dacho 0.1.0

3D Vulkan Game Engine
Documentation

dacho

Disclaimer

This project is in an early stage of development

Usage

In dacho, you can make/load a World, and run/save it

// dacho hello world

use dacho::prelude::*;

fn main() {
    World::new()
        .run();
}

See the dacho example for more

Notes

  • the dev profile requires Vulkan Validation Layers (use --release otherwise)
  • If you are using a tiling WM, it is currently recommended that you make a rule to open dacho as floating

License

Licensed under either of

at your option.

Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions