use geo::CoordFloat;
use num_traits::FloatConst;
use crate::projection::RotateSet;
use crate::projection::ScaleGet;
use super::Builder;
impl<BASE, T> RotateSet for Builder<BASE, T>
where
BASE: RotateSet<T = T> + ScaleGet<T = T>,
T: CoordFloat + FloatConst,
{
type T = T;
fn rotate2_set(&mut self, angles: &[T; 2]) -> &mut Self {
self.base.rotate2_set(angles);
self
}
fn rotate3_set(&mut self, angles: &[T; 3]) -> &mut Self {
self.base.rotate3_set(angles);
self
}
}