use geo::CoordFloat;
use geo_types::Coord;
use num_traits::FloatConst;
use crate::Transform;
#[derive(Clone, Default, Debug)]
pub struct RotationLambda<T> {
delta_lambda: T,
}
fn forward_rotation_lambda<T: CoordFloat + FloatConst>(delta_lambda: T, p: &Coord<T>) -> Coord<T> {
let mut lambda = p.x + delta_lambda;
if lambda.abs() > T::PI() {
lambda = lambda - (lambda / T::TAU()).round() * T::TAU();
}
Coord { x: lambda, y: p.y }
}
impl<T: CoordFloat + FloatConst> RotationLambda<T> {
#[inline]
pub(super) const fn new(delta_lambda: T) -> Self {
Self { delta_lambda }
}
}
impl<T> Transform for RotationLambda<T>
where
T: CoordFloat + FloatConst,
{
type T = T;
#[inline]
fn transform(&self, coordinate: &Coord<T>) -> Coord<T> {
forward_rotation_lambda(self.delta_lambda, coordinate)
}
#[inline]
fn invert(&self, coordinate: &Coord<T>) -> Coord<T> {
forward_rotation_lambda(-self.delta_lambda, coordinate)
}
}