๐ฐ Damdara ๐ฆ
Damdara is a core logic crate for retro-fantasy that can be built in Rust,
fully recreating the โFukkatsu no Jumonโ system from the NES version of Dragon Quest,
while also having the ability to generate status by player name, equip items, and handle combat.
Table of Contents
Features
- Generate resurrection "Fukkatsu no Jumon" from parameters ๏ผParameters to Password๏ผ
- Parameters generated from resurrection "Fukkatsu no Jumon" (Password to Parameters)
- Calculate parameters enhanced by name
- See list of monsters
- Refer to any monster information
- See parameter list
- Refer to any parameter
- See list of Item
- Refer to any Item information
- See list of Weapon
- Refer to any Weapon information
- See list of Armor
- Refer to any Armor information
- See list of Shield
- Refer to any Shield information
- Reproduction of battle scenes
- See list of Town
- Refer to any Town information
- Refer to any World information
- See list of Message
- Explore the field
- Explore the Town
This diagram shows the 120-bit structure of the โFufutsu no Jumonโ.
The name, experience value, gold, items, equipment, key items, flag information, etc. are packed and stored strictly in bits.
From this structure, the structure rearranged to generate the โFufutsu no Jumonโ is as follows.
Bit configuration mapping table for password generation.
| Byte Index | Field Description | Bits (from MSB to LSB) |
|---|---|---|
| 0 | Checksum (CRC-8) | [7:0] |
| 1 | Experience (lower 8 bits) | [7:0] |
| 2 | Pattern[2] (1) + Necklace (1) + Name[2] (6) | [7], [6], [5:0] |
| 3 | Item[3] + Item[2] | [7:4], [3:0] |
| 4 | Gold (lower 8 bits) | [7:0] |
| 5 | Name[0] (6) + Golem (1) + Pattern[1] (1) | [7:2], [1], [0] |
| 6 | Item[7] + Item[6] | [7:4], [3:0] |
| 7 | Pattern[0] + Dragon (1) + Name[3] (6) | [7], [6], [5:0] |
| 8 | Weapon (3) + Armor (3) + Shield (2) | [7:5], [4:2], [1:0] |
| 9 | Gold (upper 8 bits) | [7:0] |
| 10 | Keys + Herbs | [7:4], [3:0] |
| 11 | Item[5] + Item[4] | [7:4], [3:0] |
| 12 | Experience (upper 8 bits) | [7:0] |
| 13 | DragonScale (1) + Name[1] (6) + WarriorRing (1) | [7], [6:1], [0] |
| 14 | Item[1] + Item[0] | [7:4], [3:0] |
Installation
Cargo
cargo install damdara
Add to project
cargo add damdara
Brew
brew tap webcyou-org/tap
brew install damdara
Usage
cargo run <input>
or
damdara <input>
If input is not present, the default brave value is returned.
cargo run
player name: ใใใฆใ
summary: PlayerSummary { name: "ใใใฆใ", level: 1, hp: 15, mp: 0, gold: 0, experience: 0 }
strength_status: StrengthStatus { level: 1, strength: 4, agility: 3, max_hp: 15, max_mp: 0, attack_power: 4, defense_power: 1, weapon: "ใชใ", armor: "ใชใ", shield: "ใชใ" }
item: ["ใชใ", "ใชใ", "ใชใ", "ใชใ", "ใชใ", "ใชใ", "ใชใ", "ใชใ"]
The name can be specified by giving -n
cargo run -- -n ใ ใ
player name: ใใใ
summary: PlayerSummary { name: "ใใใ\u{3000}", level: 1, hp: 14, mp: 0, gold: 0, experience: 0 }
strength_status: StrengthStatus { level: 1, strength: 4, agility: 4, max_hp: 14, max_mp: 0, attack_power: 4, defense_power: 2, weapon: "ใชใ", armor: "ใชใ", shield: "ใชใ" }
By granting options, you can change parameters, possess items, change equipment, and do many other things.
