damage-rects 0.1.2

Accumulate, coalesce, and emit dirty rectangles for partial GPU redraw
Documentation
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[package]
edition = "2024"
rust-version = "1.94"
name = "damage-rects"
version = "0.1.2"
authors = [
    "GOLIA株式会社",
    "Li Hao <lihao@golia.jp>",
]
build = false
autolib = false
autobins = false
autoexamples = false
autotests = false
autobenches = false
description = "Accumulate, coalesce, and emit dirty rectangles for partial GPU redraw"
homepage = "https://github.com/goliajp/rust-damage-rects"
documentation = "https://docs.rs/damage-rects"
readme = "README.md"
keywords = [
    "damage",
    "dirty",
    "rect",
    "redraw",
    "gpu",
]
categories = [
    "graphics",
    "gui",
    "rendering",
]
license = "MIT"
repository = "https://github.com/goliajp/rust-damage-rects"

[lib]
name = "damage_rects"
path = "src/lib.rs"

[[example]]
name = "visualize"
path = "examples/visualize.rs"

[[test]]
name = "perf_gate"
path = "tests/perf_gate.rs"

[dependencies]

[dev-dependencies.softbuffer]
version = "0.4"

[dev-dependencies.winit]
version = "0.30"

[profile.release]
lto = true
codegen-units = 1