D2-Stampede
Dota 2 replay parser written in Rust.
Quick Start
use d2_stampede::prelude::*;
use d2_stampede::proto::*;
#[derive(Default)]
struct Chat;
#[observer]
impl Chat {
#[on_message] fn handle_chat_msg(
&mut self,
ctx: &Context,
chat_msg: CDotaUserMsgChatMessage, ) -> ObserverResult {
if let Ok(pr) = ctx.entities().get_by_class_name("CDOTA_PlayerResource") {
let name: String = property!(
pr,
"m_vecPlayerData.{:04}.m_iszPlayerName",
chat_msg.source_player_id()
);
println!("{}: {}", name, chat_msg.message_text());
}
Ok(())
}
}
fn main() -> Result<(), Box<dyn std::error::Error>> {
let replay = unsafe { memmap2::Mmap::map(&std::fs::File::open("replay.dem")?)? };
let mut parser = Parser::new(&replay)?;
parser.register_observer::<Chat>();
parser.run_to_end()?;
parser.jump_to_tick(10000)?;
parser.run_to_tick(11000)?;
Ok(())
}
Examples
d2-stampede-examples
Download and Build
git clone https://github.com/Rupas1k/d2-stampede.git
cd d2-stampede
cargo build --release
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