darkbio_clock/paused.rs
1// clock-rs: virtual clock for testing blocking code
2// Copyright 2026 Dark Bio AG. All rights reserved.
3//
4// Use of this source code is governed by a BSD-style
5// license that can be found in the LICENSE file.
6
7//! Test clocks, which move only when their owner advances them.
8
9use crate::primitives::{Condvar, Mutex, MutexGuard};
10use crate::{Clock, Signal};
11#[cfg(feature = "crossbeam")]
12use crossbeam_channel::{Receiver, RecvTimeoutError, Sender, TryRecvError};
13use std::collections::{BTreeMap, BTreeSet};
14use std::fmt;
15use std::sync::{Arc, PoisonError, Weak};
16use std::time::{Duration, Instant, SystemTime};
17
18/// Owns a clock that moves only when advanced, for tests.
19///
20/// [`Self::clock`] hands out handles that read and sleep on its time. Only the
21/// owner moves it, through methods that take `&mut self`, so each test clock
22/// has one driver.
23#[cfg_attr(docsrs, doc(cfg(feature = "test-clock")))]
24pub struct TestClock {
25 /// State shared with every clock handle.
26 paused: Arc<Paused>,
27}
28
29impl TestClock {
30 /// Creates a stopped clock at the current real monotonic and wall times.
31 pub fn new() -> Self {
32 let now = Instant::now();
33 Self {
34 paused: Arc::new(Paused {
35 start: now,
36 state: Mutex::new(PausedState {
37 now,
38 wall: WallAnchor {
39 time: SystemTime::now(),
40 instant: now,
41 },
42 signals: BTreeMap::new(),
43 blocked: 0,
44 deadlines: BTreeMap::new(),
45 #[cfg(feature = "crossbeam")]
46 timers: BTreeMap::new(),
47 #[cfg(feature = "crossbeam")]
48 fired: Vec::new(),
49 }),
50 changed: Condvar::new(),
51 #[cfg(test)]
52 before_park: std::sync::Mutex::new(None),
53 #[cfg(test)]
54 before_rewait: std::sync::Mutex::new(None),
55 #[cfg(all(test, feature = "crossbeam"))]
56 after_timer_receive: std::sync::Mutex::new(None),
57 }),
58 }
59 }
60
61 /// Returns a handle that reads and sleeps on this clock.
62 pub fn clock(&self) -> Clock {
63 Clock {
64 paused: Some(self.paused.clone()),
65 }
66 }
67
68 /// Moves both times forward by `by`, waking the sleeps and deadline waits
69 /// it reaches and firing its due timers.
70 ///
71 /// Returns once the reached waits are woken and the due timers hold their
72 /// messages, without waiting for any thread to act. Other waits keep
73 /// waiting, except that a condvar wait may return spuriously when another
74 /// wait on its condvar is reached. A zero advance does nothing.
75 ///
76 /// # Panics
77 ///
78 /// Panics if either time would overflow, before changing either one.
79 pub fn advance(&mut self, by: Duration) {
80 self.advance_with(|now| {
81 now.checked_add(by)
82 .expect("clock advance overflows Instant")
83 });
84 }
85
86 /// Moves monotonic time to `target` and wall time by the same amount,
87 /// waking the sleeps and deadline waits it reaches and firing its due timers.
88 ///
89 /// Returns once the reached waits are woken and the due timers hold their
90 /// messages, without waiting for any thread to act. Other waits keep
91 /// waiting, except that a condvar wait may return spuriously when another
92 /// wait on its condvar is reached. Advancing to the current time does nothing.
93 ///
94 /// # Panics
95 ///
96 /// Panics if `target` is before now or wall time would overflow.
97 /// Neither time changes after a panic.
98 pub fn advance_to(&mut self, target: Instant) {
99 self.advance_with(|now| {
100 assert!(target >= now, "clock cannot go backwards");
101 target
102 });
103 }
104
105 /// Sets wall time forwards or backwards without moving monotonic time.
106 ///
107 /// This wakes no waits and fires no timers, since deadlines use monotonic time.
108 pub fn set_system_time(&mut self, time: SystemTime) {
109 let mut state = self.paused.lock();
110 state.wall = WallAnchor {
111 time,
112 instant: state.now,
113 };
114 }
115
116 /// Blocks until at least `count` threads are parked in this clock's sleeps
117 /// and condvar waits.
118 ///
119 /// Threads blocked in crossbeam receives and selects do not count. A thread
120 /// parked earlier counts too, so the count proves no progress on its own.
