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//! Drawing a space: the panes it arranges, the seams between them, and the
//! edges a drag can drop on.
//!
//! The tree is [`artifact::space::Node`] — see there for what the shape
//! means. This is only how it lands on the window.
use crate::{
model::workspace::Showing,
view::{
component::{
divider,
menu::{self, Menu},
},
leaf::Pane,
root::Cydonia,
sidebar::{Carried, EntryDrag},
},
};
use artifact::space::{Axis as Split, Member, Node, Side, Space};
use bezel::{
gpui::{
AnyElement, App, Axis, Context, DragMoveEvent, Empty, MouseButton, SharedString, Window,
div, prelude::*, px, relative,
},
theme::Theme,
ui::{icons, menu::Item, popover, tabs, tooltip::Tooltip, widgets::Content},
};
/// What a seam carries while it is dragged: the split it divides, by its path
/// from the root, and which of that split's children it sits after.
///
/// The path rather than a node id: the tree is rebuilt from the file on every
/// change, so nothing in it has an identity that outlives a drag.
#[derive(Clone, Debug)]
pub struct SeamDrag {
pub path: Vec<usize>,
pub at: usize,
}
/// Where a release on a pane lands the entry being dragged.
#[derive(Clone, Copy, PartialEq, Eq, Debug)]
pub enum Landing {
/// On an edge: the pane divides, and the arrival takes that side.
Edge(Side),
/// On the bar: the arrival joins the pane's strip as a tab, and no seam is
/// made. What the bar is *for* — a pane's whole body is four edges, so
/// without a target that is not one of them there is nowhere to aim.
Bar,
}
/// The least of a split a pane may be squeezed to. A pane thinner than this
/// has nothing left to grab it by.
const MIN_SHARE: f64 = 0.08;
/// What an arrival takes of the pane it is dropped on: half, which is also
/// what the split leaves the two of them at.
const HALF: f32 = 0.5;
/// What the pane's name is padded by, and what a bar that is not the window's
/// leading one starts its name at: the fill that marks the focused pane needs
/// room around the text, and room off the pane's own edge so it does not run
/// into the seam.
const TAB_INSET: f32 = 8.;
impl Cydonia {
/// The space the window is arranged by, taken whole: the tree is walked
/// while the workspace is drawn from, so it is cloned out first.
pub(crate) fn arrangement(&self, cx: &App) -> Option<Space> {
self.workspace.read(cx).active_space().cloned()
}
/// The panes of the open space, or nothing where none is open and the
/// window is showing one entry.
pub(crate) fn panes(&self, window: &mut Window, cx: &mut Context<Self>) -> Option<AnyElement> {
let space = self.arrangement(cx)?;
// A zoomed pane stands over the rest, which keep their places
// underneath — see [`Space::zoom`].
if let Some(entry) = space.zoomed() {
return Some(self.pane(&entry, window, cx));
}
Some(self.node(&space.tree, &mut Vec::new(), window, cx))
}
/// One node: a pane, or a split of them laid out along its axis.
fn node(
&self,
node: &Node<Member>,
path: &mut Vec<usize>,
window: &mut Window,
cx: &mut Context<Self>,
) -> AnyElement {
match node {
// `entry` is the pane's name, not what it is showing — the pane
// resolves its own strip and which of it is in front.
Node::Leaf { entry, .. } => self.pane(entry, window, cx),
Node::Split { axis, children, .. } => {
let axis = *axis;
let theme = Theme::of(cx).clone();
let here = path.clone();
let across = match axis {
Split::Horizontal => Axis::Horizontal,
Split::Vertical => Axis::Vertical,
};
let mut row = div()
.size_full()
.min_w_0()
.min_h_0()
.relative()
.flex()
.map(|el| match axis {
Split::Horizontal => el.flex_row(),
Split::Vertical => el.flex_col(),
})
// On the split rather than on each seam: the bounds a drag
// is measured against are this split's, and a seam knows
// only its own.
