use std::mem::transmute;
use bon::Builder;
use d3d11_ffi::Direct3D11::*;
use crate::{dxgi, impl_device_child, verify_ffi_struct};
#[repr(transparent)]
#[derive(Clone)]
pub struct RenderTargetView(pub(crate) ID3D11RenderTargetView);
impl_device_child!(RenderTargetView);
impl RenderTargetView {
pub fn get_desc(&self) -> RenderTargetViewDesc {
unsafe {
let mut desc = D3D11_RENDER_TARGET_VIEW_DESC::default();
self.0.GetDesc(&mut desc);
transmute(desc)
}
}
}
#[repr(C)]
#[derive(Builder, Clone)]
pub struct RenderTargetViewDesc {
pub format: dxgi::Format,
pub view_dimension: RtvDimension,
}
verify_ffi_struct!(RenderTargetViewDesc, D3D11_RENDER_TARGET_VIEW_DESC);
#[repr(i32)]
#[derive(Clone)]
pub enum RtvDimension {
Buffer {
first_element_or_element_offset: u32,
num_elements_or_element_width: u32,
} = D3D11_RTV_DIMENSION_BUFFER.0,
Texture1D {
mip_slice: u32,
} = D3D11_RTV_DIMENSION_TEXTURE1D.0,
Texture1DArray {
mip_slice: u32,
first_array_element: u32,
array_size: u32,
} = D3D11_RTV_DIMENSION_TEXTURE1DARRAY.0,
Texture2D {
mip_slice: u32,
} = D3D11_RTV_DIMENSION_TEXTURE2D.0,
Texture2DArray {
mip_slice: u32,
first_array_element: u32,
array_size: u32,
} = D3D11_RTV_DIMENSION_TEXTURE2DARRAY.0,
Texture2DMS = D3D11_RTV_DIMENSION_TEXTURE2DMS.0,
Texture2DMSArray {
first_array_slice: u32,
array_size: u32,
} = D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY.0,
Texture3D {
mip_slice: u32,
first_w_slice: u32,
w_size: u32,
} = D3D11_RTV_DIMENSION_TEXTURE3D.0,
}