121 /// Nothing bounds the wait, so run tests under a runner with a per-test
122 /// timeout, since `cargo test` alone never stops a hung test.
123 pub fn wait_blocked(&self, count: usize) {
124 let mut state = self.paused.lock();
125 while state.blocked < count {
126 state = self
127 .paused
128 .changed
129 .wait(state)
130 .unwrap_or_else(PoisonError::into_inner);
131 }
132 }
133
134 /// Blocks until at least `count` timers are armed on this clock and unfired.
135 ///
136 /// A waiting receive's timer counts, and so does a timer whose receiver was
137 /// dropped. A timer armed earlier counts too, so the count proves no
138 /// progress on its own. Nothing bounds the wait, so run tests under a runner
139 /// with a per-test timeout, since `cargo test` alone never stops a hung test.
140 #[cfg(feature = "crossbeam")]
141 #[cfg_attr(docsrs, doc(cfg(all(feature = "test-clock", feature = "crossbeam"))))]
142 pub fn wait_timers(&self, count: usize) {
143 let mut state = self.paused.lock();
144 while state.timers.len() < count {
145 state = self
146 .paused
147 .changed
148 .wait(state)
149 .unwrap_or_else(PoisonError::into_inner);
150 }
151 }
152
153 /// Returns the earliest deadline among this clock's parked sleeps, deadline
154 /// waits and unfired timers, or `None` when there is none.
155 ///
156 /// A timed wait stays listed until it stops waiting, so one an advance
157 /// reaches stays listed until its thread runs. Await an advance's effect
158 /// before reading the next deadline. A timer leaves the list when it fires.
159 pub fn next_deadline(&self) -> Option<Instant> {
160 // Compare the earliest parked wait with the earliest unfired timer
161 let state = self.paused.lock();
162 let deadline = state.deadlines.keys().next().map(|&(deadline, _)| deadline);
163 #[cfg(feature = "crossbeam")]
164 let deadline = deadline
165 .into_iter()
166 .chain(state.timers.keys().next().map(|&(deadline, _)| deadline))
167 .min();
168 deadline
169 }
170
171 /// Validates both new times, publishes them together with the due timers'
172 /// messages, then wakes the reached waits.
173 fn advance_with(&mut self, next: impl FnOnce(Instant) -> Instant) {
174 // Check the new times before taking the lock, so a failed check panics with
175 // no lock held. Only the owner advances, so nothing changes them in between.
176 let (now, wall) = {
177 let state = self.paused.lock();
178 (state.now, state.wall)
179 };
180 let next = next(now);
181 if next == now {
182 return;
183 }
184 wall.at(next).expect("clock advance overflows SystemTime");
185
186 // Publish the time and collect each reached wait's signal once, in the same
187 // lock hold that parks register in
188 let mut state = self.paused.lock();
189 state.now = next;
190 let signals: Vec<_> = state
191 .deadlines
192 .range(..=(next, usize::MAX))
193 .map(|(&(_, key), _)| key)
194 .collect::<BTreeSet<_>>()
195 .into_iter()
196 .map(|key| {
197 state
198 .signals
199 .get(&key)
200 .and_then(Weak::upgrade)
201 .expect("parked signal is registered")
202 })
203 .collect();
204
205 // Deliver every due timer before another thread can read the new time
206 #[cfg(feature = "crossbeam")]
207 {
208 while state
209 .timers
210 .first_key_value()
211 .is_some_and(|(&(deadline, _), _)| deadline <= next)
212 {
213 let timer = state.timers.pop_first().expect("due timer exists").1;
214 state.fire(&timer);
215 }
216 self.paused.changed.notify_all();
217 }
218 drop(state);
219
220 // Wake outside the clock lock, since parking takes the signal lock first
221 for signal in signals {
222 signal.wake();
223 }
224 }
225}
226
227impl Default for TestClock {
228 /// Creates a stopped clock at the current real monotonic and wall times.
229 fn default() -> Self {
230 Self::new()
231 }
232}
233
234impl fmt::Debug for TestClock {
235 /// Shows the advance, wall time, parked threads and armed timers.
236 fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
237 // Snapshot the counts before calling the formatter's writer
238 let state = self.paused.lock();
239 let advanced = state.now - self.paused.start;
240 let system_time = state.system_time();
241 let blocked = state.blocked;
242 #[cfg(feature = "crossbeam")]
243 let timers = state.timers.len();
244 drop(state);
245
246 // Format without the clock lock, since the writer may read this clock
247 let mut debug = f.debug_struct("TestClock");
248 debug
249 .field("advanced", &advanced)
250 .field("system_time", &system_time)
251 .field("blocked", &blocked);
252 #[cfg(feature = "crossbeam")]
253 debug.field("timers", &timers);
254 debug.finish()
255 }
256}
257
258/// A test clock's state, shared by its owner, handles and waiters.
