import { memo, useEffect, useLayoutEffect, useRef, useState } from "react";
import { cn } from "@/lib/utils";
export type AgentExpressionStatus =
| "idle"
| "thinking"
| "running"
| "tooling"
| "waiting"
| "error";
type AgentExpressionProps = {
status: AgentExpressionStatus;
className?: string;
};
const faceViewBoxWidth = 132;
const faceViewBoxHeight = 180;
const expressionLabelByStatus: Record<AgentExpressionStatus, string> = {
idle: "Idle smooth expression",
thinking: "Working smooth expression",
running: "Working smooth expression",
tooling: "Working smooth expression",
waiting: "Waiting smooth expression",
error: "Error smooth expression",
};
const expressionMotionByStatus: Record<AgentExpressionStatus, string> = {
idle: "opacity-100",
thinking: "scale-[1.015]",
running: "scale-[1.025]",
tooling: "scale-[1.025]",
waiting: "opacity-80",
error: "scale-[1.025]",
};
const idleMouthPoints = [
22, 106, 32, 126, 46, 139, 66, 139, 86, 139, 100, 126, 110, 106,
] as const;
const workingMouthPoints = [
36, 121, 48, 121, 54, 121, 66, 121, 78, 121, 84, 121, 96, 121,
] as const;
const idleMouthPath = getMouthPath(0);
const workingMouthPath = getMouthPath(1);
const expressionTransitionDurationMs = 620;
const expressionTransitionDuration = `${expressionTransitionDurationMs}ms`;
const expressionTransitionKeyTimes = "0;0.52;1";
const expressionTransitionKeySplines = "0.2 0 0 1;0.2 0 0 1";
const mouthPathByVisualKind = {
idle: idleMouthPath,
working: workingMouthPath,
} as const;
const eyeTransitionFrames = {
left: {
height: "41;17;41",
rx: "8.5;5;8.5",
width: "17;17;17",
x: "37;37;37",
y: "31;43;31",
},
right: {
height: "41;17;41",
rx: "8.5;5;8.5",
width: "17;17;17",
x: "78;78;78",
y: "31;43;31",
},
} as const;
const workingEyeDuration = "2.2s";
const workingEyeKeyTimes = "0;0.12;0.38;0.5;0.62;0.88;1";
const leftWorkingEyeFrames = {
height: "41;17;17;41;41;41;41",
rx: "8.5;5;5;8.5;8.5;8.5;8.5",
width: "17;17;17;17;17;17;17",
x: "37;37;37;37;37;37;37",
y: "31;43;43;31;31;31;31",
} as const;
const rightWorkingEyeFrames = {
height: "41;41;41;41;17;17;41",
rx: "8.5;8.5;8.5;8.5;5;5;8.5",
width: "17;17;17;17;17;17;17",
x: "78;78;78;78;78;78;78",
y: "31;31;31;31;43;43;31",
} as const;
const idleLookDistance = 8;
const idleLookIntervalMs = 5_000;
const idleLookMoveDurationMs = 420;
const idleLookSideHoldMs = 320;
type ExpressionVisualKind = keyof typeof mouthPathByVisualKind;
type IdleLookDirection = -1 | 1;
type ExpressionTransition = {
from: ExpressionVisualKind;
id: number;
progress: number;
to: ExpressionVisualKind;
};
function isWorkingStatus(status: AgentExpressionStatus) {
return status === "thinking" || status === "running" || status === "tooling";
}
function lerp(from: number, to: number, progress: number) {
return from + (to - from) * progress;
}
function easeOutCubic(progress: number) {
return 1 - Math.pow(1 - progress, 3);
}
function easeInOutSine(progress: number) {
return -(Math.cos(Math.PI * progress) - 1) / 2;
}
function formatSvgNumber(value: number) {
return Number(value.toFixed(3)).toString();
}
function getMouthPath(progress: number) {
const points = idleMouthPoints.map((idlePoint, index) =>
formatSvgNumber(lerp(idlePoint, workingMouthPoints[index], progress)),
);
return `M ${points[0]} ${points[1]} C ${points[2]} ${points[3]} ${points[4]} ${points[5]} ${points[6]} ${points[7]} C ${points[8]} ${points[9]} ${points[10]} ${points[11]} ${points[12]} ${points[13]}`;
}
export const AgentExpression = memo(function AgentExpression({
status,
className,
