dakera-engine 0.10.2

Vector search engine for the Dakera AI memory platform
Documentation
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//! SIMD-accelerated distance functions
//!
//! Provides optimized distance calculations using:
//! - AVX2 on x86_64 (256-bit vectors, 8 floats at a time)
//! - NEON on aarch64 (128-bit vectors, 4 floats at a time)
//! - Auto-vectorized fallback for other architectures

#[cfg(target_arch = "x86_64")]
use std::sync::OnceLock;

use common::DistanceMetric;

/// Cached result of AVX2+FMA runtime detection.
/// Computed once on first call, then read from an atomic flag.
#[cfg(target_arch = "x86_64")]
static AVX2_AVAILABLE: OnceLock<bool> = OnceLock::new();

#[cfg(target_arch = "x86_64")]
#[inline(always)]
fn avx2_available() -> bool {
    *AVX2_AVAILABLE
        .get_or_init(|| is_x86_feature_detected!("avx2") && is_x86_feature_detected!("fma"))
}

/// Calculate distance/similarity using SIMD when available
/// Returns similarity score (higher = more similar)
pub fn simd_distance(a: &[f32], b: &[f32], metric: DistanceMetric) -> f32 {
    match metric {
        DistanceMetric::Cosine => simd_cosine_similarity(a, b),
        DistanceMetric::Euclidean => simd_negative_euclidean(a, b),
        DistanceMetric::DotProduct => simd_dot_product(a, b),
    }
}

/// SIMD-accelerated dot product
#[inline]
pub fn simd_dot_product(a: &[f32], b: &[f32]) -> f32 {
    #[cfg(target_arch = "x86_64")]
    {
        if avx2_available() {
            return unsafe { avx2_dot_product(a, b) };
        }
    }

    #[cfg(target_arch = "aarch64")]
    {
        unsafe { neon_dot_product(a, b) }
    }

    // Scalar fallback for non-SIMD or x86_64 without AVX2 runtime support
    #[cfg(not(target_arch = "aarch64"))]
    {
        a.iter().zip(b.iter()).map(|(x, y)| x * y).sum()
    }
}

/// SIMD-accelerated cosine similarity
#[inline]
pub fn simd_cosine_similarity(a: &[f32], b: &[f32]) -> f32 {
    #[cfg(target_arch = "x86_64")]
    {
        if avx2_available() {
            return unsafe { avx2_cosine_similarity(a, b) };
        }
    }

    #[cfg(target_arch = "aarch64")]
    {
        unsafe { neon_cosine_similarity(a, b) }
    }

    // Scalar fallback for non-SIMD or x86_64 without AVX2 runtime support
    #[cfg(not(target_arch = "aarch64"))]
    {
        fallback_cosine_similarity(a, b)
    }
}

/// SIMD-accelerated negative euclidean distance
#[inline]
pub fn simd_negative_euclidean(a: &[f32], b: &[f32]) -> f32 {
    #[cfg(target_arch = "x86_64")]
    {
        if avx2_available() {
            return unsafe { avx2_negative_euclidean(a, b) };
        }
    }

    #[cfg(target_arch = "aarch64")]
    {
        unsafe { neon_negative_euclidean(a, b) }
    }

    // Scalar fallback for non-SIMD or x86_64 without AVX2 runtime support
    #[cfg(not(target_arch = "aarch64"))]
    {
        let sum: f32 = a.iter().zip(b.iter()).map(|(x, y)| (x - y).powi(2)).sum();
        -sum.sqrt()
    }
}

// ============================================================================
// Fallback implementations (used when SIMD is not available at runtime)
// ============================================================================

/// Fallback cosine similarity for when SIMD instructions are not available
#[inline]
#[allow(dead_code)]
fn fallback_cosine_similarity(a: &[f32], b: &[f32]) -> f32 {
    let mut dot = 0.0f32;
    let mut norm_a = 0.0f32;
    let mut norm_b = 0.0f32;

    for (x, y) in a.iter().zip(b.iter()) {
        dot += x * y;
        norm_a += x * x;
        norm_b += y * y;
    }

    let norm_a = norm_a.sqrt();
    let norm_b = norm_b.sqrt();

    if norm_a == 0.0 || norm_b == 0.0 {
        return 0.0;
    }

    dot / (norm_a * norm_b)
}

// ============================================================================
// Scalar implementations (auto-vectorization friendly)
// ============================================================================

/// Scalar dot product (compiler will auto-vectorize)
/// Used in tests to validate SIMD implementations
#[inline]
#[cfg(test)]
fn scalar_dot_product(a: &[f32], b: &[f32]) -> f32 {
    a.iter().zip(b.iter()).map(|(x, y)| x * y).sum()
}