259pub(crate) struct Paused {
260 /// Time the clock started at, to show how far it has advanced.
261 start: Instant,
262 /// Current times, live signals, parked thread count, deadlines and timers.
263 pub(crate) state: Mutex<PausedState>,
264 /// Wakes drivers when parked threads or armed timers change.
265 pub(crate) changed: Condvar,
266 /// One-shot test hook, run before a park's first wait with no clock or
267 /// signal lock held.
268 #[cfg(test)]
269 pub(crate) before_park: std::sync::Mutex<Option<BeforePark>>,
270 /// One-shot test hook, run like `before_park` before a park waits again
271 /// after a spurious wakeup.
272 #[cfg(test)]
273 pub(crate) before_rewait: std::sync::Mutex<Option<BeforePark>>,
274 /// One-shot test hook, run when a receive's timer wins, before the receiver
275 /// is checked again, with no crate lock held.
276 #[cfg(all(test, feature = "crossbeam"))]
277 after_timer_receive: std::sync::Mutex<Option<TimerHook>>,
278}
279
280/// Mutable part of a test clock.
281pub(crate) struct PausedState {
282 /// Current monotonic time.
283 now: Instant,
284 /// Wall time as last set, with the monotonic instant it was set at.
285 wall: WallAnchor,
286 /// Live waiters and condvars indexed by signal address, removed on drop.
287 pub(crate) signals: BTreeMap<usize, Weak<Signal>>,
288 /// Threads committed to parking while holding their signal's lock.
289 pub(crate) blocked: usize,
290 /// Parked timed waits counted by deadline and signal key, each unlisted
291 /// when its park ends.
292 deadlines: BTreeMap<(Instant, usize), usize>,
293 /// Unfired timers by deadline, with each timer's address telling equal
294 /// deadlines apart.
295 #[cfg(feature = "crossbeam")]
296 timers: BTreeMap<(Instant, usize), Arc<Timer>>,
297 /// Senders of delivered public timers, kept so their channels stay connected
298 /// while the clock lives.
299 #[cfg(feature = "crossbeam")]
300 fired: Vec<Sender<Instant>>,
301}
302
303impl PausedState {
304 /// Returns the wall time at the current monotonic time.
305 fn system_time(&self) -> SystemTime {
306 self.wall
307 .at(self.now)
308 .expect("wall time fits, since every change checks it first")
309 }
310
311 /// Lists a timer until an advance reaches it, or delivers it at once if it
312 /// is already due.
313 #[cfg(feature = "crossbeam")]
314 fn arm_timer(&mut self, deadline: Instant, retain: bool) -> (Arc<Timer>, Receiver<Instant>) {
315 // Give the timer a stable address and room for its only message
316 let (sender, receiver) = crossbeam_channel::bounded(1);
317 let timer = Arc::new(Timer {
318 deadline,
319 sender,
320 retain,
321 });
322
323 // List or deliver it in the lock hold that read the time, so no advance slips between
324 if deadline > self.now {
325 self.timers.insert(timer.key(), timer.clone());
326 } else {
327 self.fire(&timer);
328 }
329 (timer, receiver)
330 }
331
332 /// Sends a timer's deadline, and keeps the sender of a delivered public timer.
333 #[cfg(feature = "crossbeam")]
334 fn fire(&mut self, timer: &Timer) {
335 // The capacity-1 channel has never been sent to, so this cannot block
336 let delivered = timer.sender.send(timer.deadline).is_ok();
337
338 // Keep a delivered public timer's sender, so its channel stays connected like
339 // crossbeam's. Nothing reports a dropped receiver without sending, and a second
340 // send would refill a consumed timer.
341 if delivered && timer.retain {
342 self.fired.push(timer.sender.clone());
343 }
344 }
345}
346
347/// A wall time and the monotonic instant it was set at.
348#[derive(Clone, Copy)]
349struct WallAnchor {
350 /// Wall time when the clock was created or last set.
351 time: SystemTime,
352 /// Monotonic time at that moment.
353 instant: Instant,
354}
355
356impl WallAnchor {
357 /// Returns the wall time at `instant`, or `None` if it does not fit.
358 ///
359 /// The whole span since the anchor is added at once, so a platform that
360 /// rounds wall time, like Windows to 100 ns, rounds once and never per advance.
