use super::*;
pub type Point3<T> = Vec3<T>;
#[allow(non_snake_case)]
#[inline]
pub const fn Point3<T>(x: T, y: T, z: T) -> Point3<T> {
Point3 { x, y, z }
}
specialized_type!(Point3, Point3f, f32, x, y, z);
specialized_type!(Point3, Point3d, f64, x, y, z);
specialized_type!(Point3, Point3i, i32, x, y, z);
impl<T: Float> Trace3<T> for Point3<T> {
#[inline]
fn inside(&self, _pt: Point3<T>) -> bool {
false
}
#[inline]
fn trace(&self, _ray: &Ray3<T>) -> Option<Hit3<T>> {
None
}
}