}: AgentExpressionProps) {
const prefersReducedMotion = usePrefersReducedMotion();
const isWorking = isWorkingStatus(status);
const visualKind = isWorking ? "working" : "idle";
const expressionTransition = useExpressionTransition(
visualKind,
prefersReducedMotion,
);
const idleEyeLookOffset = useIdleEyeLook(
status === "idle" && !prefersReducedMotion && expressionTransition === null,
);
const shouldAnimateWorking =
isWorking && !prefersReducedMotion && expressionTransition === null;
const mouthPath =
expressionTransition === null
? mouthPathByVisualKind[visualKind]
: getMouthPath(
lerp(
expressionTransition.from === "working" ? 1 : 0,
expressionTransition.to === "working" ? 1 : 0,
expressionTransition.progress,
),
);
return (
<div
data-animation-kind={isWorking ? "working" : status}
data-status={status}
className={cn(
"relative flex aspect-[11/15] w-64 items-center justify-center p-5 text-foreground",
className,
)}
>
<svg
aria-label={expressionLabelByStatus[status]}
className={cn(
"relative z-10 h-full w-full origin-center transition duration-500",
!prefersReducedMotion && expressionMotionByStatus[status],
)}
role="img"
viewBox={`0 0 ${faceViewBoxWidth} ${faceViewBoxHeight}`}
>
<g
fill="currentColor"
transform={
idleEyeLookOffset === 0
? undefined
: `translate(${formatSvgNumber(idleEyeLookOffset)} 0)`
}
>
<rect height="41" rx="8.5" width="17" x="37" y="31">
{expressionTransition && (
<>
<animate
key={`left-eye-height-transition-${expressionTransition.id}`}
attributeName="height"
begin="0s"
calcMode="spline"
dur={expressionTransitionDuration}
fill="freeze"
keySplines={expressionTransitionKeySplines}
keyTimes={expressionTransitionKeyTimes}
values={eyeTransitionFrames.left.height}
/>
<animate
key={`left-eye-rx-transition-${expressionTransition.id}`}
attributeName="rx"
begin="0s"
calcMode="spline"
dur={expressionTransitionDuration}
fill="freeze"
keySplines={expressionTransitionKeySplines}
keyTimes={expressionTransitionKeyTimes}
values={eyeTransitionFrames.left.rx}
/>
<animate
key={`left-eye-width-transition-${expressionTransition.id}`}
attributeName="width"
begin="0s"
calcMode="spline"
dur={expressionTransitionDuration}
fill="freeze"
keySplines={expressionTransitionKeySplines}
keyTimes={expressionTransitionKeyTimes}
values={eyeTransitionFrames.left.width}
/>
<animate
key={`left-eye-x-transition-${expressionTransition.id}`}
attributeName="x"
begin="0s"
calcMode="spline"
dur={expressionTransitionDuration}
fill="freeze"
keySplines={expressionTransitionKeySplines}
keyTimes={expressionTransitionKeyTimes}
values={eyeTransitionFrames.left.x}
/>
<animate
key={`left-eye-y-transition-${expressionTransition.id}`}
attributeName="y"
begin="0s"
calcMode="spline"
dur={expressionTransitionDuration}
fill="freeze"
keySplines={expressionTransitionKeySplines}
keyTimes={expressionTransitionKeyTimes}
values={eyeTransitionFrames.left.y}
/>
</>
)}
{shouldAnimateWorking && (
<>
<animate
attributeName="height"
dur={workingEyeDuration}
keyTimes={workingEyeKeyTimes}
repeatCount="indefinite"
values={leftWorkingEyeFrames.height}
/>
<animate
attributeName="rx"
dur={workingEyeDuration}
keyTimes={workingEyeKeyTimes}
repeatCount="indefinite"
values={leftWorkingEyeFrames.rx}
/>
<animate
attributeName="width"
dur={workingEyeDuration}
keyTimes={workingEyeKeyTimes}
repeatCount="indefinite"
values={leftWorkingEyeFrames.width}
/>
<animate
attributeName="x"
dur={workingEyeDuration}
keyTimes={workingEyeKeyTimes}
repeatCount="indefinite"
values={leftWorkingEyeFrames.x}
/>
<animate
attributeName="y"
dur={workingEyeDuration}
