mod binary_utils;
mod constants;
mod growth_type;
mod load;
mod player;
mod save;
mod string_utils;
use crate::load::{
decode_password_string, parse_bitstring_to_save_data, reorder_blocks_back,
undo_password_addition,
};
use crate::player::PlayerArgs;
use player::Player;
fn main() {
let mut player = Player::new_with(PlayerArgs {
name: Some("だい".to_string()),
level: Some(30),
..Default::default()
});
player.maximize();
println!("player name: {}", player.name);
println!("player adjusted_status: {:?}", player.adjusted_status());
println!("Password: {}", player.to_password_string().unwrap());
let encoded = decode_password_string(&player.to_password_string().unwrap()).unwrap();
println!("encoded: {:?}", encoded);
let raw = undo_password_addition(&encoded).unwrap();
println!("raw: {:?}", raw);
let bit_block = reorder_blocks_back(&raw).unwrap();
println!("bit_block: {:?}", bit_block);
println!(
"decode status: {:?}",
parse_bitstring_to_save_data(&bit_block)
);
}