/// Scalar cosine similarity
/// Used in tests to validate SIMD implementations
#[inline]
#[cfg(test)]
fn scalar_cosine_similarity(a: &[f32], b: &[f32]) -> f32 {
    let mut dot = 0.0f32;
    let mut norm_a = 0.0f32;
    let mut norm_b = 0.0f32;

    for (x, y) in a.iter().zip(b.iter()) {
        dot += x * y;
        norm_a += x * x;
        norm_b += y * y;
    }

    let norm_a = norm_a.sqrt();
    let norm_b = norm_b.sqrt();

    if norm_a == 0.0 || norm_b == 0.0 {
        return 0.0;
    }

    dot / (norm_a * norm_b)
}

/// Scalar negative euclidean distance
/// Used in tests to validate SIMD implementations
#[inline]
#[cfg(test)]
fn scalar_negative_euclidean(a: &[f32], b: &[f32]) -> f32 {
    let sum: f32 = a.iter().zip(b.iter()).map(|(x, y)| (x - y).powi(2)).sum();
    -sum.sqrt()
}

// ============================================================================
// x86_64 AVX2 implementations
// ============================================================================

#[cfg(target_arch = "x86_64")]
#[target_feature(enable = "avx2", enable = "fma")]
unsafe fn avx2_dot_product(a: &[f32], b: &[f32]) -> f32 {
    use std::arch::x86_64::*;

    let n = a.len();
    let chunks = n / 8;
    let remainder = n % 8;

    let mut sum = _mm256_setzero_ps();

    let a_ptr = a.as_ptr();
    let b_ptr = b.as_ptr();

    for i in 0..chunks {
        let offset = i * 8;
        let va = _mm256_loadu_ps(a_ptr.add(offset));
        let vb = _mm256_loadu_ps(b_ptr.add(offset));
        sum = _mm256_fmadd_ps(va, vb, sum);
    }

    // Horizontal sum
    let mut result = hsum_avx(sum);

    // Handle remainder
    let start = chunks * 8;
    for i in 0..remainder {
        result += a[start + i] * b[start + i];
    }

    result
}

#[cfg(target_arch = "x86_64")]
#[target_feature(enable = "avx2", enable = "fma")]
unsafe fn avx2_cosine_similarity(a: &[f32], b: &[f32]) -> f32 {
    use std::arch::x86_64::*;

    let n = a.len();
    let chunks = n / 8;
    let remainder = n % 8;

    let mut dot_sum = _mm256_setzero_ps();
    let mut norm_a_sum = _mm256_setzero_ps();
    let mut norm_b_sum = _mm256_setzero_ps();

    let a_ptr = a.as_ptr();
    let b_ptr = b.as_ptr();

    for i in 0..chunks {
        let offset = i * 8;
        let va = _mm256_loadu_ps(a_ptr.add(offset));
        let vb = _mm256_loadu_ps(b_ptr.add(offset));

        dot_sum = _mm256_fmadd_ps(va, vb, dot_sum);
        norm_a_sum = _mm256_fmadd_ps(va, va, norm_a_sum);
        norm_b_sum = _mm256_fmadd_ps(vb, vb, norm_b_sum);
    }

    let mut dot = hsum_avx(dot_sum);
    let mut norm_a = hsum_avx(norm_a_sum);
    let mut norm_b = hsum_avx(norm_b_sum);

    // Handle remainder
    let start = chunks * 8;
    for i in 0..remainder {
        let x = a[start + i];
        let y = b[start + i];
        dot += x * y;
        norm_a += x * x;
        norm_b += y * y;
    }

    let norm_a = norm_a.sqrt();
    let norm_b = norm_b.sqrt();

    if norm_a == 0.0 || norm_b == 0.0 {
        return 0.0;
    }

    dot / (norm_a * norm_b)
}

#[cfg(target_arch = "x86_64")]
#[target_feature(enable = "avx2", enable = "fma")]
unsafe fn avx2_negative_euclidean(a: &[f32], b: &[f32]) -> f32 {
    use std::arch::x86_64::*;

    let n = a.len();
    let chunks = n / 8;
    let remainder = n % 8;

    let mut sum = _mm256_setzero_ps();

    let a_ptr = a.as_ptr();
    let b_ptr = b.as_ptr();

    for i in 0..chunks {
        let offset = i * 8;
        let va = _mm256_loadu_ps(a_ptr.add(offset));
        let vb = _mm256_loadu_ps(b_ptr.add(offset));
        let diff = _mm256_sub_ps(va, vb);
        sum = _mm256_fmadd_ps(diff, diff, sum);
    }

    let mut result = hsum_avx(sum);

