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use crateAnchor;
/// Fixes a point or rate in time.
/// DB mapping: D9 (Temporal Stability) + D10 (Structural Depth)
///
/// DaemonicClock implements this. Mesh clock implements this.
/// The root Shade's tick 1 implements this.
/// Fixes a clock rate for drift detection.
/// Fixes a point in a cause-effect chain.