use crate::parser::language::{
Export, Import, LanguageSupport, ParseResult, Symbol, SymbolKind, Visibility,
};
use tree_sitter::Language as TsLanguage;
pub struct SvelteLanguage;
impl SvelteLanguage {
fn node_text<'a>(node: &tree_sitter::Node, source: &'a [u8]) -> &'a str {
node.utf8_text(source).unwrap_or("")
}
fn first_line(node: &tree_sitter::Node, source: &[u8]) -> String {
let text = Self::node_text(node, source);
text.lines().next().unwrap_or("").trim().to_string()
}
fn extract_tag_name(node: &tree_sitter::Node, source: &[u8]) -> String {
let mut cursor = node.walk();
for child in node.children(&mut cursor) {
if child.kind() == "start_tag" || child.kind() == "self_closing_tag" {
let mut inner_cursor = child.walk();
for inner in child.children(&mut inner_cursor) {
if inner.kind() == "tag_name" {
return Self::node_text(&inner, source).to_string();
}
}
}
if child.kind() == "tag_name" {
return Self::node_text(&child, source).to_string();
}
}
String::new()
}
}
impl LanguageSupport for SvelteLanguage {
fn ts_language(&self) -> TsLanguage {
tree_sitter_svelte_ng::LANGUAGE.into()
}
fn name(&self) -> &str {
"svelte"
}
fn extract(&self, source: &str, tree: &tree_sitter::Tree) -> ParseResult {
let source_bytes = source.as_bytes();
let root = tree.root_node();
let mut symbols: Vec<Symbol> = Vec::new();
let imports: Vec<Import> = Vec::new();
let exports: Vec<Export> = Vec::new();
let mut cursor = root.walk();
for node in root.children(&mut cursor) {
match node.kind() {
"script_element" => {
let signature = Self::first_line(&node, source_bytes);
let body = Self::node_text(&node, source_bytes).to_string();
let start_line = node.start_position().row + 1;
let end_line = node.end_position().row + 1;
symbols.push(Symbol {
name: "script".to_string(),
kind: SymbolKind::Block,
visibility: Visibility::Public,
signature,
body,
start_line,
end_line,
});
}
"style_element" => {
let signature = Self::first_line(&node, source_bytes);
let body = Self::node_text(&node, source_bytes).to_string();
let start_line = node.start_position().row + 1;
let end_line = node.end_position().row + 1;
symbols.push(Symbol {
name: "style".to_string(),
kind: SymbolKind::Block,
visibility: Visibility::Public,
signature,
body,
start_line,
end_line,
});
}
"element" => {
let tag_name = Self::extract_tag_name(&node, source_bytes);
let signature = Self::first_line(&node, source_bytes);
let body = Self::node_text(&node, source_bytes).to_string();
let start_line = node.start_position().row + 1;
let end_line = node.end_position().row + 1;
let name = if tag_name.is_empty() {
"element".to_string()
} else {
tag_name
};
symbols.push(Symbol {
name,
kind: SymbolKind::Section,
visibility: Visibility::Public,
signature,
body,
start_line,
end_line,
});
}
_ => {}
}
}
ParseResult {
symbols,
imports,
exports,
}
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::parser::language::{SymbolKind, Visibility};
fn make_parser() -> tree_sitter::Parser {
let mut parser = tree_sitter::Parser::new();
parser
.set_language(&tree_sitter_svelte_ng::LANGUAGE.into())
.expect("failed to set language");
parser
}
#[test]
fn test_extract_script_and_style() {
let source = r#"<script>
let count = 0;
</script>
<style>
h1 { color: red; }
</style>
"#;
let mut parser = make_parser();
let tree = parser.parse(source, None).expect("parse failed");
let lang = SvelteLanguage;
let result = lang.extract(source, &tree);
let blocks: Vec<_> = result
.symbols
.iter()
.filter(|s| s.kind == SymbolKind::Block)
.collect();
assert!(
blocks.len() >= 2,
"expected script and style blocks, got: {:?}",
blocks.iter().map(|b| &b.name).collect::<Vec<_>>()
);
assert!(blocks.iter().any(|b| b.name == "script"));
assert!(blocks.iter().any(|b| b.name == "style"));
assert_eq!(blocks[0].visibility, Visibility::Public);
}
#[test]
fn test_extract_top_level_elements() {
let source = r#"<div>
<p>Hello</p>
</div>
"#;
let mut parser = make_parser();
let tree = parser.parse(source, None).expect("parse failed");
let lang = SvelteLanguage;
let result = lang.extract(source, &tree);
let sections: Vec<_> = result
.symbols
.iter()
.filter(|s| s.kind == SymbolKind::Section)
.collect();
assert!(
!sections.is_empty(),
"expected top-level element sections, got symbols: {:?}",
result
.symbols
.iter()
.map(|s| (&s.name, &s.kind))
.collect::<Vec<_>>()
);
}
#[test]
fn test_empty_source() {
let source = "";
let mut parser = make_parser();
let tree = parser.parse(source, None).unwrap();
let lang = SvelteLanguage;
let result = lang.extract(source, &tree);
assert!(result.symbols.is_empty());
assert!(result.imports.is_empty());
assert!(result.exports.is_empty());
}
#[test]
fn test_self_closing_element() {
let source = "<br/>\n<hr/>\n";
let mut parser = make_parser();
let tree = parser.parse(source, None).expect("parse failed");
let lang = SvelteLanguage;
let result = lang.extract(source, &tree);
let sections: Vec<_> = result
.symbols
.iter()
.filter(|s| s.kind == SymbolKind::Section)
.collect();
let _ = sections;
}
#[test]
fn test_element_without_tag_name() {
let source = "<>\n</>\n";
let mut parser = make_parser();
let tree = parser.parse(source, None).expect("parse failed");
let lang = SvelteLanguage;
let result = lang.extract(source, &tree);
for sym in &result.symbols {
if sym.kind == SymbolKind::Section {
assert!(!sym.name.is_empty());
}
}
}
#[test]
fn test_complex_component() {
let source = r#"<script>
export let name = 'world';
function handleClick() {
alert(`Hello ${name}!`);
}
</script>
<main>
<h1>Hello {name}!</h1>
<button on:click={handleClick}>
Click me
</button>
</main>
<style>
main {
text-align: center;
padding: 1em;
}
</style>
"#;
let mut parser = make_parser();
let tree = parser.parse(source, None).expect("parse failed");
let lang = SvelteLanguage;
let result = lang.extract(source, &tree);
let blocks: Vec<_> = result
.symbols
.iter()
.filter(|s| s.kind == SymbolKind::Block)
.collect();
assert!(
blocks.len() >= 2,
"expected script and style blocks, got: {:?}",
blocks.iter().map(|b| &b.name).collect::<Vec<_>>()
);
let sections: Vec<_> = result
.symbols
.iter()
.filter(|s| s.kind == SymbolKind::Section)
.collect();
assert!(
!sections.is_empty(),
"expected at least one section (main element)"
);
}
}