfg(test)]
566        self.paused.changed.notify_all();
567    }
568}
569
570/// Pauses a test wait before parking and exposes its real timer, if any.
571#[cfg(test)]
572pub(crate) type BeforePark = Box<dyn FnOnce(Option<Instant>) + Send>;
573
574/// Observes a timer race with no crate lock held.
575#[cfg(all(test, feature = "crossbeam"))]
576type TimerHook = Box<dyn FnOnce() + Send>;
577
578// The timer tests live in src/tests, loaded from here so that they keep this
579// module's private items in reach
580#[cfg(all(test, feature = "crossbeam", not(loom)))]
581#[cfg_attr(coverage_nightly, coverage(off))]
582#[path = "tests/paused.rs"]
583mod tests;