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use crate::;
/// Core Daemonic requirements.
///
/// Anything implementing Daemonic must implement both Core and Contract.
/// Core Daemonic requirements. Now includes Anchor.
///
/// Anything implementing DaemonicCore IS an anchor because
/// it has a clock (temporal anchor) and an observer
/// (perceptual + causal anchor).
pub
// pub(crate) mod observer {
// use crate::daemonic::{Daemonic, DaemonicID};
// use crate::daemonic::daemonic_contract::DaemonicContract;
// use crate::{DaemonicError, ErrorContext};
// use crate::daemonic::daemonic_core::DaemonicClock;
//
// /// Entity - Daemonic entity with self-aware death
// ///
// /// Entities can declare their own death with context.
// pub(crate) trait DaemonicObserver<FORMAT, PARTIAL>: Daemonic<FORMAT, PARTIAL> {
// type Contract: DaemonicContract<FORMAT, PARTIAL>;
//
// type Clock: DaemonicClock<FORMAT, PARTIAL>;
//
// fn id(&self) -> DaemonicID<FORMAT, PARTIAL>;
//
// /// Declare entity death (Broken Sword)
// ///
// /// Called when: Entity encounters unrecoverable error
// /// Returns: BrokenSwordContext error with full context
// /// # Broken Sword Semantics
// ///
// /// "Broken Sword" is a self-aware death declaration by a Daemonic entity.
// /// The term originates from the Unification Wars Trilogy, where TCS Jericho,
// /// trapped and outnumbered, declared "Jericho is Broken Sword" - meaning:
// /// "We are dying, we will not surrender, rescue is impossible, recovery only."
// ///
// /// In Daemonic context:
// /// - Entity encounters unrecoverable error
// /// - Entity declares its own death (not external kill)
// /// - Error propagates upstream to parent
// /// - Parent marks entity for reaping
// /// - Parent survives (no cascade failure)
// ///
// /// ## Reap Strategy
// ///
// /// **Default: Background reaping**
// /// - Entities queued for cleanup
// /// - Processed asynchronously
// /// - No blocking on parent
// ///
// /// **System-level: Immediate reaping** (future)
// /// - Flagged for priority cleanup
// /// - Sudo privileges (future detection)
// /// - Processed before background queue
// ///
// /// ## Reap Failure Handling
// ///
// /// After 3 failed reap attempts:
// /// 1. **Map boundaries**: Identify affected symbols (event horizon)
// /// 2. **Establish orbit**: Mark symbols as orbiting black hole
// /// 3. **Force kill**: Topology unwrapped enough, safe to terminate
// ///
// /// This prevents hard desync by maintaining topological awareness
// /// even when entity cannot be gracefully reaped.
// ///
// /// ## Cascade Death
// ///
// /// When parent dies:
// /// - Child with no external references → Dies with parent
// /// - Child with external references → Survives (orphaned)
// /// - Child with dependents → Survives (needed by others)
// ///
// /// ## Mesh Awareness (future)
// ///
// /// All entity deaths are broadcast to mesh peers (if configured):
// /// - Enables distributed reference tracking
// /// - Prevents dangling references
// /// - Maintains mesh consisten
// fn broken_sword<FORMAT, PARTAL>(&self, err: Box<dyn ErrorContext>) -> impl DaemonicError<FORMAT, PARTIAL> { None }
// }
// }
pub use ;
use DaemonicObserver;
pub