1#![allow(
28 unused_imports,
29 clippy::single_component_path_imports,
30 dead_code,
31 clippy::items_after_test_module,
32 clippy::field_reassign_with_default,
33 clippy::collapsible_if,
34 clippy::unnecessary_map_or
35)]
36
37use cvkg_core::{FrameRenderer, Renderer};
43use image;
44#[cfg(target_os = "linux")]
46use std::sync::Arc;
47use winit::{
48 application::ApplicationHandler,
49 event::{DeviceEvent, DeviceId, WindowEvent},
50 event_loop::{ActiveEventLoop, ControlFlow, EventLoop},
51 window::{Window, WindowId},
52};
53
54pub struct NativeRenderer {
57 gpu: Arc<std::sync::Mutex<cvkg_render_gpu::SurtrRenderer>>,
58 delta_time: f32,
59 elapsed_time: f32,
60 berserker_mode: cvkg_core::BerserkerMode,
61 rage: f32,
62 window: Arc<Window>,
63}
64
65#[derive(Debug)]
67enum AppEvent {
68 AccessibilityAction(accesskit::ActionRequest),
69}
70
71impl NativeRenderer {
72 fn new(
74 window: Arc<Window>,
75 gpu: Arc<std::sync::Mutex<cvkg_render_gpu::SurtrRenderer>>,
76 delta_time: f32,
77 elapsed_time: f32,
78 berserker_mode: cvkg_core::BerserkerMode,
79 rage: f32,
80 ) -> Self {
81 Self {
82 gpu,
83 delta_time,
84 elapsed_time,
85 berserker_mode,
86 rage,
87 window,
88 }
89 }
90
91 pub fn run<V: cvkg_core::View + 'static>(view: V) {
94 let event_loop = EventLoop::<AppEvent>::with_user_event()
95 .build()
96 .expect("Failed to create event loop");
97 event_loop.set_control_flow(ControlFlow::Wait);
98
99 let mut app = App {
100 view,
101 windows: std::collections::HashMap::new(),
102 gpu: None,
103 asset_manager: std::sync::Arc::new(NativeAssetManager::new()),
104 proxy: event_loop.create_proxy(),
105 start_time: std::time::Instant::now(),
106 last_frame_time: std::time::Instant::now(),
107 berserker_mode: cvkg_core::BerserkerMode::Normal,
108 rage: 0.0,
109 };
110
111 event_loop.run_app(&mut app).expect("Event loop error");
112 }
113}
114
115struct WindowState {
116 window: Arc<Window>,
117 accesskit_adapter: Option<accesskit_winit::Adapter>,
118 vdom: Option<cvkg_vdom::VDom>,
119 cursor_pos: [f32; 2],
120 last_redraw_start: std::time::Instant,
122 frame_history: std::collections::VecDeque<f32>,
124 frame_count: u64,
126 last_pos: Option<[i32; 2]>,
128}
129
130struct App<V: cvkg_core::View> {
131 view: V,
132 windows: std::collections::HashMap<WindowId, WindowState>,
133 gpu: Option<Arc<std::sync::Mutex<cvkg_render_gpu::SurtrRenderer>>>,
134 #[allow(dead_code)]
135 asset_manager: std::sync::Arc<NativeAssetManager>,
136 proxy: winit::event_loop::EventLoopProxy<AppEvent>,
137 start_time: std::time::Instant,
138 last_frame_time: std::time::Instant,
139 berserker_mode: cvkg_core::BerserkerMode,
140 rage: f32,
141}
142
143impl<V: cvkg_core::View + 'static> ApplicationHandler<AppEvent> for App<V> {
144 fn resumed(&mut self, event_loop: &ActiveEventLoop) {
145 if self.gpu.is_none() {
146 log::info!("[Native] App instance (resumed): {:p}", self);
147
148 let window_attrs = Window::default_attributes()
149 .with_title("CVKG Berserker")
150 .with_visible(true)
151 .with_transparent(false)
152 .with_decorations(true)
153 .with_inner_size(winit::dpi::LogicalSize::new(1280.0, 720.0));
154
155 let window = Arc::new(
156 event_loop
157 .create_window(window_attrs)
158 .expect("Failed to create window"),
159 );
160
161 let window_id = window.id();
162 let vdom =
163 cvkg_vdom::VDom::build(&self.view, cvkg_core::Rect::new(0.0, 0.0, 1280.0, 720.0));
164
165 log::info!("[Native] INSERTING window ID: {:?}", window_id);
166
167 self.windows.insert(
168 window_id,
169 WindowState {
170 window: window.clone(),
171 accesskit_adapter: None,
172 vdom: Some(vdom),
173 cursor_pos: [0.0, 0.0],
174 last_redraw_start: std::time::Instant::now(),
175 frame_history: std::collections::VecDeque::with_capacity(60),
176 frame_count: 0,
177 last_pos: None,
178 },
179 );
180
181 let gpu = pollster::block_on(cvkg_render_gpu::SurtrRenderer::forge(window.clone()));