keyTimes={workingEyeKeyTimes}
repeatCount="indefinite"
values={leftWorkingEyeFrames.y}
/>
</>
)}
</rect>
<rect height="41" rx="8.5" width="17" x="78" y="31">
{expressionTransition && (
<>
<animate
key={`right-eye-height-transition-${expressionTransition.id}`}
attributeName="height"
begin="0s"
calcMode="spline"
dur={expressionTransitionDuration}
fill="freeze"
keySplines={expressionTransitionKeySplines}
keyTimes={expressionTransitionKeyTimes}
values={eyeTransitionFrames.right.height}
/>
<animate
key={`right-eye-rx-transition-${expressionTransition.id}`}
attributeName="rx"
begin="0s"
calcMode="spline"
dur={expressionTransitionDuration}
fill="freeze"
keySplines={expressionTransitionKeySplines}
keyTimes={expressionTransitionKeyTimes}
values={eyeTransitionFrames.right.rx}
/>
<animate
key={`right-eye-width-transition-${expressionTransition.id}`}
attributeName="width"
begin="0s"
calcMode="spline"
dur={expressionTransitionDuration}
fill="freeze"
keySplines={expressionTransitionKeySplines}
keyTimes={expressionTransitionKeyTimes}
values={eyeTransitionFrames.right.width}
/>
<animate
key={`right-eye-x-transition-${expressionTransition.id}`}
attributeName="x"
begin="0s"
calcMode="spline"
dur={expressionTransitionDuration}
fill="freeze"
keySplines={expressionTransitionKeySplines}
keyTimes={expressionTransitionKeyTimes}
values={eyeTransitionFrames.right.x}
/>
<animate
key={`right-eye-y-transition-${expressionTransition.id}`}
attributeName="y"
begin="0s"
calcMode="spline"
dur={expressionTransitionDuration}
fill="freeze"
keySplines={expressionTransitionKeySplines}
keyTimes={expressionTransitionKeyTimes}
values={eyeTransitionFrames.right.y}
/>
</>
)}
{shouldAnimateWorking && (
<>
<animate
attributeName="height"
dur={workingEyeDuration}
keyTimes={workingEyeKeyTimes}
repeatCount="indefinite"
values={rightWorkingEyeFrames.height}
/>
<animate
attributeName="rx"
dur={workingEyeDuration}
keyTimes={workingEyeKeyTimes}
repeatCount="indefinite"
values={rightWorkingEyeFrames.rx}
/>
<animate
attributeName="width"
dur={workingEyeDuration}
keyTimes={workingEyeKeyTimes}
repeatCount="indefinite"
values={rightWorkingEyeFrames.width}
/>
<animate
attributeName="x"
dur={workingEyeDuration}
keyTimes={workingEyeKeyTimes}
repeatCount="indefinite"
values={rightWorkingEyeFrames.x}
/>
<animate
attributeName="y"
dur={workingEyeDuration}
keyTimes={workingEyeKeyTimes}
repeatCount="indefinite"
values={rightWorkingEyeFrames.y}
/>
</>
)}
</rect>
</g>
<path
d={mouthPath}
fill="none"
stroke="currentColor"
strokeLinecap="round"
strokeLinejoin="round"
strokeWidth="14"
/>
</svg>
</div>
);
});
function useExpressionTransition(
visualKind: ExpressionVisualKind,
prefersReducedMotion: boolean,
) {
const [transition, setTransition] = useState<ExpressionTransition | null>(
null,
);
const previousVisualKindRef = useRef<ExpressionVisualKind>(visualKind);
const transitionIdRef = useRef(0);
useLayoutEffect(() => {
if (prefersReducedMotion) {
previousVisualKindRef.current = visualKind;
setTransition(null);
return;
}
const previousVisualKind = previousVisualKindRef.current;
if (previousVisualKind === visualKind) {
return;
}
previousVisualKindRef.current = visualKind;
const nextTransition = {
from: previousVisualKind,
id: (transitionIdRef.current += 1),
progress: 0,
to: visualKind,
};
setTransition(nextTransition);
const startTime = performance.now();
let animationFrameId = 0;
const animateTransition = (currentTime: number) => {
const elapsed = currentTime - startTime;
const rawProgress = Math.min(elapsed / expressionTransitionDurationMs, 1);