.on_drag_move(cx.listener({
let here = here.clone();
move |this, event: &DragMoveEvent<SeamDrag>, _, cx| {
let drag = event.drag(cx);
if drag.path != here {
return;
}
let bounds = event.bounds;
let at = event.event.position;
let fraction = match axis {
Split::Horizontal => {
(f32::from(at.x - bounds.left()) / f32::from(bounds.size.width))
as f64
}
Split::Vertical => {
(f32::from(at.y - bounds.top()) / f32::from(bounds.size.height))
as f64
}
};
this.move_seam(&here, drag.at, fraction, cx);
}
}));
for (ix, child) in children.iter().enumerate() {
path.push(ix);
let body = self.node(child, path, window, cx);
path.pop();
row = row.child(
div()
.min_w_0()
.min_h_0()
// Shrinks but does not grow: the shares are of the
// whole split and sum to it, and shrinking absorbs
// whatever rounding leaves over.
.flex_initial()
.flex()
.flex_col()
.map(|el| match axis {
Split::Horizontal => el.w(relative(child.ratio() as f32)).h_full(),
Split::Vertical => el.h(relative(child.ratio() as f32)).w_full(),
})
.child(body),
);
}
// The seams ride the boundary rather than sitting in flow, the
// way the sidebar's does — a divider taking a column of its own
// pushes the panes apart into a gap, where what is wanted is
// one line between two panes that meet.
let mut edge = 0.;
for (ix, child) in children.iter().enumerate() {
edge += child.ratio() as f32;
if ix + 1 == children.len() {
break;
}
let (path, at) = (here.clone(), ix);
row = row.child(
divider::divider(&theme, across)
.id(("pane-seam", seam_id(&here, at)))
.absolute()
.map(|el| match axis {
Split::Horizontal => el
.top_0()
.bottom_0()
.left(relative(edge))
.ml(px(-divider::HIT / 2.)),
Split::Vertical => el
.left_0()
.right_0()
.top(relative(edge))
.mt(px(-divider::HIT / 2.)),
})
.on_drag(SeamDrag { path, at }, |_, _, _, cx| cx.new(|_| Empty)),
);
}
row.into_any_element()
}
}
}
/// One pane: the entries it holds, and whichever of them is in front.
///
/// `entry` is the pane's *name* — the first of its strip, which is what
/// the space keeps and what every drop and close here is aimed at. What
/// the pane is showing is [`Self::front_of`], and the two are the same
/// thing only for a pane holding one entry.
fn pane(&self, entry: &Member, window: &mut Window, cx: &mut Context<Self>) -> AnyElement {
// The pane at the window's top left, which is the one that has to keep
// clear of the traffic lights.
let first = self
.arrangement(cx)
.and_then(|space| space.entries().first().cloned())
.as_ref()
== Some(entry);
let theme = Theme::of(cx).clone();
let stack = self.workspace.read(cx).stack_of(entry);
let front = self.front_of(entry, &stack);
let showing = self.workspace.read(cx).showing_of(&front);
let key = key_of(entry);
let held = entry.clone();
let body = match showing {
// The entry has gone since the space named it. The pane says so
// rather than standing empty: a blank pane reads as a bug, and the
// space is about to drop the member anyway — see
// [`crate::model::workspace::Workspace::prune_spaces`].
None => theme
.empty_state(
icons::files::File,
"This entry has gone",
"It was deleted after the space was made.",
)
.into_any_element(),
Some((project, showing)) => self.pane_body(project, showing, Some(&front), window, cx),
};
let composer = match showing {
Some((_, Showing::Session(_))) => self
.leaves
.iter()
.find(|leaf| leaf.entry.as_ref() == Some(&front))
.map(|leaf| crate::view::detail::footer(leaf.composer.clone(), None)),
_ => None,
};
let landing = self
.pane_landing
.as_ref()
.filter(|(on, _)| on == entry)
.map(|(_, at)| *at);
div()
.id(SharedString::from(format!("pane-{key}")))
// With the context but without this, a pane claims chords that
// never reach it: an action runs through the focused element's
// ancestors, and a pane showing a board holds nothing that takes
// the focus — see [`crate::view::leaf::Leaf::focus`].
// The front's leaf, not the pane's own name: the body, the
// composer and [`Cydonia::focus_pane`] all answer for the tab in
// front, and a pane tracking a handle nothing focuses reads as
// unfocused while the window's focus sits on an element no frame
// draws — which the root then takes back. See
// [`Cydonia::leaf_of`], whose fallback is the focused leaf: two
// panes that both miss would track one handle and both light up.