183 self.gpu = Some(Arc::new(std::sync::Mutex::new(gpu)));
184
185 log::info!("[Native] Initialization complete.");
186 window.request_redraw();
187 }
188 }
189
190 fn new_events(&mut self, _event_loop: &ActiveEventLoop, cause: winit::event::StartCause) {
191 if matches!(cause, winit::event::StartCause::Poll) {
192 } else {
194 log::debug!("[Native] Event Loop Wake: {:?}", cause);
195 }
196 }
197
198 fn device_event(
199 &mut self,
200 _event_loop: &ActiveEventLoop,
201 _device_id: winit::event::DeviceId,
202 event: winit::event::DeviceEvent,
203 ) {
204 if matches!(event, winit::event::DeviceEvent::MouseMotion { .. }) {
205 } else {
207 log::info!("[Native] DEVICE EVENT: {:?}", event);
208 }
209 }
210
211 fn window_event(&mut self, event_loop: &ActiveEventLoop, id: WindowId, event: WindowEvent) {
212 if !matches!(event, WindowEvent::RedrawRequested)
213 && !matches!(event, WindowEvent::CursorMoved { .. })
214 {
215 log::info!(
216 "[Native] App instance: {:p} | WINDOW EVENT: {:?}",
217 self,
218 event
219 );
220 }
221
222 let gpu_arc = if let Some(g) = &self.gpu {
223 g.clone()
224 } else {
225 log::warn!("[Native] DROPPING EVENT: GPU not initialized yet");
226 return;
227 };
228
229 let state = if let Some(s) = self.windows.get_mut(&id) {
230 s
231 } else {
232 return;
233 };
234
235 match event {
236 WindowEvent::Moved(pos) => {
237 let dx = state.last_pos.map_or(0, |last| pos.x - last[0]);
238 let dy = state.last_pos.map_or(0, |last| pos.y - last[1]);
239 let speed = ((dx.pow(2) + dy.pow(2)) as f32).sqrt();
240
241 if speed > 0.1 {
242 self.rage = (self.rage + 0.2).min(1.0);
244 log::info!("[Native] Kinetic Injection! Rage: {}", self.rage);
245 }
246
247 state.last_pos = Some([pos.x, pos.y]);
248 state.window.request_redraw();
249 }
250 WindowEvent::CloseRequested => {
251 self.windows.remove(&id);
252 if self.windows.is_empty() {
253 event_loop.exit();
254 }
255 }
256 WindowEvent::Resized(physical_size) => {
257 gpu_arc
262 .lock()
263 .expect("GPU mutex poisoned during resize")
264 .resize(
265 id,
266 physical_size.width,
267 physical_size.height,
268 state.window.scale_factor() as f32,
269 );
270 state.window.request_redraw();
271 }
272 WindowEvent::Focused(focused) => {
273 log::info!("[Native] Window focus changed: {}", focused);
274 }
275 WindowEvent::RedrawRequested => {
276 if state.frame_count % 60 == 0 {
277 log::info!("[Native] RedrawRequested (frame {})", state.frame_count);
278 }
279 let size = state.window.inner_size();
280 let scale = state.window.scale_factor();
281 let logical_size = size.to_logical::<f32>(scale);
282
283 let rect = cvkg_core::Rect {
284 x: 0.0,
285 y: 0.0,
286 width: logical_size.width,
287 height: logical_size.height,
288 };
289
290 let redraw_start = std::time::Instant::now();
293 let last_redraw_start = state.last_redraw_start;
294 state.last_redraw_start = redraw_start;
297
298 let layout_start = std::time::Instant::now();
300 let new_vdom = cvkg_vdom::VDom::build(&self.view, rect);
301 let layout_end = std::time::Instant::now();
302
303 let state_flush_start = std::time::Instant::now();
305 if let Some(prev_vdom) = &mut state.vdom {
306 let patches = prev_vdom.diff(&new_vdom);
307 let mut nodes = Vec::new();
308 for patch in &patches {
309 if let cvkg_vdom::VDomPatch::Create(node)
310 | cvkg_vdom::VDomPatch::Replace { node, .. } = patch
311 {
312 nodes.push((accesskit::NodeId(node.id.0), node.to_accesskit_node()));
313 } else if let cvkg_vdom::VDomPatch::Update { id, .. } = patch
314 && let Some(node) = new_vdom.nodes.get(id)
315 {
316 nodes.push((accesskit::NodeId(node.id.0), node.to_accesskit_node()));
317 }
318 }
319 if !nodes.is_empty() {
320 if let Some(adapter) = &mut state.accesskit_adapter {
321 adapter.update_if_active(|| accesskit::TreeUpdate {
322 nodes,
323 tree: None,