    // Handle remainder
    let start = chunks * 8;
    for i in 0..remainder {
        let diff = a[start + i] - b[start + i];
        result += diff * diff;
    }

    -result.sqrt()
}

/// Horizontal sum of AVX 256-bit register
#[cfg(target_arch = "x86_64")]
#[target_feature(enable = "avx2")]
#[inline]
unsafe fn hsum_avx(v: std::arch::x86_64::__m256) -> f32 {
    use std::arch::x86_64::*;

    // Add high 128 bits to low 128 bits
    let high = _mm256_extractf128_ps(v, 1);
    let low = _mm256_castps256_ps128(v);
    let sum128 = _mm_add_ps(high, low);

    // Horizontal add in 128-bit
    let shuf = _mm_movehdup_ps(sum128);
    let sums = _mm_add_ps(sum128, shuf);
    let shuf = _mm_movehl_ps(sums, sums);
    let sums = _mm_add_ss(sums, shuf);

    _mm_cvtss_f32(sums)
}

// ============================================================================
// aarch64 NEON implementations
// ============================================================================

#[cfg(target_arch = "aarch64")]
unsafe fn neon_dot_product(a: &[f32], b: &[f32]) -> f32 {
    use std::arch::aarch64::*;

    let n = a.len();
    let chunks = n / 4;
    let remainder = n % 4;

    let mut sum = vdupq_n_f32(0.0);

    let a_ptr = a.as_ptr();
    let b_ptr = b.as_ptr();

    for i in 0..chunks {
        let offset = i * 4;
        let va = vld1q_f32(a_ptr.add(offset));
        let vb = vld1q_f32(b_ptr.add(offset));
        sum = vfmaq_f32(sum, va, vb);
    }

    let mut result = vaddvq_f32(sum);

    // Handle remainder
    let start = chunks * 4;
    for i in 0..remainder {
        result += a[start + i] * b[start + i];
    }

    result
}

#[cfg(target_arch = "aarch64")]
unsafe fn neon_cosine_similarity(a: &[f32], b: &[f32]) -> f32 {
    use std::arch::aarch64::*;

    let n = a.len();
    let chunks = n / 4;
    let remainder = n % 4;

    let mut dot_sum = vdupq_n_f32(0.0);
    let mut norm_a_sum = vdupq_n_f32(0.0);
    let mut norm_b_sum = vdupq_n_f32(0.0);

    let a_ptr = a.as_ptr();
    let b_ptr = b.as_ptr();

    for i in 0..chunks {
        let offset = i * 4;
        let va = vld1q_f32(a_ptr.add(offset));
        let vb = vld1q_f32(b_ptr.add(offset));

        dot_sum = vfmaq_f32(dot_sum, va, vb);
        norm_a_sum = vfmaq_f32(norm_a_sum, va, va);
        norm_b_sum = vfmaq_f32(norm_b_sum, vb, vb);
    }

    let mut dot = vaddvq_f32(dot_sum);
    let mut norm_a = vaddvq_f32(norm_a_sum);
    let mut norm_b = vaddvq_f32(norm_b_sum);

    // Handle remainder
    let start = chunks * 4;
    for i in 0..remainder {
        let x = a[start + i];
        let y = b[start + i];
        dot += x * y;
        norm_a += x * x;
        norm_b += y * y;
    }

    let norm_a = norm_a.sqrt();
    let norm_b = norm_b.sqrt();

    if norm_a == 0.0 || norm_b == 0.0 {
        return 0.0;
    }

    dot / (norm_a * norm_b)
}

#[cfg(target_arch = "aarch64")]
unsafe fn neon_negative_euclidean(a: &[f32], b: &[f32]) -> f32 {
    use std::arch::aarch64::*;

    let n = a.len();
    let chunks = n / 4;
    let remainder = n % 4;

    let mut sum = vdupq_n_f32(0.0);

    let a_ptr = a.as_ptr();
    let b_ptr = b.as_ptr();

    for i in 0..chunks {
        let offset = i * 4;
        let va = vld1q_f32(a_ptr.add(offset));
        let vb = vld1q_f32(b_ptr.add(offset));
        let diff = vsubq_f32(va, vb);
        sum = vfmaq_f32(sum, diff, diff);
    }

    let mut result = vaddvq_f32(sum);

    // Handle remainder
    let start = chunks * 4;
    for i in 0..remainder {
        let diff = a[start + i] - b[start + i];
        result += diff * diff;
    }

    -result.sqrt()
}

// ============================================================================
// Tests
// ============================================================================