.track_focus(&self.leaf_of(Some(&front)).focus.clone())
.group("pane")
.size_full()
.min_w_0()
.min_h_0()
// A flex column, not just a box: every pane draws itself with
// `flex_1`, which fills nothing at all outside one.
.flex()
.flex_col()
.relative()
.overflow_hidden()
// No fill: the panes sit on the detail column's one surface, and a
// wash per pane would draw the arrangement as a row of cards
// rather than one plane divided. The focus is said on the pane's
// name — see [`Self::pane_bar`].
//
// Which edge the pointer is over decides what a release does, so
// it is tracked while the drag is in the air and drawn by the mark
// below.
.on_drag_move(cx.listener({
let on = held.clone();
move |this, event: &DragMoveEvent<EntryDrag>, _, cx| {
this.aim_pane(&on, true, event.bounds, event.event.position, cx);
}
}))
.on_drop(cx.listener({
let on = held.clone();
move |this, drag: &EntryDrag, window, cx| {
if let Some(arriving) = this.dropped(drag, cx) {
this.drop_entry(&arriving, &on, window, cx);
}
}
}))
// Pressing anywhere in a pane is how the focus moves to it, the
// same way a click into the sidebar selects a row.
.on_mouse_down(
MouseButton::Left,
cx.listener({
let on = held.clone();
move |this, _, window, cx| this.focus_pane(&on, window, cx)
}),
)
.child(self.pane_bar(entry, &stack, &front, first, &theme, window, cx))
.child(body)
.children(composer)
.children(landing.map(|at| landing_mark(at, &theme)))
.into_any_element()
}
/// Which of a pane's entries it is showing.
///
/// Kept on the window and not in the file — see [`Cydonia::fronts`] — so a
/// space reopens with each pane on the first of its strip. What is
/// remembered falls back to that as well once it is no longer in the
/// strip, which is what a closed tab leaves behind.
pub(crate) fn front_of(&self, pane: &Member, stack: &[Member]) -> Member {
self.fronts
.get(&key_of(pane))
.filter(|front| stack.contains(front))
.or_else(|| stack.first())
.unwrap_or(pane)
.clone()
}
/// Show one of a pane's tabs, and put the focus on it — a tab pressed is a
/// pane entered, the same as a press anywhere else in one.
pub(crate) fn show_tab(
&mut self,
pane: &Member,
tab: &Member,
window: &mut Window,
cx: &mut Context<Self>,
) {
self.fronts.insert(key_of(pane), tab.clone());
// Before the focus moves: a tab the space has gained since the last
// frame has no leaf yet, and [`Cydonia::focus_pane`] moves nothing it
// cannot find.
self.sync_leaves(window, cx);
self.focused = usize::MAX;
self.focus_pane(tab, window, cx);
cx.notify();
}
/// The single pane, wrapped so an entry dropped on its edge makes the
/// space that puts the two side by side.
pub(crate) fn lone_pane(&self, body: AnyElement, cx: &mut Context<Self>) -> AnyElement {
let theme = Theme::of(cx).clone();
let Some(on) = self
.workspace
.read(cx)
.active
.zip(self.showing(cx))
.and_then(|(project, pane)| self.member_showing(project, pane, cx))
else {
return body;
};
let landing = self
.pane_landing
.as_ref()
.filter(|(at, _)| *at == on)
.map(|(_, at)| *at);
div()
.id("lone-pane")
.size_full()
.min_w_0()
.min_h_0()
.relative()
.flex()
.flex_col()
.on_drag_move(cx.listener({
let at = on.clone();
move |this, event: &DragMoveEvent<EntryDrag>, _, cx| {
this.aim_pane(&at, false, event.bounds, event.event.position, cx);
}
}))
.on_drop(cx.listener({
let at = on.clone();
move |this, drag: &EntryDrag, window, cx| {
if let Some(arriving) = this.dropped(drag, cx) {
this.drop_entry(&arriving, &at, window, cx);
}
}
}))
.child(body)
.children(landing.map(|at| landing_mark(at, &theme)))
.into_any_element()
}
/// The member a drag names, once it has landed.