If you want to give 200 experience. The level is automatically reflected.
cargo run -- -n ใ ใ -e 200
player name: ใใใ
summary: PlayerSummary { name: "ใใใ\u{3000}", level: 5, hp: 32, mp: 20, gold: 0, experience: 200 }
strength_status: StrengthStatus { level: 5, strength: 11, agility: 10, max_hp: 32, max_mp: 20, attack_power: 11, defense_power: 5, weapon: "ใชใ", armor: "ใชใ", shield: "ใชใ" }
Furthermore, if you wish to grant 300 Gold.
cargo run -- -n ใ ใ -e 200 -g 300
player name: ใใใ
summary: PlayerSummary { name: "ใใใ\u{3000}", level: 5, hp: 32, mp: 20, gold: 300, experience: 200 }
strength_status: StrengthStatus { level: 5, strength: 11, agility: 10, max_hp: 32, max_mp: 20, attack_power: 11, defense_power: 5, weapon: "ใชใ", armor: "ใชใ", shield: "ใชใ" }
If you want to change the item possession, pass the corresponding item IDs separated by commas.
cargo run -- -n ใ ใ -i 2,3,4
player name: ใใใ
summary: PlayerSummary { name: "ใใใ\u{3000}", level: 1, hp: 14, mp: 0, gold: 0, experience: 0 }
strength_status: StrengthStatus { level: 1, strength: 4, agility: 4, max_hp: 14, max_mp: 0, attack_power: 4, defense_power: 2, weapon: "ใชใ", armor: "ใชใ", shield: "ใชใ" }
item: ["ใใใใ", "ใญใกใฉใฎใคใฐใ", "ใใ
ใใฎใใใ", "ใชใ", "ใชใ", "ใชใ", "ใชใ", "ใชใ"]
It is also possible to put on any equipment by specifying ID.
cargo run -- -n ใ ใ -w 3 -a 5 -s 3
summary: PlayerSummary { name: "ใใใ\u{3000}", level: 1, hp: 14, mp: 0, gold: 0, experience: 0 }
strength_status: StrengthStatus { level: 1, strength: 4, agility: 4, max_hp: 14, max_mp: 0, attack_power: 14, defense_power: 46, weapon: "ใฉใใฎใคใใ", armor: "ใฏใใญใฎใใใ", shield: "ใฟใใใฟใฎใใฆ" }
item: ["ใชใ", "ใชใ", "ใชใ", "ใชใ", "ใชใ", "ใชใ", "ใชใ", "ใชใ"]
flags are a group of flags that indicate whether a player has equipped a particular item or defeated a boss monster.
They can be specified collectively as a 5-digit bit string with the command line argument --flags.
cargo run -- -n ใ ใ --flags 01010
List of CLI options
| option | type | default value | Description |
|---|---|---|---|
-n, --name |
String | "ใใใฆใ" |
Main character's name |
-e, --exp |
u16 | 0 |
XP |
-g, --gold |
u16 | 0 |
Gold in possession |
-w, --weapon |
u8 | 0 |
The number of the weapon you are equipped with |
-a, --armor |
u8 | 0 |
The number of the armor you are equipped with |
-s, --shield |
u8 | 0 |
The number of the shield you are equipped with |
-i, --item |
Vec(comma delimited) | not in possession | List of item numbers |
-y, --herbs |
u8 | 0 |
Number of herbs held |
-k, --keys |
u8 | 0 |
Number of keys held |
--flags |
Flags structure | All false | status flag |
-p, --password |
String | Maximum Strengthened Password | Fukkatsu no Jumon |
Flags option details๏ผ--flags๏ผ
| digit position | bit | Field Name | Description |
|---|---|---|---|
| 1st digit | 0/1 | has_dragon_scale | Equipped with the scales of a dragon? |
| 2st digit | 0/1 | has_warrior_ring | Are you equipped with a warrior's ring? |
| 3st digit | 0/1 | has_cursed_necklace | Did you get the beak necklace? |
| 4st digit | 0/1 | defeated_dragon | You slayed the dragon. |
| 5st digit | 0/1 | defeated_golem | You beat the golem. |
- Specify with 5 digits 0/1 like
--flags 01000. - If not specified, default
โ00000โ(all false)
Mode
You can specify the mode by giving --mode or the shortcut -m.
