[package]
edition = "2024"
rust-version = "1.85"
name = "d3dasm"
version = "0.1.0"
authors = ["Jon-Luke Biddle"]
build = false
autolib = false
autobins = false
autoexamples = false
autotests = false
autobenches = false
description = "Generic Direct3D shader disassembly interface"
homepage = "https://github.com/coconutbird/d3dasm"
readme = "README.md"
keywords = [
"dxbc",
"directx",
"shader",
"disassembler",
"hlsl",
]
categories = [
"parser-implementations",
"game-development",
]
license = "MIT"
repository = "https://github.com/coconutbird/d3dasm"
[features]
default = []
std = ["dxbc/std"]
[lib]
name = "d3dasm"
path = "src/lib.rs"
[dependencies.dxbc]
version = "0.1.0"