d2-stampede 0.2.2

Dota 2 replay parser written in Rust
Documentation
# D2-Stampede


Dota 2 replay parser written in Rust.

### Quick Start


```rust
use d2_stampede::prelude::*;
use d2_stampede::proto::*;

// Create struct that implements Default trait
#[derive(Default)]

struct Chat;

// Mark impl block with observer attribute
#[observer]

impl Chat {
    #[on_message] // Use on_message attribute to mark protobuf message handler
    fn handle_chat_msg(
        &mut self,
        ctx: &Context,
        chat_msg: CDotaUserMsgChatMessage, // Use any protobuf message as an argument
    ) -> ObserverResult {
        if let Ok(pr) = ctx.entities().get_by_class_name("CDOTA_PlayerResource") {
            let name: String = property!(
                pr,
                "m_vecPlayerData.{:04}.m_iszPlayerName",
                chat_msg.source_player_id()
            );
            println!("{}: {}", name, chat_msg.message_text());
        }
        Ok(())
    }
}

fn main() -> Result<(), Box<dyn std::error::Error>> {
    // Read replay file
    let replay = unsafe { memmap2::Mmap::map(&std::fs::File::open("replay.dem")?)? };

    // Create parser 
    let mut parser = Parser::new(&replay)?;

    // Register observers
    parser.register_observer::<Chat>();

    // Parse replay from start to end
    parser.run_to_end()?;

    // Or parse only parts of replay
    parser.jump_to_tick(10000)?;
    parser.run_to_tick(11000)?;

    Ok(())
}

```

### Examples


[d2-stampede-examples](https://github.com/Rupas1k/d2-stampede/tree/master/d2-stampede-examples)

#### Download and Build


```shell
git clone https://github.com/Rupas1k/d2-stampede.git
cd d2-stampede
cargo build --release
```

[odota-rust](https://github.com/rupas1k/odota-rust) - copy of [OpenDota parser](https://github.com/odota/parser) in
Rust \
[d2wm-parser](https://github.com/rupas1k/d2wm-parser) - wards parser with bindings for Python