///
/// A session carried with no file yet is given one here: a space names
/// its members by file, so there is nothing to put in one until this runs.
/// Minting it at the drop rather than at the drag keeps a gesture that
/// went nowhere from leaving a session behind on disk.
pub(crate) fn dropped(&mut self, drag: &EntryDrag, cx: &mut Context<Self>) -> Option<Member> {
match drag {
EntryDrag::Member(member) => Some(member.clone()),
EntryDrag::Session { project, id } => {
let (project, id) = (*project, *id);
self.workspace.update(cx, |workspace, cx| {
workspace.retain_session(id, cx)?;
workspace.member_of(project, Showing::Session(id))
})
}
}
}
/// The member that names what a single pane is on.
fn member_showing(
&self,
project: usize,
pane: crate::view::leaf::Pane,
cx: &App,
) -> Option<Member> {
use crate::view::leaf::Pane;
let workspace = self.workspace.read(cx);
let open = workspace.projects.get(project)?;
let showing = match pane {
Pane::Chat => Showing::Session(open.active?),
Pane::Board => Showing::Board(open.board?),
Pane::Article => Showing::Article(open.article?),
Pane::Table => Showing::Table(open.table?),
};
workspace.member_of(project, showing)
}
/// How much of the detail column's width a pane has. The whole of it where
/// no space is open, or where the entry is not one a pane is on.
pub(crate) fn width_share(&self, entry: Option<&Member>, cx: &App) -> f32 {
let Some(entry) = entry else {
return 1.;
};
self.arrangement(cx)
.and_then(|space| match space.zoomed() {
// A zoomed pane has the window to itself.
Some(zoomed) if zoomed == *entry => Some(1.),
Some(_) => None,
None => space.tree.share_of(entry, Split::Horizontal),
})
.unwrap_or(1.) as f32
}
/// One pane's bar: what it is on, and the way out of the arrangement.
///
/// A tab rather than a title, because a pane is where an entry is open and
/// that is what a tab has always meant here — see
/// [`crate::view::component::panel`], which holds several.
///
/// The first pane is the one at the window's top left, so it carries what
/// the window puts there: the traffic lights' clearance, and the fold that
/// brings the sidebar back. Both are the band's when no space is open —
/// see [`Self::pane_header`], which this follows.
#[allow(clippy::too_many_arguments)]
fn pane_bar(
&self,
pane: &Member,
stack: &[Member],
front: &Member,
first: bool,
theme: &Theme,
window: &Window,
cx: &mut Context<Self>,
) -> AnyElement {
let key = key_of(pane);
// The lights are the window's and are drawn over whatever is at its
// top left, so their clearance is taken by the pane that lands there
// and nowhere another pane can see it. Fullscreen has none.
let fold = first && !self.sidebar_open;
let lead = match (first, self.sidebar_open || window.is_fullscreen()) {
(true, true) => crate::view::root::HEADER_INSET,
(true, false) => crate::view::root::TOOLBAR_INSET,
(false, _) => TAB_INSET,
};
// The bar is a drop target of its own — see [`Landing::Bar`] — so it
// is lit while a drag is aimed at it rather than at an edge.
let aimed = self.pane_landing.as_ref() == Some(&(pane.clone(), Landing::Bar));
div()
.flex_none()
.h(px(crate::view::root::HEADER_HEIGHT))
.w_full()
.flex()
.flex_row()
.items_center()
.gap(px(2.))
.pl(px(lead))
.pr(px(6.))
.when(aimed, |el| el.bg(theme.element_hover))
// The fold belongs to whichever column runs along the window's left
// edge, so with the sidebar gone it is this pane's.
.children(fold.then(|| self.fold_toggle(theme.text, cx).into_any_element()))
// The tabs in a strip of their own, which scrolls sideways once
// they no longer fit: the bar's other children are the pane's
// chrome and keep their places while it does.