324 focus: accesskit::NodeId(1),
325 });
326 }
327 }
328 prev_vdom.apply_patches(patches);
329 } else {
330 state.vdom = Some(new_vdom);
331 }
332 let state_flush_end = std::time::Instant::now();
333
334 let draw_start = std::time::Instant::now();
336 let delta_time = redraw_start.duration_since(last_redraw_start).as_secs_f32();
337 let elapsed_time = redraw_start.duration_since(self.start_time).as_secs_f32();
338 let mut gpu = gpu_arc
339 .lock()
340 .expect("GPU mutex poisoned during frame begin");
341 let encoder = gpu.begin_frame(id);
342 let mut renderer = NativeRenderer::new(
343 state.window.clone(),
344 gpu_arc.clone(),
345 delta_time,
346 elapsed_time,
347 self.berserker_mode,
348 self.rage,
349 );
350 drop(gpu);
354 self.view.render(&mut renderer, rect);
355 let draw_end = std::time::Instant::now();
356
357 let gpu_submit_start = std::time::Instant::now();
359 let mut gpu = gpu_arc
360 .lock()
361 .expect("GPU mutex poisoned during frame submit");
362 gpu.render_frame();
363 gpu.end_frame(encoder);
364 let gpu_submit_end = std::time::Instant::now();
365
366 let mut telemetry = cvkg_core::TelemetryData::default();
371 telemetry.input_time_ms =
372 redraw_start.duration_since(last_redraw_start).as_secs_f32() * 1000.0;
373 telemetry.layout_time_ms =
374 layout_end.duration_since(layout_start).as_secs_f32() * 1000.0;
375 telemetry.state_flush_time_ms = state_flush_end
376 .duration_since(state_flush_start)
377 .as_secs_f32()
378 * 1000.0;
379 telemetry.draw_time_ms = draw_end.duration_since(draw_start).as_secs_f32() * 1000.0;
380 telemetry.gpu_submit_time_ms = gpu_submit_end
381 .duration_since(gpu_submit_start)
382 .as_secs_f32()
383 * 1000.0;
384
385 let frame_time_ms =
387 gpu_submit_end.duration_since(redraw_start).as_secs_f32() * 1000.0;
388 telemetry.frame_time_ms = frame_time_ms;
389
390 state.frame_history.push_back(frame_time_ms);
392 if state.frame_history.len() > 100 {
393 state.frame_history.pop_front();
394 }
395
396 let mut sorted_frames: Vec<f32> = state.frame_history.iter().copied().collect();
397 sorted_frames.sort_by(|a, b| a.partial_cmp(b).unwrap_or(std::cmp::Ordering::Equal));
398
399 if !sorted_frames.is_empty() {
400 let p99_idx = (sorted_frames.len() as f32 * 0.99).floor() as usize;
401 telemetry.p99_frame_time_ms =
402 sorted_frames[p99_idx.min(sorted_frames.len() - 1)];
403
404 let avg = sorted_frames.iter().sum::<f32>() / sorted_frames.len() as f32;
406 let variance = sorted_frames.iter().map(|f| (f - avg).powi(2)).sum::<f32>()
407 / sorted_frames.len() as f32;
408 telemetry.frame_jitter_ms = variance.sqrt();
409 }
410
411 telemetry.hardware_stall_detected = telemetry.frame_jitter_ms > 20.0;
417
418 state.frame_count += 1;
424
425 telemetry.berserker_rage = self.rage;
426 gpu.telemetry = telemetry;
427 }
428 WindowEvent::CursorEntered { .. } => {
429 log::info!("[Native] Cursor ENTERED window");
430 if let Some(vdom) = &state.vdom {
431 vdom.dispatch_event(cvkg_core::Event::PointerEnter);
432 }
433 state.window.request_redraw();
434 }
435 WindowEvent::CursorLeft { .. } => {
436 log::info!("[Native] Cursor LEFT window");
437 if let Some(vdom) = &state.vdom {
438 vdom.dispatch_event(cvkg_core::Event::PointerLeave);
439 }
440 state.window.request_redraw();
441 }
442 WindowEvent::CursorMoved { position, .. } => {
443 let scale = state.window.scale_factor();
444 let logical = position.to_logical::<f32>(scale);
445 log::info!(
446 "[Native] Cursor Moved: Physical={:?} Logical={:?} Scale={}",
447 position,
448 logical,
449 scale
450 );
451 state.cursor_pos = [logical.x, logical.y];
452 if let Some(vdom) = &state.vdom {
453 vdom.dispatch_event(cvkg_core::Event::PointerMove {
454 x: state.cursor_pos[0],
455 y: state.cursor_pos[1],
456 });
457 }
458 state.window.request_redraw();
460 }
461 WindowEvent::MouseInput {
462 state: mouse_state,
463 button,
464 ..