cargo run -- --mode <input>
cargo run -- -m <input>
| Mode Name | Description |
|---|---|
| start | Calculate enhanced parameters from name only |
| save | Generate "Fukkatsu no Jumon" from arbitrary parameters (e.g. exp, gold, etc.) |
| load | Restore name/parameters from the "Fukkatsu no Jumon" |
| display | Supports list and individual display of master data |
| battle | Can battle any monster. |
โ Start Mode
Generate parameters from the names of brave men
example
player name: ใใใ
summary: PlayerSummary { name: "ใใใ\u{3000}", level: 1, hp: 14, mp: 0, gold: 0, experience: 0 }
strength_status: StrengthStatus { level: 1, strength: 4, agility: 4, max_hp: 14, max_mp: 0, attack_power: 4, defense_power: 2, weapon: "ใชใ", armor: "ใชใ", shield: "ใชใ" }
The default setting of the mode is here, so if you omit it, the default brave will be generated
example
cargo run
player name: ใใใฆใ
summary: PlayerSummary { name: "ใใใฆใ", level: 1, hp: 15, mp: 0, gold: 0, experience: 0 }
strength_status: StrengthStatus { level: 1, strength: 4, agility: 3, max_hp: 15, max_mp: 0, attack_power: 4, defense_power: 1, weapon: "ใชใ", armor: "ใชใ", shield: "ใชใ" }
item: ["ใชใ", "ใชใ", "ใชใ", "ใชใ", "ใชใ", "ใชใ", "ใชใ", "ใชใ"]
โ Save Mode
Generates the "Fukkatsu no Jumon" from the parameters of the hero.
example
cargo run -- -n ใ ใ -m save
ใขใฐใใใงใถใใพใใใใใใใงใถใใใใ
After giving the options explained above and changing the parameters, the Fufutsu no Jumon can be generated.
cargo run -- -n ใ ใ -e 7000 -m save
ใใใใใใใขใชใฎใฎใฟใใใใใใฆใ ใใ
โ Load Mode
Generates a brave man from the "Fukkatsu no Jumon" of fortune.
example
cargo run -- -m load -p ใขใฐใใใงใถใใพใใใใใใใงใถใใใใ
new_player from Password
player name: ใใใ
summary: PlayerSummary { name: "ใใใ\u{3000}", level: 1, hp: 14, mp: 0, gold: 0, experience: 0 }
strength_status: StrengthStatus { level: 1, strength: 4, agility: 4, max_hp: 14, max_mp: 0, attack_power: 4, defense_power: 2, weapon: "ใชใ", armor: "ใชใ", shield: "ใชใ" }
โ Display Mode
cargo run -- -m display --view item
[Equipment { name: "ใชใ", price: 0, sell: 0, attack: 0, defense: 0 }, Equipment { name: "ใใใพใค", price: 8, sell: 4, attack: 0, defense: 0 }, Equipment { name: "ใใใใ", price: 12, sell: 6, attack: 0, defense: 0 }, Equipment { name: "ใญใกใฉใฎใคใฐใ", price: 24, sell: 12, attack: 0, defense: 0 }, Equipment { name: "ใใ
ใใฎใใใ", price: 20, sell: 10, attack: 0, defense: 2 }, Equipment { name: "ใใใใใฎใตใ", price: 0, sell: 0, attack: 0, defense: 0 }, Equipment { name: "ใใใใฎใใณใ", price: 0, sell: 0, attack: 2, defense: 0 }, Equipment { name: "ใญใใฎใใใ", price: 0, sell: 0, attack: 0, defense: 0 }, Equipment { name: "ใใใใใฎใใ", price: 0, sell: 0, attack: 0, defense: 0 }, Equipment { name: "ใฎใใใฎใใซใ", price: 0, sell: 0, attack: 0, defense: 0 }, Equipment { name: "ใใใฎใใฆใใจ", price: 0, sell: 0, attack: 0, defense: 0 }, Equipment { name: "ใใฎใใณใใใ", price: 0, sell: 0, attack: 0, defense: 0 }, Equipment { name: "ใใใใใฎใใ", price: 0, sell: 0, attack: 0, defense: 0 }, Equipment { name: "ใใพใใใฎใคใ", price: 0, sell: 0, attack: 0, defense: 0 }, Equipment { name: "ใซใใฎใใใ", price: 0, sell: 0, attack: 0, defense: 0 }]
cargo run -- -m display --view item 5
item: Equipment { name: "ใใใใใฎใตใ", price: 0, sell: 0, attack: 0, defense: 0 }
Display Patterns
- item
- weapon
- armor
- shield
- status
- monster
- town
- message
โ Battle Mode
Now, if you have given birth to a brave man, let's head into battle.
