pub enum LibraryElement {
Show 15 variants Animations(Library<Animation>), AnimationClips(Library<AnimationClip>), Cameras(Library<Camera>), Controllers(Library<Controller>), Effects(Library<Effect>), ForceFields(Library<ForceField>), Geometries(Library<Geometry>), Images(Library<Image>), Lights(Library<Light>), Materials(Library<Material>), Nodes(Library<Node>), PhysicsMaterials(Library<PhysicsMaterial>), PhysicsModels(Library<PhysicsModel>), PhysicsScenes(Library<PhysicsScene>), VisualScenes(Library<VisualScene>),
}
Expand description

A library element, which can be a module of any of the kinds supported by COLLADA.

Variants

Animations(Library<Animation>)

Declares a module of Animation elements.

AnimationClips(Library<AnimationClip>)

Declares a module of AnimationClip elements.

Cameras(Library<Camera>)

Declares a module of Camera elements.

Controllers(Library<Controller>)

Declares a module of Controller elements.

Effects(Library<Effect>)

Declares a module of Effect elements.

ForceFields(Library<ForceField>)

Declares a module of ForceField elements.

Geometries(Library<Geometry>)

Declares a module of Geometry elements.

Images(Library<Image>)

Declares a module of Image elements.

Lights(Library<Light>)

Declares a module of Light elements.

Materials(Library<Material>)

Declares a module of Material elements.

Nodes(Library<Node>)

Declares a module of Node elements.

PhysicsMaterials(Library<PhysicsMaterial>)

Declares a module of PhysicsMaterial elements.

PhysicsModels(Library<PhysicsModel>)

Declares a module of PhysicsModel elements.

PhysicsScenes(Library<PhysicsScene>)

Declares a module of PhysicsScene elements.

VisualScenes(Library<VisualScene>)

Declares a module of VisualScene elements.

Implementations

Parse a LibraryElement from an XML element.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.