const progress = easeOutCubic(rawProgress);
setTransition((currentTransition) =>
currentTransition?.id === nextTransition.id
? { ...currentTransition, progress }
: currentTransition,
);
if (rawProgress < 1) {
animationFrameId = requestAnimationFrame(animateTransition);
return;
}
setTransition((currentTransition) =>
currentTransition?.id === nextTransition.id ? null : currentTransition,
);
};
animationFrameId = requestAnimationFrame(animateTransition);
return () => cancelAnimationFrame(animationFrameId);
}, [prefersReducedMotion, visualKind]);
return transition;
}
function useIdleEyeLook(isActive: boolean) {
const [lookOffset, setLookOffset] = useState(0);
const animationFrameRef = useRef<number | null>(null);
const currentOffsetRef = useRef(0);
useEffect(() => {
let isCurrent = true;
const timeoutIds = new Set<number>();
const clearAnimationFrame = () => {
if (animationFrameRef.current === null) {
return;
}
window.cancelAnimationFrame(animationFrameRef.current);
animationFrameRef.current = null;
};
const animateToOffset = (targetOffset: number) => {
clearAnimationFrame();
const fromOffset = currentOffsetRef.current;
const startTime = performance.now();
const animate = (currentTime: number) => {
const rawProgress = Math.min(
(currentTime - startTime) / idleLookMoveDurationMs,
1,
);
const nextOffset = lerp(
fromOffset,
targetOffset,
easeInOutSine(rawProgress),
);
currentOffsetRef.current = nextOffset;
if (isCurrent) {
setLookOffset(nextOffset);
}
if (rawProgress < 1) {
animationFrameRef.current = window.requestAnimationFrame(animate);
return;
}
currentOffsetRef.current = targetOffset;
if (isCurrent) {
setLookOffset(targetOffset);
}
animationFrameRef.current = null;
};
animationFrameRef.current = window.requestAnimationFrame(animate);
};
const setManagedTimeout = (callback: () => void, delayMs: number) => {
const timeoutId = window.setTimeout(() => {
timeoutIds.delete(timeoutId);
callback();
}, delayMs);
timeoutIds.add(timeoutId);
};
const clearManagedTimeouts = () => {
timeoutIds.forEach((timeoutId) => window.clearTimeout(timeoutId));
timeoutIds.clear();
};
const pickLookDirections = (): [IdleLookDirection, IdleLookDirection] =>
Math.random() < 0.5 ? [-1, 1] : [1, -1];
if (!isActive) {
animateToOffset(0);
return () => {
isCurrent = false;
clearManagedTimeouts();
clearAnimationFrame();
};
}
const playLookSweep = () => {
const [firstDirection, secondDirection] = pickLookDirections();
animateToOffset(firstDirection * idleLookDistance);
setManagedTimeout(() => {
if (isCurrent) {
animateToOffset(secondDirection * idleLookDistance);
}
}, idleLookMoveDurationMs + idleLookSideHoldMs);
setManagedTimeout(() => {
if (isCurrent) {
animateToOffset(0);
}
}, idleLookMoveDurationMs * 2 + idleLookSideHoldMs * 2);
};
function scheduleNextLook() {
setManagedTimeout(() => {
if (!isCurrent) {
return;
}
playLookSweep();
scheduleNextLook();
}, idleLookIntervalMs);
}
scheduleNextLook();
return () => {
isCurrent = false;
clearManagedTimeouts();
clearAnimationFrame();
};
}, [isActive]);
return lookOffset;
}
function usePrefersReducedMotion() {
const [prefersReducedMotion, setPrefersReducedMotion] = useState(false);
useEffect(() => {
const mediaQuery = window.matchMedia("(prefers-reduced-motion: reduce)");
const handleChange = () => setPrefersReducedMotion(mediaQuery.matches);
handleChange();
mediaQuery.addEventListener("change", handleChange);
return () => mediaQuery.removeEventListener("change", handleChange);
}, []);
return prefersReducedMotion;
}