465 } => {
466 log::info!(
467 "[Native] MOUSE INPUT: {:?} button={:?} pos={:?}",
468 mouse_state,
469 button,
470 state.cursor_pos
471 );
472 if let Some(vdom) = &state.vdom {
473 let btn_id = match button {
474 winit::event::MouseButton::Left => 0,
475 winit::event::MouseButton::Right => 2,
476 winit::event::MouseButton::Middle => 1,
477 winit::event::MouseButton::Back => 3,
478 winit::event::MouseButton::Forward => 4,
479 winit::event::MouseButton::Other(id) => id as u32,
480 };
481
482 match mouse_state {
483 winit::event::ElementState::Pressed => {
484 log::info!("[Native] Dispatching PointerDown to VDOM");
485 vdom.dispatch_event(cvkg_core::Event::PointerDown {
486 x: state.cursor_pos[0],
487 y: state.cursor_pos[1],
488 button: btn_id,
489 });
490 }
491 winit::event::ElementState::Released => {
492 log::info!("[Native] Dispatching PointerUp to VDOM");
493 vdom.dispatch_event(cvkg_core::Event::PointerUp {
494 x: state.cursor_pos[0],
495 y: state.cursor_pos[1],
496 button: btn_id,
497 });
498 }
499 }
500 state.window.request_redraw();
501 } else {
502 log::warn!("[Native] Mouse input received but state.vdom is None!");
503 }
504 }
505 WindowEvent::MouseWheel { delta, .. } => {
506 if let Some(vdom) = &state.vdom {
507 let (dx, dy) = match delta {
508 winit::event::MouseScrollDelta::LineDelta(x, y) => (x * 10.0, y * 10.0),
509 winit::event::MouseScrollDelta::PixelDelta(pos) => {
510 (pos.x as f32, pos.y as f32)
511 }
512 };
513 vdom.dispatch_event(cvkg_core::Event::PointerWheel {
514 x: state.cursor_pos[0],
515 y: state.cursor_pos[1],
516 delta_x: dx,
517 delta_y: dy,
518 });
519 state.window.request_redraw();
520 }
521 }
522 WindowEvent::KeyboardInput { event, .. } => {
523 if let Some(vdom) = &state.vdom
524 && let Some(cvkg_event) = convert_keyboard_event(event)
525 {
526 vdom.dispatch_event(cvkg_event);
527 state.window.request_redraw();
528 }
529 }
530 WindowEvent::Ime(ime_event) => {
531 if let Some(vdom) = &state.vdom
532 && let Some(cvkg_event) = convert_ime_event(ime_event)
533 {
534 vdom.dispatch_event(cvkg_event);
535 state.window.request_redraw();
536 }
537 }
538 _ => {}
539 }
540 }
541
542 fn user_event(&mut self, _event_loop: &ActiveEventLoop, event: AppEvent) {
543 let AppEvent::AccessibilityAction(request) = event;
544 let node_id = cvkg_vdom::NodeId(request.target.0);
545
546 let target_state = self.windows.values_mut().find(|s| {
551 s.vdom
552 .as_ref()
553 .map_or(false, |v| v.nodes.contains_key(&node_id))
554 });
555
556 if let Some(state) = target_state
557 && let Some(vdom) = &state.vdom
558 && let Some(node) = vdom.nodes.get(&node_id)
559 && request.action == accesskit::Action::Click
560 {
561 let event = cvkg_core::Event::PointerClick {
562 x: node.layout.x + node.layout.width / 2.0,
563 y: node.layout.y + node.layout.height / 2.0,
564 button: 0, };
566 vdom.dispatch_event(event);
567 }
568 }
569
570 fn about_to_wait(&mut self, event_loop: &ActiveEventLoop) {
571 self.rage = (self.rage - 0.02).max(0.0);
573
574 let now = std::time::Instant::now();
576 let target_interval = std::time::Duration::from_millis(16);
577
578 if now.duration_since(self.last_frame_time) >= target_interval {
579 if self.rage > 0.01 {
580 log::debug!("[Native] Heartbeat ticking (rage: {})", self.rage);
582 }
583 self.last_frame_time = now;
584 for window_state in self.windows.values() {
585 window_state.window.request_redraw();
586 }
587 event_loop.set_control_flow(winit::event_loop::ControlFlow::WaitUntil(
588 now + target_interval,
589 ));
590 } else {
591 event_loop.set_control_flow(winit::event_loop::ControlFlow::WaitUntil(
592 self.last_frame_time + target_interval,
593 ));
594 }
595 }
596}
597
598impl cvkg_core::ElapsedTime for NativeRenderer {
599 fn delta_time(&self) -> f32 {
600 self.delta_time
601 }
602
603 fn elapsed_time(&self) -> f32 {
604 self.elapsed_time
605 }
606}
607
608impl cvkg_core::Renderer for NativeRenderer {