361 fn at(&self, instant: Instant) -> Option<SystemTime> {
362 self.time.checked_add(instant - self.instant)
363 }
364}
365
366impl Paused {
367 /// Returns armed timers and retained senders for the bookkeeping model.
368 #[cfg(all(test, feature = "crossbeam", not(loom)))]
369 pub(crate) fn timer_counts(&self) -> (usize, usize) {
370 let state = self.lock();
371 (state.timers.len(), state.fired.len())
372 }
373
374 /// Arms a public timer, whose channel stays connected after delivery.
375 #[cfg(feature = "crossbeam")]
376 pub(crate) fn at(&self, deadline: Instant) -> Receiver<Instant> {
377 let mut state = self.lock();
378 let (_, receiver) = state.arm_timer(deadline, true);
379 self.changed.notify_all();
380 receiver
381 }
382
383 /// Receives until the clock reaches `deadline`, where a message or a
384 /// disconnection wins over expiry, as in crossbeam.
385 ///
386 /// The receiver is never checked under the clock lock, since a rendezvous
387 /// receive can wait on a sender that reads the clock. Expiry is decided only
388 /// at a time no advance changed since the check, and an advance delivers its
389 /// due timers before anyone reads its time, so a timer due by the deadline
390 /// holds its message by then.
391 #[cfg(feature = "crossbeam")]
392 pub(crate) fn recv_deadline<T>(
393 &self,
394 receiver: &Receiver<T>,
395 deadline: Instant,
396 ) -> Result<T, RecvTimeoutError> {
397 // Check the receiver at a known time, and look again if an advance ran meanwhile
398 let (timer, timeout) = loop {
399 let seen = self.now();
400 match receiver.try_recv() {
401 Ok(value) => return Ok(value),
402 Err(TryRecvError::Disconnected) => return Err(RecvTimeoutError::Disconnected),
403 Err(TryRecvError::Empty) => {}
404 }
405 let mut state = self.lock();
406 if state.now != seen {
407 continue;
408 }
409
410 // Decide expiry at the checked time, or list the timeout before unlocking so
411 // that no advance slips between and wait_timers counts it
412 if seen >= deadline {
413 return Err(RecvTimeoutError::Timeout);
414 }
415 let timer = state.arm_timer(deadline, false);
416 self.changed.notify_all();
417 break timer;
418 };
419
420 // Unlist the timeout on every return from the adapter
421 let _registration = ReceiveTimer {
422 paused: self,
423 timer,
424 };
425
426 // Wait on the receiver and the clock's timer, with no real timeout
427 crossbeam_channel::select! {
428 recv(receiver) -> result => result.map_err(RecvTimeoutError::from),
429 recv(timeout) -> _ => {
430 // Let tests make the receiver ready after the timer has won
431 #[cfg(test)]
432 {
433 let hook = self.after_timer_receive.lock().unwrap().take();
434 if let Some(hook) = hook {
435 hook();
436 }
437 }
438
439 // Wait out an advance still delivering, then recheck without the lock, since
440 // select may pick the timeout before a message due at the same time
441 drop(self.lock());
442 receiver.try_recv().map_err(|err| match err {
443 TryRecvError::Empty => RecvTimeoutError::Timeout,
444 TryRecvError::Disconnected => RecvTimeoutError::Disconnected,
445 })
446 }
447 }
448 }
449
450 /// Returns the clock's current monotonic time.
451 pub(crate) fn now(&self) -> Instant {
452 self.lock().now
453 }
454
455 /// Returns the clock's current wall time.
456 pub(crate) fn system_time(&self) -> SystemTime {
457 self.lock().system_time()
458 }
459
460 /// Reads the advance and wall time together for formatting.
461 pub(crate) fn snapshot(&self) -> (Duration, SystemTime) {
462 let state = self.lock();
463 (state.now - self.start, state.system_time())
464 }
465
466 /// Registers a waiter's signal before its first notification check.
467 pub(crate) fn register(&self, signal: &Arc<Signal>) {
468 self.lock()
469 .signals
470 .insert(signal.key(), Arc::downgrade(signal));
471 }
472
473 /// Removes a waiter's signal without retaining storage for dead waiters.
474 pub(crate) fn unregister(&self, signal: &Arc<Signal>) {
475 self.lock().signals.remove(&signal.key());
476 }
477
478 /// Counts a park and lists its deadline until the guard drops, or returns
479 /// `None` if the deadline has already been reached.
480 ///
481 /// Advances collect the waits to wake under the same lock, so a park either
482 /// registers in time to be woken or sees the new time. The caller holds its
483 /// signal lock until it waits, so the wake cannot arrive before the wait.