.child(
tabs::bar(SharedString::from(format!("pane-strip-{key}"))).children(
stack
.iter()
.map(|tab| self.pane_tab(pane, tab, tab == front, theme, cx)),
),
)
.child(div().flex_1().min_w_0())
.child(
self.menu_button(
SharedString::from(format!("pane-menu-{key}")),
Some("pane"),
icons::icon(icons::layout::Ellipsis)
.size(px(14.))
.text_color(theme.text_faint),
Menu::Pane(key.clone()),
cx,
)
.children(self.pane_menu(pane, cx)),
)
.into_any_element()
}
/// One tab: what it is on, and the `×` that takes it out.
///
/// Every tab carries the close, the pane's first included. There is no
/// separate control for closing the pane, because there is no separate
/// thing to close: a pane is its strip, and the last `×` takes the pane
/// with the tab. The focus mark is on the tab rather than on the pane,
/// since the panes are one plane divided and take no fill of their own.
fn pane_tab(
&self,
pane: &Member,
tab: &Member,
front: bool,
theme: &Theme,
cx: &mut Context<Self>,
) -> AnyElement {
let toolbar = self
.workspace
.read(cx)
.showing_of(tab)
.and_then(|(project, showing)| self.toolbar_of(project, showing, cx));
// A number is a project's own, and an arrangement can hold panes from
// several — so the tab says which project the number is counted in.
let project = self
.workspace
.read(cx)
.projects
.iter()
.find(|open| open.path == tab.project)
.map(|open| open.name())
.unwrap_or_default();
// The pane in front *and* the tab in front of that pane: a background
// pane's own front tab is not where the window's attention is.
let focused = front && self.leaf().entry.as_ref() == Some(tab);
let key = key_of(tab);
let title = SharedString::from(
toolbar
.as_ref()
.map(|toolbar| toolbar.title.clone())
.unwrap_or_default(),
);
let mut label = tabs::Label::new(title.clone());
// A number is the badge rather than part of the name: the name
// truncates and the reference has to survive that.
if let Some(number) = toolbar.as_ref().and_then(|toolbar| toolbar.number) {
label = label.with_badge(format!("{project}#{number}"));
}
// A tab that is showing but not focused still has to read as the one
// its pane is on, or a background pane's strip says nothing about what
// is under it — which is [`tabs::State::Front`].
let state = match (focused, front) {
(true, _) => tabs::State::Focused,
(false, true) => tabs::State::Front,
(false, false) => tabs::State::Resting,
};
tabs::tab(theme, key.clone(), label, state)
.on_click(cx.listener({
let (on, shown) = (pane.clone(), tab.clone());
move |this, _, window, cx| this.show_tab(&on, &shown, window, cx)
}))
// Carried to another pane's bar to join its strip, or to an edge
// to be pulled out into a pane of its own. The same drag the
// sidebar makes, down to the ghost: where a tab came from is not
// something the pane it lands on has to know.
.on_drag(EntryDrag::Member(tab.clone()), move |_, _, _, cx| {
let label = title.clone();
cx.new(|_| Carried(label))
})
.child(
tabs::close(theme, key, tabs::Close::OnHover)
.tooltip(move |window, cx| Tooltip::text("Close tab", window, cx))
.on_click(cx.listener({
let shut = tab.clone();
move |this, _, window, cx| {
cx.stop_propagation();
this.close_pane(&shut, window, cx);
}
})),
)
.into_any_element()
}
/// What the `···` on a pane's bar offers: what can be done to the *pane*.
///
/// Nothing about the entry it is on — no rename, no archive, no delete.
/// Those act on a thing that has its own row in the sidebar and its own
/// band when it is opened on its own, and `../desktop`'s rule for a `···`
/// is that it carries only what has no affordance elsewhere. A delete one
/// click from the moves would also be a delete nobody meant.
