use {UiAttr, UiElem, UiFixSize, UiParam, UiPos, UiSize};
pub struct UiSpace {
size: UiSize,
fix_size: UiFixSize,
}
impl UiSpace {
pub fn new() -> Self {
UiSpace {
size: UiSize::new(),
fix_size: UiFixSize::new(),
}
}
}
impl UiElem for UiSpace {
fn draw(&self, _canvas: &mut ::sdl2::render::Canvas<::sdl2::video::Window>, _cv_pos: &UiPos) {
}
fn set_attribute(&mut self, attr: UiAttr) {
match attr {
UiAttr::Size(val) => self.size = val,
UiAttr::FixSize(val) => self.fix_size = val,
_ => (),
}
}
fn set_value(&mut self, value: UiParam) {
match value {
UiParam::Attr(attr) => self.set_attribute(attr),
_ => (),
}
}
fn get_size(&self) -> UiSize {
self.size.clone()
}
fn set_size(&mut self, size: UiSize) {
self.size = size;
}
fn get_fix_size(&self) -> UiFixSize {
self.fix_size.clone()
}
fn set_fix_size(&mut self, size: UiFixSize) {
self.fix_size = size;
}
}