609 fn fill_rect(&mut self, rect: cvkg_core::Rect, color: [f32; 4]) {
610 self.gpu
611 .lock()
612 .expect("GPU mutex poisoned: fill_rect")
613 .fill_rect(rect, color);
614 }
615 fn fill_rounded_rect(&mut self, rect: cvkg_core::Rect, radius: f32, color: [f32; 4]) {
616 self.gpu
617 .lock()
618 .expect("GPU mutex poisoned: fill_rounded_rect")
619 .fill_rounded_rect(rect, radius, color);
620 }
621 fn fill_ellipse(&mut self, rect: cvkg_core::Rect, color: [f32; 4]) {
622 self.gpu
623 .lock()
624 .expect("GPU mutex poisoned: fill_ellipse")
625 .fill_ellipse(rect, color);
626 }
627 fn stroke_rect(&mut self, rect: cvkg_core::Rect, color: [f32; 4], stroke_width: f32) {
628 self.gpu
629 .lock()
630 .expect("GPU mutex poisoned: stroke_rect")
631 .stroke_rect(rect, color, stroke_width);
632 }
633 fn stroke_rounded_rect(
634 &mut self,
635 rect: cvkg_core::Rect,
636 radius: f32,
637 color: [f32; 4],
638 stroke_width: f32,
639 ) {
640 self.gpu
641 .lock()
642 .expect("GPU mutex poisoned: stroke_rounded_rect")
643 .stroke_rounded_rect(rect, radius, color, stroke_width);
644 }
645 fn stroke_ellipse(&mut self, rect: cvkg_core::Rect, color: [f32; 4], stroke_width: f32) {
646 self.gpu
647 .lock()
648 .expect("GPU mutex poisoned: stroke_ellipse")
649 .stroke_ellipse(rect, color, stroke_width);
650 }
651 fn draw_line(
652 &mut self,
653 x1: f32,
654 y1: f32,
655 x2: f32,
656 y2: f32,
657 color: [f32; 4],
658 stroke_width: f32,
659 ) {
660 self.gpu
661 .lock()
662 .expect("GPU mutex poisoned: draw_line")
663 .draw_line(x1, y1, x2, y2, color, stroke_width);
664 }
665 fn draw_text(&mut self, text: &str, x: f32, y: f32, size: f32, color: [f32; 4]) {
666 self.gpu
667 .lock()
668 .expect("GPU mutex poisoned: draw_text")
669 .draw_text(text, x, y, size, color);
670 }
671 fn measure_text(&mut self, text: &str, size: f32) -> (f32, f32) {
672 self.gpu
673 .lock()
674 .expect("GPU mutex poisoned: measure_text")
675 .measure_text(text, size)
676 }
677 fn draw_linear_gradient(
678 &mut self,
679 rect: cvkg_core::Rect,
680 start_color: [f32; 4],
681 end_color: [f32; 4],
682 angle: f32,
683 ) {
684 self.gpu
685 .lock()
686 .expect("GPU mutex poisoned: draw_linear_gradient")
687 .draw_linear_gradient(rect, start_color, end_color, angle);
688 }
689 fn draw_radial_gradient(
690 &mut self,
691 rect: cvkg_core::Rect,
692 inner_color: [f32; 4],
693 outer_color: [f32; 4],
694 ) {
695 self.gpu
696 .lock()
697 .expect("GPU mutex poisoned: draw_radial_gradient")
698 .draw_radial_gradient(rect, inner_color, outer_color);
699 }
700 fn draw_texture(&mut self, texture_id: u32, rect: cvkg_core::Rect) {
701 self.gpu
702 .lock()
703 .expect("GPU mutex poisoned: draw_texture")
704 .draw_texture(texture_id, rect);
705 }
706 fn draw_image(&mut self, image_name: &str, rect: cvkg_core::Rect) {
707 self.gpu
708 .lock()
709 .expect("GPU mutex poisoned: draw_image")
710 .draw_image(image_name, rect);
711 }
712 fn load_image(&mut self, name: &str, data: &[u8]) {
713 self.gpu
714 .lock()
715 .expect("GPU mutex poisoned: load_image")
716 .load_image(name, data);
717 }
718 fn push_clip_rect(&mut self, rect: cvkg_core::Rect) {
719 self.gpu
720 .lock()
721 .expect("GPU mutex poisoned: push_clip_rect")
722 .push_clip_rect(rect);
723 }
724 fn pop_clip_rect(&mut self) {
725 self.gpu
726 .lock()
727 .expect("GPU mutex poisoned: pop_clip_rect")
728 .pop_clip_rect();
729 }
730 fn push_opacity(&mut self, opacity: f32) {
731 self.gpu
732 .lock()
733 .expect("GPU mutex poisoned: push_opacity")
734 .push_opacity(opacity);
735 }
736 fn draw_3d_cube(&mut self, rect: cvkg_core::Rect, color: [f32; 4], rotation: [f32; 3]) {
737 self.gpu
738 .lock()
739 .expect("GPU mutex poisoned: draw_3d_cube")
740 .draw_3d_cube(rect, color, rotation);
741 }
742 fn pop_opacity(&mut self) {
743 self.gpu
744 .lock()
745 .expect("GPU mutex poisoned: pop_opacity")
746 .pop_opacity();
747 }
748 fn bifrost(&mut self, rect: cvkg_core::Rect, blur: f32, saturation: f32, opacity: f32) {