///
/// Closing is not here either: it keeps the button on the bar.
fn pane_menu(&self, entry: &Member, cx: &mut Context<Self>) -> Option<AnyElement> {
let key = key_of(entry);
if self.menu.as_ref() != Some(&Menu::Pane(key.clone())) {
return None;
}
let zoomed = self
.arrangement(cx)
.and_then(|space| space.zoomed())
.is_some_and(|at| at == *entry);
let mut rows = vec![menu::row(
match zoomed {
true => Item::action("Restore").with_icon(icons::arrows::Shrink),
false => Item::action("Expand").with_icon(icons::arrows::Expand),
},
{
let on = entry.clone();
move |this, _, cx| this.zoom_focused(&on, cx)
},
)];
// Only the ways this pane can actually go: a move with nothing across
// the seam is a row that does nothing, and a menu of those teaches
// that the menu does nothing.
for (side, label, icon) in [
(Side::Left, "Move left", icons::arrows::ArrowLeft),
(Side::Right, "Move right", icons::arrows::ArrowRight),
(Side::Above, "Move up", icons::arrows::ArrowUp),
(Side::Below, "Move down", icons::arrows::ArrowDown),
] {
if self
.workspace
.read(cx)
.neighbour_pane(entry, side)
.is_none()
{
continue;
}
let on = entry.clone();
rows.push(menu::row(
Item::action(label).with_icon(icon),
move |this, window, cx| this.move_pane(&on, side, window, cx),
));
}
let id = SharedString::from(format!("pane-menu-card-{key}"));
Some(popover::anchored_menu_below(
id.clone(),
self.menu_card(id, rows, cx),
None,
))
}
/// Exchange a pane with the one across the seam, and keep the focus on it
/// — the pane moved, not the attention.
fn move_pane(
&mut self,
entry: &Member,
side: Side,
window: &mut Window,
cx: &mut Context<Self>,
) {
let moved = self
.workspace
.update(cx, |workspace, cx| workspace.move_pane(entry, side, cx));
if moved {
self.sync_leaves(window, cx);
self.focus_pane(entry, window, cx);
}
}
/// Stand a pane over the others, or put it back.
fn zoom_focused(&mut self, entry: &Member, cx: &mut Context<Self>) {
self.workspace
.update(cx, |workspace, cx| workspace.zoom_pane(entry, cx));
}
/// Drop one pane from the arrangement.
pub(crate) fn close_pane(
&mut self,
entry: &Member,
window: &mut Window,
cx: &mut Context<Self>,
) {
// The pane the tab was in, if it survives losing it: what the window
// lands on next is that pane's new front, not whatever leaf happens to
// sit where the closed one did.
let stack = self.workspace.read(cx).stack_of(entry);
let kept = stack
.iter()
.position(|tab| tab == entry)
.filter(|_| stack.len() > 1)
// The tab to its left, or the one to its right for the first —
// whichever way, a neighbour in the strip rather than a jump.
.map(|at| match at {
0 => stack[1].clone(),
at => stack[at - 1].clone(),
});
// The entry left when this close took the space with it. Without
// putting the pane on its kind the window drops back to whatever the
// single pane was last showing, which is not what was on screen.
let alone = self
.workspace
.update(cx, |workspace, cx| workspace.close_pane(entry, cx));
self.fronts.remove(&key_of(entry));
if let Some(kept) = &kept
&& let Some(pane) = self.workspace.read(cx).stack_of(kept).first().cloned()
{
self.fronts.insert(key_of(&pane), kept.clone());
}
// The pane left alone is the one to keep, not the one just closed:
// [`Cydonia::sync_leaves`] keeps whichever leaf is focused when it
// finds no space, and the focus is still on the pane going away.
if let Some((member, _)) = &alone
&& let Some(at) = self
.leaves
.iter()
.position(|leaf| leaf.entry.as_ref() == Some(member))
{
self.focused = at;
}
self.sync_leaves(window, cx);
if let Some((_, showing)) = alone {
self.show_pane(pane_of(showing), cx);
}
if let Some(entry) = kept.or_else(|| self.leaf().entry.clone()) {
self.focused = usize::MAX;
self.focus_pane(&entry, window, cx);
}
cx.notify();
}
/// What one pane draws, whichever kind of entry it is on.
pub(crate) fn pane_body(
&self,
project: usize,
showing: Showing,
on: Option<&Member>,
window: &mut Window,
cx: &mut Context<Self>,
) -> AnyElement {
match showing {
Showing::Session(id) => self.conversation(Some(id), on, window, cx),
Showing::Board(at) => self.board(project, at, on, window, cx),
// An entry can be named and not yet loaded — an article holds no
// editor until it is opened. The front door stands in for the
// moment in between.
