Struct dae_parser::Animation [−][src]
pub struct Animation {
pub id: Option<String>,
pub name: Option<String>,
pub asset: Option<Box<Asset>>,
pub children: Vec<Animation>,
pub source: Vec<Source>,
pub sampler: Vec<Sampler>,
pub channel: Vec<Channel>,
pub extra: Vec<Extra>,
}
Expand description
Categorizes the declaration of animation information.
Fields
id: Option<String>
A text string containing the unique identifier of the element.
name: Option<String>
The text string name of this element.
asset: Option<Box<Asset>>
Asset management information about this element.
children: Vec<Animation>
Allows the formation of a hierarchy of related animations.
source: Vec<Source>
The data repository that provides values according to the semantics of an
Input
element that refers to it.
sampler: Vec<Sampler>
Describes the interpolation sampling function for the animation.
channel: Vec<Channel>
Describes an output channel for the animation.
extra: Vec<Extra>
Provides arbitrary additional information about this element.
Trait Implementations
Extract the relevant LocalMap
field from a LocalMaps
.
fn get_local_map_mut<'a, 'b>(
maps: &'b mut LocalMaps<'a>
) -> &'b mut Option<LocalMap<'a, Self>>
fn get_local_map_mut<'a, 'b>(
maps: &'b mut LocalMaps<'a>
) -> &'b mut Option<LocalMap<'a, Self>>
Extract the relevant LocalMap
field from a LocalMaps
.
Auto Trait Implementations
impl RefUnwindSafe for Animation
impl UnwindSafe for Animation
Blanket Implementations
Mutably borrows from an owned value. Read more