use crateColor;
use crateTextureCoordinate;
/// add an Instance to a [InstancedShader](InstancedShader)
/// ```rust
/// let mut isd = InstancedShader::rect().unwrap();
/// let mut od = ObjectData::default();
/// od.dim = (128.0, 128.0);
/// od.offset = (450.0, 210.0);
/// ```