pub struct Light {
pub id: Option<String>,
pub name: Option<String>,
pub asset: Option<Box<Asset>>,
pub kind: LightKind,
pub technique: Vec<Technique>,
pub extra: Vec<Extra>,
}Expand description
Declares a light source that illuminates a scene.
Fields§
§id: Option<String>A text string containing the unique identifier of the element.
name: Option<String>The text string name of this element.
asset: Option<Box<Asset>>Asset management information about this element.
kind: LightKindThe kind of light being described.
technique: Vec<Technique>Declares the information used to process some portion of the content. (optional)
extra: Vec<Extra>Provides arbitrary additional information about this element.
Implementations§
Trait Implementations§
Source§impl HasId for Light
impl HasId for Light
Source§impl ParseLibrary for Light
impl ParseLibrary for Light
Source§fn extract_element(e: &LibraryElement) -> Option<&Library<Self>>
fn extract_element(e: &LibraryElement) -> Option<&Library<Self>>
Extract the library from a single
LibraryElement.Source§fn mk_element(lib: Library<Self>) -> LibraryElement
fn mk_element(lib: Library<Self>) -> LibraryElement
Make a
LibraryElement from a Library.Auto Trait Implementations§
impl Freeze for Light
impl RefUnwindSafe for Light
impl Send for Light
impl Sync for Light
impl Unpin for Light
impl UnwindSafe for Light
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more