Showing::Article(at) => self
.article(project, at, on, window, cx)
.unwrap_or_else(|| self.launch(cx)),
Showing::Table(at) => self
.table(project, at, on, cx)
.unwrap_or_else(|| self.launch(cx)),
}
}
/// Which edge of a pane a pointer at this fraction of it is nearest.
///
/// The four answers tile the pane, so there is nowhere in it a release
/// means nothing — a target that lights up and then does nothing when let
/// go of is worse than no target at all.
pub(crate) fn side_at(across: f32, down: f32) -> Side {
[
(across, Side::Left),
(1. - across, Side::Right),
(down, Side::Above),
(1. - down, Side::Below),
]
.into_iter()
.fold((f32::MAX, Side::Left), |(near, held), (at, side)| {
match at < near {
true => (at, side),
false => (near, held),
}
})
.1
}
/// Step the focus to the pane next along the arrangement.
///
/// The order is the order the panes are laid out — left to right, and each
/// column top to bottom — so this walks the window rather than jumping
/// about it. `select-pane -LRUD` measured off the bounds would be truer to
/// tmux; it needs each pane's frame, which nothing here keeps yet.
pub(crate) fn step_pane(&mut self, step: isize, window: &mut Window, cx: &mut Context<Self>) {
// Panes, not members: a pane holding three tabs is one stop on the
// walk, and ⌃⇥ is what steps through what it holds.
let panes = match self.arrangement(cx) {
Some(space) => space.panes(),
None => return,
};
if panes.len() < 2 {
return;
}
let here = self.leaf().entry.clone();
let at = here
.and_then(|front| {
let stack = self.workspace.read(cx).stack_of(&front);
let pane = stack.first()?;
panes.iter().position(|named| named == pane)
})
.unwrap_or(0);
let landing = (at as isize + step).rem_euclid(panes.len() as isize) as usize;
let Some(pane) = panes.get(landing) else {
return;
};
let stack = self.workspace.read(cx).stack_of(pane);
let front = self.front_of(pane, &stack);
self.focused = usize::MAX;
self.focus_pane(&front, window, cx);
}
/// Close the tab in front — and with it the pane, where it was the pane's
/// last. The keyboard's half of the `×` on a tab.
pub(crate) fn close_focused_pane(&mut self, window: &mut Window, cx: &mut Context<Self>) {
let Some(entry) = self.leaf().entry.clone() else {
return;
};
self.close_pane(&entry, window, cx);
}
/// Stand the pane in front over the others, or put it back.
pub(crate) fn zoom_focused_pane(&mut self, cx: &mut Context<Self>) {
let Some(entry) = self.leaf().entry.clone() else {
return;
};
self.workspace.update(cx, |workspace, cx| {
workspace.zoom_pane(&entry, cx);
});
cx.notify();
}
/// Open a space: the window is arranged by it until another entry is
/// opened on its own.
pub(crate) fn open_space(&mut self, ix: usize, window: &mut Window, cx: &mut Context<Self>) {
self.workspace.update(cx, |workspace, cx| {
workspace.open_space(ix, cx);
});
self.sync_leaves(window, cx);
// The focus lands on the first pane the arrangement lays out, which is
// the one at its top left.
if let Some(entry) = self.leaves.first().and_then(|leaf| leaf.entry.clone()) {
self.focused = 0;
self.focus_pane(&entry, window, cx);
}
cx.notify();
}
/// Note which edge of a pane the pointer is over, so the mark can say
/// where a release would put what is in the air.
/// `bar` says whether this pane has a strip to drop onto. The window
/// showing one entry has none — there is no space yet, so there is no
/// pane to join — and its top row is an edge like any other.
fn aim_pane(
&mut self,
entry: &Member,
bar: bool,
bounds: bezel::gpui::Bounds<bezel::gpui::Pixels>,
at: bezel::gpui::Point<bezel::gpui::Pixels>,
cx: &mut Context<Self>,
) {
if !bounds.contains(&at) {
// Left this pane: whichever one the pointer is now inside says so
// for itself, and a release outside them all means nothing.
