use {
cxx_juce::{
juce_audio_devices::{AudioDeviceManager, AudioIODevice},
Result, JUCE,
},
std::{thread::sleep, time::Duration},
};
fn main() -> Result<()> {
let juce = JUCE::initialise();
let mut audio_device_manager = AudioDeviceManager::new(&juce);
audio_device_manager.initialise(0, 2)?;
{
let mut device = audio_device_manager.current_device().unwrap();
println!("Name: {}", device.name());
println!("Type: {}", device.type_name());
println!("Sample rate: {}", device.sample_rate());
println!("Buffer size: {}", device.buffer_size());
println!(
"Available sample rates: {:?}",
device.available_sample_rates()
);
println!(
"Available buffer sizes: {:?}",
device.available_buffer_sizes()
);
}
audio_device_manager.play_test_sound();
sleep(Duration::from_secs(1));
Ok(())
}