749 self.gpu
750 .lock()
751 .expect("GPU mutex poisoned: bifrost")
752 .bifrost(rect, blur, saturation, opacity);
753 }
754 fn push_mjolnir_slice(&mut self, angle: f32, offset: f32) {
755 self.gpu
756 .lock()
757 .expect("GPU mutex poisoned: push_mjolnir_slice")
758 .push_mjolnir_slice(angle, offset);
759 }
760 fn pop_mjolnir_slice(&mut self) {
761 self.gpu
762 .lock()
763 .expect("GPU mutex poisoned: pop_mjolnir_slice")
764 .pop_mjolnir_slice();
765 }
766 fn mjolnir_shatter(&mut self, rect: cvkg_core::Rect, pieces: u32, force: f32, color: [f32; 4]) {
767 self.gpu
768 .lock()
769 .expect("GPU mutex poisoned: mjolnir_shatter")
770 .mjolnir_shatter(rect, pieces, force, color);
771 }
772 fn mjolnir_fluid_shatter(
773 &mut self,
774 rect: cvkg_core::Rect,
775 pieces: u32,
776 force: f32,
777 color: [f32; 4],
778 ) {
779 self.gpu
780 .lock()
781 .expect("GPU mutex poisoned: mjolnir_fluid_shatter")
782 .mjolnir_fluid_shatter(rect, pieces, force, color);
783 }
784 fn draw_mjolnir_bolt(&mut self, from: [f32; 2], to: [f32; 2], color: [f32; 4]) {
785 self.gpu
786 .lock()
787 .expect("GPU mutex poisoned: draw_mjolnir_bolt")
788 .draw_mjolnir_bolt(from, to, color);
789 }
790 fn gungnir(&mut self, rect: cvkg_core::Rect, color: [f32; 4], radius: f32, intensity: f32) {
791 self.gpu
792 .lock()
793 .expect("GPU mutex poisoned: gungnir")
794 .gungnir(rect, color, radius, intensity);
795 }
796 fn mani_glow(&mut self, rect: cvkg_core::Rect, color: [f32; 4], radius: f32) {
797 self.gpu
798 .lock()
799 .expect("GPU mutex poisoned: mani_glow")
800 .mani_glow(rect, color, radius);
801 }
802 fn register_handler(
803 &mut self,
804 event_type: &str,
805 handler: std::sync::Arc<dyn Fn(cvkg_core::Event) + Send + Sync>,
806 ) {
807 self.gpu
808 .lock()
809 .expect("GPU mutex poisoned: register_handler")
810 .register_handler(event_type, handler);
811 }
812 fn push_vnode(&mut self, rect: cvkg_core::Rect, name: &'static str) {
813 self.gpu
814 .lock()
815 .expect("GPU mutex poisoned: push_vnode")
816 .push_vnode(rect, name);
817 }
818 fn pop_vnode(&mut self) {
819 self.gpu
820 .lock()
821 .expect("GPU mutex poisoned: pop_vnode")
822 .pop_vnode();
823 }
824 fn set_z_index(&mut self, z: f32) {
828 self.gpu
829 .lock()
830 .expect("GPU mutex poisoned: set_z_index")
831 .set_z_index(z);
832 }
833 fn get_z_index(&self) -> f32 {
834 self.gpu
835 .lock()
836 .expect("GPU mutex poisoned: get_z_index")
837 .get_z_index()
838 }
839 fn register_shared_element(&mut self, id: &str, rect: cvkg_core::Rect) {
840 self.gpu
841 .lock()
842 .expect("GPU mutex poisoned: register_shared_element")
843 .register_shared_element(id, rect);
844 }
845 fn load_svg(&mut self, name: &str, svg_data: &[u8]) {
846 self.gpu
847 .lock()
848 .expect("GPU mutex poisoned: load_svg")
849 .load_svg(name, svg_data);
850 }
851 fn draw_svg(&mut self, name: &str, rect: cvkg_core::Rect) {
852 self.gpu
853 .lock()
854 .expect("GPU mutex poisoned: draw_svg")
855 .draw_svg(name, rect, None, 0);
856 }
857 fn get_telemetry(&self) -> cvkg_core::TelemetryData {
858 self.gpu
859 .lock()
860 .expect("GPU mutex poisoned: get_telemetry")
861 .telemetry
862 .clone()
863 }
864 fn prewarm_vram(&mut self, assets: Vec<(String, Vec<u8>)>) {
865 self.gpu
866 .lock()
867 .expect("GPU mutex poisoned: prewarm_vram")
868 .prewarm_vram(assets);
869 }
870 fn push_transform(&mut self, translation: [f32; 2], scale: [f32; 2], rotation: f32) {
871 self.gpu
872 .lock()
873 .expect("GPU mutex poisoned: push_transform")
874 .push_transform(translation, scale, rotation);
875 }
876 fn pop_transform(&mut self) {
877 self.gpu
878 .lock()
879 .expect("GPU mutex poisoned: pop_transform")
880 .pop_transform();
881 }
882
883 fn set_berserker_mode(&mut self, state: cvkg_core::BerserkerMode) {
884 self.berserker_mode = state;
885
886 if state == cvkg_core::BerserkerMode::GodMode {
891 log::info!("ENTERING GOD MODE: Activating Berserker Determinism (High Priority)");
