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// SPDX-FileCopyrightText: 2023 Klarälvdalens Datakonsult AB, a KDAB Group company <info@kdab.com>
// SPDX-FileContributor: Andrew Hayzen <andrew.hayzen@kdab.com>
//
// SPDX-License-Identifier: MIT OR Apache-2.0
use std::fmt;
use cxx::{type_id, ExternType};
use crate::{QPoint, QPointF, QVector2D, QVector4D};
#[cxx::bridge]
mod ffi {
unsafe extern "C++" {
include!("cxx-qt-lib/qpoint.h");
type QPoint = crate::QPoint;
include!("cxx-qt-lib/qpointf.h");
type QPointF = crate::QPointF;
include!("cxx-qt-lib/qstring.h");
type QString = crate::QString;
include!("cxx-qt-lib/qvector2d.h");
type QVector2D = crate::QVector2D;
include!("cxx-qt-lib/qvector3d.h");
type QVector3D = super::QVector3D;
include!("cxx-qt-lib/qvector4d.h");
type QVector4D = crate::QVector4D;
/// Returns `true` if the x, y, and z coordinates are set to 0.0, otherwise returns `false`.
#[rust_name = "is_null"]
fn isNull(self: &QVector3D) -> bool;
/// Returns the length of the vector from the origin.
fn length(self: &QVector3D) -> f32;
/// Returns the squared length of the vector from the origin.
/// This is equivalent to the dot product of the vector with itself.
#[rust_name = "length_squared"]
fn lengthSquared(self: &QVector3D) -> f32;
/// Normalizes the currect vector in place. Nothing happens if this vector is a null vector
/// or the length of the vector is very close to 1.
fn normalize(self: &mut QVector3D);
/// Returns the normalized unit vector form of this vector.
///
/// If this vector is null, then a null vector is returned.
/// If the length of the vector is very close to 1, then the vector will be returned as-is.
/// Otherwise the normalized form of the vector of length 1 will be returned.
fn normalized(self: &QVector3D) -> QVector3D;
/// Sets the x coordinate of this point to the given finite `x` coordinate.
#[rust_name = "set_x"]
fn setX(self: &mut QVector3D, x: f32);
/// Sets the y coordinate of this point to the given finite `y` coordinate.
#[rust_name = "set_y"]
fn setY(self: &mut QVector3D, y: f32);
/// Sets the z coordinate of this point to the given finite `z` coordinate.
#[rust_name = "set_z"]
fn setZ(self: &mut QVector3D, z: f32);
// From trait is more idiomatic to Rust and implemented in QPoint and QPointF
#[doc(hidden)]
#[rust_name = "to_point"]
fn toPoint(self: &QVector3D) -> QPoint;
#[doc(hidden)]
#[rust_name = "to_pointf"]
fn toPointF(self: &QVector3D) -> QPointF;
/// Returns the 2D vector form of this 3D vector, dropping the z coordinate.
#[rust_name = "to_vector2d"]
fn toVector2D(self: &QVector3D) -> QVector2D;
/// Returns the 4D form of this 3D vector, with the w coordinate set to zero.
#[rust_name = "to_vector4d"]
fn toVector4D(self: &QVector3D) -> QVector4D;
/// Returns the x coordinate of this point.
fn x(self: &QVector3D) -> f32;
/// Returns the y coordinate of this point.
fn y(self: &QVector3D) -> f32;
/// Returns the z coordinate of this point.
fn z(self: &QVector3D) -> f32;
}
#[namespace = "rust::cxxqtlib1"]
unsafe extern "C++" {
include!("cxx-qt-lib/common.h");
#[doc(hidden)]
#[rust_name = "qvector3d_init_qvector4d"]
fn construct(vector: QVector4D) -> QVector3D;
#[doc(hidden)]
#[rust_name = "qvector3d_init_qvector2d"]
fn construct(vector: QVector2D) -> QVector3D;
#[doc(hidden)]
#[rust_name = "qvector3d_init_qpointf"]
fn construct(point: QPointF) -> QVector3D;
#[doc(hidden)]
#[rust_name = "qvector3d_init_qpoint"]
fn construct(point: QPoint) -> QVector3D;
#[doc(hidden)]
#[rust_name = "qvector3d_init"]
fn construct(x: f32, y: f32, z: f32) -> QVector3D;
#[doc(hidden)]
#[rust_name = "qvector3d_init_default"]
fn construct() -> QVector3D;
// Note that Qt 5 takes const-ref and Qt 6 takes by-value
//
// We want by-value, as that is Rust-idiomatic, so for Qt 5 we create a proxy
#[doc(hidden)]
#[rust_name = "qvector3d_distance_to_line"]
fn qvector3DDistanceToLine(
vector: &QVector3D,
point: QVector3D,
direction: QVector3D,
) -> f32;
#[doc(hidden)]
#[rust_name = "qvector3d_distance_to_plane"]
fn qvector3DDistanceToPlane(vector: &QVector3D, point: QVector3D, normal: QVector3D)
-> f32;
#[doc(hidden)]
#[rust_name = "qvector3d_distance_to_point"]
fn qvector3DDistanceToPoint(vector: &QVector3D, point: QVector3D) -> f32;
#[doc(hidden)]
#[rust_name = "qvector3d_to_debug_qstring"]
fn toDebugQString(value: &QVector3D) -> QString;
#[doc(hidden)]
#[rust_name = "qvector3d_plus"]
fn operatorPlus(a: &QVector3D, b: &QVector3D) -> QVector3D;
#[doc(hidden)]
#[rust_name = "qvector3d_minus"]
fn operatorMinus(a: &QVector3D, b: &QVector3D) -> QVector3D;
#[doc(hidden)]
#[rust_name = "qvector3d_mul"]
fn operatorMul(a: f32, b: &QVector3D) -> QVector3D;
#[doc(hidden)]
#[rust_name = "qvector3d_div"]
fn operatorDiv(a: f32, b: &QVector3D) -> QVector3D;
}
}
/// The QVector3D class represents a vector or vertex in 3D space.
