Enum dae_parser::LibraryElement[][src]

pub enum LibraryElement {
Show 15 variants Animations(Library<Animation>), AnimationClips(Library<AnimationClip>), Cameras(Library<Camera>), Controllers(Library<Controller>), Effects(Library<Effect>), ForceFields(Library<ForceField>), Geometries(Library<Geometry>), Images(Library<Image>), Lights(Library<Light>), Materials(Library<Material>), Nodes(Library<Node>), PhysicsMaterials(Library<PhysicsMaterial>), PhysicsModels(Library<PhysicsModel>), PhysicsScenes(Library<PhysicsScene>), VisualScenes(Library<VisualScene>),
}
Expand description

A library element, which can be a module of any of the kinds supported by COLLADA.

Variants

Animations(Library<Animation>)

Declares a module of Animation elements.

Tuple Fields of Animations

0: Library<Animation>
AnimationClips(Library<AnimationClip>)

Declares a module of AnimationClip elements.

Tuple Fields of AnimationClips

0: Library<AnimationClip>
Cameras(Library<Camera>)

Declares a module of Camera elements.

Tuple Fields of Cameras

0: Library<Camera>
Controllers(Library<Controller>)

Declares a module of Controller elements.

Tuple Fields of Controllers

0: Library<Controller>
Effects(Library<Effect>)

Declares a module of Effect elements.

Tuple Fields of Effects

0: Library<Effect>
ForceFields(Library<ForceField>)

Declares a module of ForceField elements.

Tuple Fields of ForceFields

0: Library<ForceField>
Geometries(Library<Geometry>)

Declares a module of Geometry elements.

Tuple Fields of Geometries

0: Library<Geometry>
Images(Library<Image>)

Declares a module of Image elements.

Tuple Fields of Images

0: Library<Image>
Lights(Library<Light>)

Declares a module of Light elements.

Tuple Fields of Lights

0: Library<Light>
Materials(Library<Material>)

Declares a module of Material elements.

Tuple Fields of Materials

0: Library<Material>
Nodes(Library<Node>)

Declares a module of Node elements.

Tuple Fields of Nodes

0: Library<Node>
PhysicsMaterials(Library<PhysicsMaterial>)

Declares a module of PhysicsMaterial elements.

Tuple Fields of PhysicsMaterials

0: Library<PhysicsMaterial>
PhysicsModels(Library<PhysicsModel>)

Declares a module of PhysicsModel elements.

Tuple Fields of PhysicsModels

0: Library<PhysicsModel>
PhysicsScenes(Library<PhysicsScene>)

Declares a module of PhysicsScene elements.

Tuple Fields of PhysicsScenes

0: Library<PhysicsScene>
VisualScenes(Library<VisualScene>)

Declares a module of VisualScene elements.

Tuple Fields of VisualScenes

0: Library<VisualScene>

Implementations

Parse a LibraryElement from an XML element.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.