892 #[cfg(target_os = "linux")]
893 unsafe {
894 let _ = libc::setpriority(libc::PRIO_PROCESS, 0, -10);
895 }
896 } else {
897 #[cfg(target_os = "linux")]
898 unsafe {
899 let _ = libc::setpriority(libc::PRIO_PROCESS, 0, 0);
900 }
901 }
902
903 self.gpu
904 .lock()
905 .expect("GPU mutex poisoned: set_berserker_mode")
906 .set_berserker_mode(state);
907 }
908
909 fn set_rage(&mut self, rage: f32) {
910 self.rage = rage;
911 self.gpu
912 .lock()
913 .expect("GPU mutex poisoned: set_rage")
914 .set_rage(rage);
915 }
916
917 fn memoize(&mut self, id: u64, data_hash: u64, render_fn: &dyn Fn(&mut dyn Renderer)) {
918 self.gpu
919 .lock()
920 .expect("GPU mutex poisoned: memoize")
921 .memoize(id, data_hash, render_fn);
922 }
923 fn request_redraw(&mut self) {
924 self.window.request_redraw();
925 }
926
927 fn capture_png(&mut self) -> Vec<u8> {
937 log::info!("CAPTURING_FRAME: Initiating GPU readback...");
938 let gpu = self.gpu.lock().expect("GPU mutex poisoned: capture_png");
942 pollster::block_on(gpu.capture_frame()).unwrap_or_else(|e| {
943 log::error!("GPU frame capture failed: {}", e);
944 Vec::new() })
946 }
947
948 fn print(&mut self) {
949 log::info!("PRINT_BRIDGE: Spooling mission status to native printer...");
950 println!("[BRIDGE] PRINTER_READY // SPOOLING_DATA...");
953 }
954}
955
956fn convert_keyboard_event(event: winit::event::KeyEvent) -> Option<cvkg_core::Event> {
959 if let winit::keyboard::PhysicalKey::Code(code) = event.physical_key {
960 let key_str = format!("{:?}", code);
961 if event.state == winit::event::ElementState::Pressed {
962 Some(cvkg_core::Event::KeyDown { key: key_str })
963 } else {
964 Some(cvkg_core::Event::KeyUp { key: key_str })
965 }
966 } else {
967 None
968 }
969}
970
971fn convert_ime_event(event: winit::event::Ime) -> Option<cvkg_core::Event> {
972 if let winit::event::Ime::Commit(string) = event {
973 Some(cvkg_core::Event::Ime(string))
974 } else {
975 None
976 }
977}
978
979fn convert_mouse_event(
980 state: winit::event::ElementState,
981 position: [f32; 2],
982 button: u32,
983) -> cvkg_core::Event {
984 match state {
985 winit::event::ElementState::Pressed => cvkg_core::Event::PointerDown {
986 x: position[0],
987 y: position[1],
988 button,
989 },
990 winit::event::ElementState::Released => cvkg_core::Event::PointerUp {
991 x: position[0],
992 y: position[1],
993 button,
994 },
995 }
996}
997
998struct ShieldWall {
1001 proxy: winit::event_loop::EventLoopProxy<AppEvent>,
1002}
1003
1004impl accesskit::ActionHandler for ShieldWall {
1005 fn do_action(&mut self, request: accesskit::ActionRequest) {
1006 let _ = self
1007 .proxy
1008 .send_event(AppEvent::AccessibilityAction(request));
1009 }
1010}
1011
1012impl accesskit::ActivationHandler for ShieldWall {
1013 fn request_initial_tree(&mut self) -> Option<accesskit::TreeUpdate> {
1014 let mut root = accesskit::Node::new(accesskit::Role::Window);
1015 root.set_label("CVKG Application");
1016
1017 let root_id = accesskit::NodeId(1);
1018 Some(accesskit::TreeUpdate {
1019 nodes: vec![(root_id, root)],
1020 tree: Some(accesskit::Tree::new(root_id)),
1021 focus: root_id,
1022 })
1023 }
1024}
1025
1026impl accesskit::DeactivationHandler for ShieldWall {
1027 fn deactivate_accessibility(&mut self) {}
1028}
1029
1030type AssetCacheMap =
1031 std::collections::HashMap<String, cvkg_core::AssetState<std::sync::Arc<Vec<u8>>>>;
1032
1033pub struct NativeAssetManager {
1039 cache: std::sync::Arc<arc_swap::ArcSwap<AssetCacheMap>>,
1040}
1041
1042impl Default for NativeAssetManager {
1043 fn default() -> Self {
1044 Self::new()
1045 }
1046}
1047
1048impl NativeAssetManager {
1049 pub fn new() -> Self {
1051 Self {
1052 cache: std::sync::Arc::new(arc_swap::ArcSwap::from_pointee(
1053 std::collections::HashMap::new(),
1054 )),
1055 }
1056 }
1057}
1058
1059impl cvkg_core::AssetManager for NativeAssetManager {