#[cfg(test)]
mod tests {
    use super::*;

    const EPSILON: f32 = 1e-5;

    fn approx_eq(a: f32, b: f32) -> bool {
        (a - b).abs() < EPSILON
    }

    #[test]
    fn test_simd_dot_product() {
        let a = vec![1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0];
        let b = vec![1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0];
        // 1+2+3+4+5+6+7+8 = 36
        let result = simd_dot_product(&a, &b);
        assert!(approx_eq(result, 36.0), "Expected 36.0, got {}", result);
    }

    #[test]
    fn test_simd_dot_product_large() {
        // Test with 1024 elements (typical embedding size)
        let a: Vec<f32> = (0..1024).map(|i| i as f32 * 0.001).collect();
        let b: Vec<f32> = (0..1024).map(|i| (1024 - i) as f32 * 0.001).collect();

        let simd_result = simd_dot_product(&a, &b);
        let scalar_result = scalar_dot_product(&a, &b);

        // Allow slightly larger tolerance for large vectors due to FP accumulation order
        assert!(
            (simd_result - scalar_result).abs() < 0.01,
            "SIMD: {}, Scalar: {}",
            simd_result,
            scalar_result
        );
    }

    #[test]
    fn test_simd_cosine_identical() {
        let a = vec![1.0, 0.0, 0.0, 0.0];
        let result = simd_cosine_similarity(&a, &a);
        assert!(approx_eq(result, 1.0), "Expected 1.0, got {}", result);
    }

    #[test]
    fn test_simd_cosine_orthogonal() {
        let a = vec![1.0, 0.0, 0.0, 0.0];
        let b = vec![0.0, 1.0, 0.0, 0.0];
        let result = simd_cosine_similarity(&a, &b);
        assert!(approx_eq(result, 0.0), "Expected 0.0, got {}", result);
    }

    #[test]
    fn test_simd_cosine_large() {
        let a: Vec<f32> = (0..1024).map(|i| (i as f32).sin()).collect();
        let b: Vec<f32> = (0..1024).map(|i| (i as f32).cos()).collect();

        let simd_result = simd_cosine_similarity(&a, &b);
        let scalar_result = scalar_cosine_similarity(&a, &b);

        assert!(
            (simd_result - scalar_result).abs() < 1e-4,
            "SIMD: {}, Scalar: {}",
            simd_result,
            scalar_result
        );
    }

    #[test]
    fn test_simd_euclidean_identical() {
        let a = vec![1.0, 2.0, 3.0, 4.0];
        let result = simd_negative_euclidean(&a, &a);
        assert!(approx_eq(result, 0.0), "Expected 0.0, got {}", result);
    }

    #[test]
    fn test_simd_euclidean_known() {
        let a = vec![0.0, 0.0, 0.0, 0.0];
        let b = vec![3.0, 4.0, 0.0, 0.0];
        // Distance = 5, negative = -5
        let result = simd_negative_euclidean(&a, &b);
        assert!(approx_eq(result, -5.0), "Expected -5.0, got {}", result);
    }

    #[test]
    fn test_simd_euclidean_large() {
        let a: Vec<f32> = (0..1024).map(|i| i as f32 * 0.01).collect();
        let b: Vec<f32> = (0..1024).map(|i| (i + 1) as f32 * 0.01).collect();

        let simd_result = simd_negative_euclidean(&a, &b);
        let scalar_result = scalar_negative_euclidean(&a, &b);

        assert!(
            (simd_result - scalar_result).abs() < 1e-3,
            "SIMD: {}, Scalar: {}",
            simd_result,
            scalar_result
        );
    }

    #[test]
    fn test_simd_distance_dispatch() {
        let a = vec![1.0, 0.0, 0.0, 0.0];
        let b = vec![1.0, 0.0, 0.0, 0.0];

        assert!(approx_eq(
            simd_distance(&a, &b, DistanceMetric::Cosine),
            1.0
        ));
        assert!(approx_eq(
            simd_distance(&a, &b, DistanceMetric::Euclidean),
            0.0
        ));
        assert!(approx_eq(
            simd_distance(&a, &b, DistanceMetric::DotProduct),
            1.0
        ));
    }

    #[test]
    fn test_simd_remainder_handling() {
        // Test with sizes that don't divide evenly by SIMD width (4 for NEON, 8 for AVX2)
        for size in [3, 5, 7, 9, 11, 13, 15, 17] {
            let a: Vec<f32> = (0..size).map(|i| i as f32).collect();
            let b: Vec<f32> = (0..size).map(|i| (i + 1) as f32).collect();

            let simd_dot = simd_dot_product(&a, &b);
            let scalar_dot = scalar_dot_product(&a, &b);
            assert!(
                approx_eq(simd_dot, scalar_dot),
                "Size {}: SIMD {} != Scalar {}",
                size,
                simd_dot,
                scalar_dot
            );
        }
    }
}