if self
.pane_landing
.as_ref()
.is_some_and(|(on, _)| on == entry)
{
self.pane_landing = None;
cx.notify();
}
return;
}
// The bar wins over the edges it overlaps. It is one row tall against
// a whole pane, so without this the top edge would swallow every drop
// aimed at a strip and the bar would be unreachable.
let landing = match bar && at.y - bounds.top() <= px(crate::view::root::HEADER_HEIGHT) {
true => Landing::Bar,
false => {
let across = f32::from(at.x - bounds.left()) / f32::from(bounds.size.width);
let down = f32::from(at.y - bounds.top()) / f32::from(bounds.size.height);
Landing::Edge(Self::side_at(across, down))
}
};
if self.pane_landing.as_ref() != Some(&(entry.clone(), landing)) {
self.pane_landing = Some((entry.clone(), landing));
cx.notify();
}
}
/// A release on a pane: beside it where the pointer was over an edge, and
/// on it where it was over the middle.
fn drop_entry(
&mut self,
arriving: &Member,
target: &Member,
window: &mut Window,
cx: &mut Context<Self>,
) {
let Some((_, landing)) = self.pane_landing.take() else {
return;
};
self.workspace.update(cx, |workspace, cx| match landing {
Landing::Edge(side) => {
workspace.arrange(target, arriving, side, cx);
}
Landing::Bar => workspace.stack_pane(target, arriving, cx),
});
// The pane's name can have changed under the drop — a tab dragged out
// of a strip leaves the one behind it holding the pane — so the strip
// is read back rather than assumed.
if let Landing::Bar = landing {
let stack = self.workspace.read(cx).stack_of(arriving);
if let Some(pane) = stack.first().cloned() {
self.fronts.insert(key_of(&pane), arriving.clone());
}
}
self.sync_leaves(window, cx);
self.focused = usize::MAX;
self.focus_pane(arriving, window, cx);
cx.notify();
}
/// Put the seam after `at` where the pointer left it.
fn move_seam(&mut self, path: &[usize], at: usize, fraction: f64, cx: &mut Context<Self>) {
self.workspace.update(cx, |workspace, cx| {
let Some(space) = workspace.active_space_mut() else {
return;
};
let Some(split) = space.tree.at_path_mut(path) else {
return;
};
if split.resize(at, fraction, MIN_SHARE) {
cx.notify();
}
});
}
}
/// The half of the pane a release would give the arrival.
fn landing_mark(landing: Landing, theme: &Theme) -> AnyElement {
let mark = div().absolute().bg(theme.text_muted.opacity(0.28));
match landing {
// The bar's own row rather than half the pane: what a drop there makes
// is a tab, and shading half the window would promise a seam.
Landing::Bar => mark
.top_0()
.left_0()
.right_0()
.h(px(crate::view::root::HEADER_HEIGHT)),
Landing::Edge(Side::Left) => mark.left_0().top_0().bottom_0().w(relative(HALF)),
Landing::Edge(Side::Right) => mark.right_0().top_0().bottom_0().w(relative(HALF)),
Landing::Edge(Side::Above) => mark.top_0().left_0().right_0().h(relative(HALF)),
Landing::Edge(Side::Below) => mark.bottom_0().left_0().right_0().h(relative(HALF)),
}
.into_any_element()
}
/// A member as something that can be an element id: which project, and which
/// of its things. Two projects can hold the same id, so the path is part of
/// it.
fn key_of(member: &Member) -> SharedString {
SharedString::from(format!(
"{}::{:?}::{}",
member.project.display(),
member.kind,
member.id
))
}
/// A seam's place in the window, as something that can be an element id.
fn seam_id(path: &[usize], at: usize) -> usize {
path.iter()
.fold(1usize, |id, step| id.wrapping_mul(31).wrapping_add(*step))
.wrapping_mul(31)
.wrapping_add(at)
}
/// The pane one entry is read in.
fn pane_of(showing: Showing) -> Pane {
match showing {
Showing::Session(_) => Pane::Chat,
Showing::Board(_) => Pane::Board,
Showing::Article(_) => Pane::Article,
Showing::Table(_) => Pane::Table,
}
}
#[cfg(test)]
#[path = "../../tests/unit/open_entries.rs"]
mod open_entry_tests;