///
/// Qt Documentation: [QVector3D](https://doc.qt.io/qt/qvector3d.html#details)
#[derive(Debug, Clone, PartialEq)]
#[repr(C)]
pub struct QVector3D {
v: [f32; 3],
}
impl QVector3D {
/// Constructs a vector with coordinates (`xpos`, `ypos`, `zpos`). All parameters must be finite.
pub fn new(xpos: f32, ypos: f32, zpos: f32) -> Self {
ffi::qvector3d_init(xpos, ypos, zpos)
}
/// Returns the distance that this vertex is from a line defined by `point` and the unit vector `direction`.
///
/// If `direction` is a null vector, then it does not define a line.
/// In that case, the distance from `point` to this vertex is returned.
pub fn distance_to_line(&self, point: QVector3D, direction: QVector3D) -> f32 {
ffi::qvector3d_distance_to_line(self, point, direction)
}
/// Returns the distance from this vertex to a plane defined by the vertex `plane` and a `normal` unit vector. The `normal` parameter is assumed to have been normalized to a unit vector.
///
/// The return value will be negative if the vertex is below the plane, or zero if it is on the plane.
pub fn distance_to_plane(&self, plane: QVector3D, normal: QVector3D) -> f32 {
ffi::qvector3d_distance_to_plane(self, plane, normal)
}
/// Returns the distance from this vertex to a point defined by the vertex `point`.
pub fn distance_to_point(&self, point: QVector3D) -> f32 {
ffi::qvector3d_distance_to_point(self, point)
}
}
impl Default for QVector3D {
/// Constructs a null vector, i.e. with coordinates (0, 0, 0).
fn default() -> Self {
ffi::qvector3d_init_default()
}
}
impl fmt::Display for QVector3D {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
ffi::qvector3d_to_debug_qstring(self).fmt(f)
}
}
impl std::ops::Add for QVector3D {
type Output = Self;
fn add(self, other: Self) -> Self {
ffi::qvector3d_plus(&self, &other)
}
}
impl std::ops::Sub for QVector3D {
type Output = Self;
fn sub(self, other: Self) -> Self {
ffi::qvector3d_minus(&self, &other)
}
}
impl std::ops::Mul<f32> for QVector3D {
type Output = Self;
fn mul(self, rhs: f32) -> Self {
ffi::qvector3d_mul(rhs, &self)
}
}
impl std::ops::Div<f32> for QVector3D {
type Output = Self;
fn div(self, rhs: f32) -> Self {
ffi::qvector3d_div(rhs, &self)
}
}
impl From<QVector4D> for QVector3D {
/// Constructs a 3D vector from the specified 4D vector.
/// The w coordinate is dropped.
fn from(value: QVector4D) -> Self {
ffi::qvector3d_init_qvector4d(value)
}
}
impl From<QVector2D> for QVector3D {
/// Constructs a 3D vector from the specified 2D vector.
/// The z coordinate is set to zero.
fn from(value: QVector2D) -> Self {
ffi::qvector3d_init_qvector2d(value)
}
}
impl From<QPointF> for QVector3D {
/// Constructs a vector with x and y coordinates from a 2D point, and a z coordinate of 0.
fn from(value: QPointF) -> Self {
ffi::qvector3d_init_qpointf(value)
}
}
impl From<QVector3D> for QPointF {
/// Returns the `QPointF` form of this 3D vector. The z coordinate is dropped.
fn from(value: QVector3D) -> Self {
value.to_pointf()
}
}
impl From<QPoint> for QVector3D {
/// Constructs a vector with x and y coordinates from a 2D point, and a z coordinate of 0.
fn from(value: QPoint) -> Self {
ffi::qvector3d_init_qpoint(value)
}
}
impl From<QVector3D> for QPoint {
/// Returns the `QPoint` form of this 3D vector. The z coordinate is dropped.
fn from(value: QVector3D) -> Self {
value.to_point()
}
}
// Safety:
//
// Static checks on the C++ side ensure that QVector3D is trivial.
unsafe impl ExternType for QVector3D {
type Id = type_id!("QVector3D");
type Kind = cxx::kind::Trivial;
}