484 pub(crate) fn block(&self, deadline: Option<Instant>, signal: &Signal) -> Option<Blocked<'_>> {
485 // Refuse a deadline that an advance has already reached
486 let mut state = self.lock();
487 if deadline.is_some_and(|deadline| deadline <= state.now) {
488 return None;
489 }
490
491 // Count the park, and list a timed one under its signal's key
492 let deadline = deadline.map(|deadline| (deadline, signal.key()));
493 state.blocked += 1;
494 if let Some(deadline) = deadline {
495 *state.deadlines.entry(deadline).or_default() += 1;
496 }
497
498 // Wake drivers waiting for the count to grow
499 self.changed.notify_all();
500 Some(Blocked {
501 paused: self,
502 deadline,
503 })
504 }
505
506 /// Takes the one-shot test hook for a park's first wait, or for a wait
507 /// `again` after a spurious wakeup, for the caller to run with no lock held.
508 #[cfg(test)]
509 pub(crate) fn take_hook(&self, again: bool) -> Option<BeforePark> {
510 let hook = if again {
511 &self.before_rewait
512 } else {
513 &self.before_park
514 };
515 hook.lock().unwrap().take()
516 }
517
518 /// Locks the state, recovering it from poisoning, since no update under the
519 /// lock can stop halfway.
520 fn lock(&self) -> MutexGuard<'_, PausedState> {
521 self.state.lock().unwrap_or_else(PoisonError::into_inner)
522 }
523}
524
525/// A timer's one message, and whether its channel outlives delivery.
526#[cfg(feature = "crossbeam")]
527struct Timer {
528 /// Deadline sent as the message, even when an advance overshoots it.
529 deadline: Instant,
530 /// Sender of the capacity-1 channel, sent to only once under the clock lock.
531 sender: Sender<Instant>,
532 /// Whether the clock keeps the sender after delivery, as for public timers.
533 retain: bool,
534}
535
536#[cfg(feature = "crossbeam")]
537impl Timer {
538 /// Identifies this allocation among timers at the same deadline.
539 fn key(&self) -> (Instant, usize) {
540 (self.deadline, self as *const Self as usize)
541 }
542}
543
544/// Removes a receive adapter's timer when it returns, even before expiry.
545#[cfg(feature = "crossbeam")]
546struct ReceiveTimer<'a> {
547 /// Clock holding the armed timer, if it has not fired yet.
548 paused: &'a Paused,
549 /// Keeps the registration's address unique until it is removed.
550 timer: Arc<Timer>,
551}
552
553#[cfg(feature = "crossbeam")]
554impl Drop for ReceiveTimer<'_> {
555 /// Unlists an unfired timer without retaining its sender.
556 fn drop(&mut self) {
557 self.paused.lock().timers.remove(&self.timer.key());
558 self.paused.changed.notify_all();
559 }
560}
561
562/// Counts one park, and lists its deadline, from its first wait until it returns.
563pub(crate) struct Blocked<'a> {
564 /// Clock whose parked count includes this thread.
565 paused: &'a Paused,
566 /// Deadline and signal key registered for this park, if it is timed.
567 deadline: Option<(Instant, usize)>,
568}
569
570impl Drop for Blocked<'_> {
571 /// Removes this thread and its deadline from the clock's parked state.
572 fn drop(&mut self) {
573 // Uncount the park and unlist its deadline
574 let mut state = self.paused.lock();
575 state.blocked -= 1;
576 if let Some(deadline) = self.deadline {
577 let count = state
578 .deadlines
579 .get_mut(&deadline)
580 .expect("parked deadline exists");
581 *count -= 1;
582 if *count == 0 {
583 state.deadlines.remove(&deadline);
584 }
585 }
586
587 // Wake watchers of the count, such as tests waiting for it to drop
588 self.paused.changed.notify_all();
589 }
590}
591
592/// Pauses a test wait before parking and exposes its real timer, if any.
593#[cfg(test)]
594pub(crate) type BeforePark = Box<dyn FnOnce(Option<Instant>) + Send>;
595
596/// Observes a timer race with no crate lock held.
597#[cfg(all(test, feature = "crossbeam"))]
598type TimerHook = Box<dyn FnOnce() + Send>;
599
600// The timer tests live in src/tests, loaded from here so that they keep this
601// module's private items in reach
602#[cfg(all(test, feature = "crossbeam", not(loom)))]
603#[cfg_attr(coverage_nightly, coverage(off))]
604#[path = "tests/paused.rs"]
605mod tests;