Enter commands and defeat the slime!
cargo run -- -m battle
ในใฉใคใ ใใใใใใ๏ผ
ใใใฆใ HP: 15
ในใฉใคใ HP: 3
ใณใใณใ๏ผ
1: ใใใใ
2: ใใ
ใใ
3: ใฉใใ
4: ใซใใ
If you've been hit, then take on the challenge with the best equipment!
cargo run -- -n ใ ใ -o max -m battle
ในใฉใคใ ใใใใใใ๏ผ
ใใใใ HP: 190
ในใฉใคใ HP: 3
ใณใใณใ๏ผ
1: ใใใใ
2: ใใ
ใใ
3: ใฉใใ
4: ใซใใ
You can fight any monster by specifying the id of the enemy in the --view option.
You can fight the last boss right away.
cargo run -- -n ใ ใ -o max -m battle --view 39
ใใ
ใใใใใใใใใ๏ผ
ใใใใ HP: 190
ใใ
ใใใ HP: 129
ใณใใณใ๏ผ
1: ใใใใ
2: ใใ
ใใ
3: ใฉใใ
4: ใซใใ
Beware of strong flames.
ใใ
ใใใใฏ ใปใฎใใใฏใใ!
ใใใใใฏ 44ใใคใณใใฎ
ใใกใผใธใ ใใใ
ใใใใ HP: 146
ใใ
ใใใ HP: 129
Status Option
--option or the shortcut -o can be used to specify status options
cargo run -- -o <input>
If max is specified, the parameter and story state will be the strongest
example
cargo run -- -o max
player name: ใใใฆใ
summary: PlayerSummary { name: "ใใใฆใ", level: 30, hp: 210, mp: 180, gold: 65535, experience: 65535 }
strength_status: StrengthStatus { level: 30, strength: 140, agility: 117, max_hp: 210, max_mp: 180, attack_power: 182, defense_power: 108, weapon: "ใญใใฎใคใใ", armor: "ใญใใฎใใใ", shield: "ใฟใใใฟใฎใใฆ" }
item: ["ใใ
ใใฎใใใ", "ใใใใฎใใณใ", "ใญใใฎใใใ", "ใใใใใฎใใ", "ใใใฎใใฆใใจ", "ใใใใใฎใใ", "ใใพใใใฎใคใ", "ใซใใฎใใใ"]
Format Option
The output format can be changed by giving the --format.
cargo run -- --format <input>
| Format Name | Description |
|---|---|
| It will be a print statement output. This is the default setting. | |
| json | Output in JSON format |
Example
Additional Resources
Contributing to Damdara
To contribute to Damdara, follow these steps:
- Fork this repository.
- Create a branch:
git checkout -b <branch_name>. - Make your changes and commit them:
git commit -m '<commit_message>'. - Push your changes to your branch:
git push origin <branch_name>. - Create a pull request.
Alternatively, consult the GitHub documentation on how to create a pull request.
Other Languages
References
- ๅๅใซใใๆ้ท็ใฟใคใใฎๅคๅ
- DQ1ใฎใใตใฃใใคใฎใใ ใใใใฎไป็ตใฟใๅ จ่งฃ่ชฌ
- ๅพฉๆดปใฎๅชๆใ่งฃๆใใฆใฟใใ
- ใตใฃใใคใฎใใ ใใใฃใฆไฝ๏ผๅบๆฌใฎไฝฟใๆนใใไป็ตใฟใปๅ็ใพใงใๅ็ปไธๆฌใงๅ จใฆใใใ๏ผใFCใใใใฃใใ่งฃ่ชฌใ
- ใใฉใดใณใฏใจในใ ๆป็ฅใป่งฃๆ
- ใใฉใดใณใฏใจในใ (FC) ๅพฉๆดปใฎๅชๆ่จ็ฎๆฉ
- ไธปไบบๅ ฌใฎๅๅใจ่ฝๅๆ้ทใฎๅบ็ค FCDQ1
- DQ1(FC็)ๅผทใๅคๆญใใญใฐใฉใ
License
This project is licensed under the MIT License. See the LICENSE file for details.
All monsters, images and other copyrights belong to Square Enix.
Author
Daisuke Takayama