mod constants;
mod growth_type;
mod player;
mod save;
mod string_utils;
use constants::status::get_status_by_level;
use growth_type::{calculate_abc, calculate_name_total};
use save::{SaveData, SaveDataArgs};
use player::Player;
fn main() {
let player = Player::new("だい", Some(23));
println!("{}", player.name);
println!("{:?}", player.adjusted_status());
println!("{}", player.to_password_string().unwrap());
}