1060 fn load_image(&self, url: &str) -> cvkg_core::AssetState<std::sync::Arc<Vec<u8>>> {
1075 if let Some(state) = self.cache.load().get(url) {
1077 return state.clone();
1078 }
1079
1080 let cache = self.cache.clone();
1081 let key = url.to_string();
1082
1083 let mut we_inserted = false;
1088 self.cache.rcu(|map| {
1089 if map.contains_key(&key) {
1090 (**map).clone()
1092 } else {
1093 we_inserted = true;
1094 let mut m = (**map).clone();
1095 m.insert(key.clone(), cvkg_core::AssetState::Loading);
1096 m
1097 }
1098 });
1099
1100 if we_inserted {
1103 let cache_inner = cache.clone();
1104 let key_inner = key.clone();
1105
1106 std::thread::spawn(move || {
1107 log::debug!("[Native] Asynchronously loading asset: {}", key_inner);
1108 let result = match std::fs::read(&key_inner) {
1109 Ok(data) => cvkg_core::AssetState::Ready(std::sync::Arc::new(data)),
1110 Err(e) => cvkg_core::AssetState::Error(e.to_string()),
1111 };
1112
1113 cache_inner.rcu(move |map| {
1114 let mut m = (**map).clone();
1115 m.insert(key_inner.clone(), result.clone());
1116 m
1117 });
1118 });
1119 }
1120
1121 cvkg_core::AssetState::Loading
1122 }
1123
1124 fn preload_image(&self, url: &str) {
1131 if self.cache.load().contains_key(url) {
1133 return;
1134 }
1135
1136 let cache = self.cache.clone();
1137 let key = url.to_string();
1138
1139 let mut we_inserted = false;
1140 self.cache.rcu(|map| {
1141 if map.contains_key(&key) {
1142 (**map).clone()
1143 } else {
1144 we_inserted = true;
1145 let mut m = (**map).clone();
1146 m.insert(key.clone(), cvkg_core::AssetState::Loading);
1147 m
1148 }
1149 });
1150
1151 if we_inserted {
1152 std::thread::spawn(move || {
1153 log::debug!("[Native] Preloading asset: {}", key);
1154 let result = match std::fs::read(&key) {
1155 Ok(data) => cvkg_core::AssetState::Ready(std::sync::Arc::new(data)),
1156 Err(e) => cvkg_core::AssetState::Error(e.to_string()),
1157 };
1158
1159 cache.rcu(move |map| {
1160 let mut m = (**map).clone();
1161 m.insert(key.clone(), result.clone());
1162 m
1163 });
1164 });
1165 }
1166 }
1167}
1168
1169#[cfg(test)]
1170mod tests {
1171 use super::*;
1172 use cvkg_core::AssetManager;
1173 use std::io::Write;
1174
1175 #[test]
1180 fn test_native_asset_manager_loading() {
1181 let manager = NativeAssetManager::new();
1182 let temp_path = std::env::temp_dir().join("cvkg_test_asset_loading.png");
1183 let temp_file_path = temp_path.to_str().expect("temp path must be valid UTF-8");
1184 let test_data = b"fake-image-data";
1185
1186 let mut file = std::fs::File::create(temp_file_path).unwrap();
1188 file.write_all(test_data).unwrap();
1189 drop(file);
1190
1191 let mut state = manager.load_image(temp_file_path);
1193
1194 let start = std::time::Instant::now();
1196 while matches!(state, cvkg_core::AssetState::Loading) && start.elapsed().as_secs() < 5 {
1197 std::thread::sleep(std::time::Duration::from_millis(10));
1198 state = manager.load_image(temp_file_path);
1199 }
1200
1201 if let cvkg_core::AssetState::Ready(data) = state {
1202 assert_eq!(&*data, test_data);
1203 } else {
1204 let _ = std::fs::remove_file(temp_file_path);
1205 panic!("Expected Ready state, got {:?}", state);
1206 }
1207
1208 let state2 = manager.load_image(temp_file_path);
1210 if let cvkg_core::AssetState::Ready(data) = state2 {
1211 assert_eq!(&*data, test_data);
1212 } else {
1213 let _ = std::fs::remove_file(temp_file_path);
1214 panic!("Expected Ready state (cached), got {:?}", state2);
1215 }
1216
1217 let _ = std::fs::remove_file(temp_file_path);
1218 }
1219
1220 #[test]
1221 fn test_native_asset_manager_error() {
1222 let manager = NativeAssetManager::new();
1223 let path = "non_existent_file_cvkg_test.png";
1224 let mut state = manager.load_image(path);
1225
1226 let start = std::time::Instant::now();
1227 while matches!(state, cvkg_core::AssetState::Loading) && start.elapsed().as_secs() < 5 {
1228 std::thread::sleep(std::time::Duration::from_millis(10));
1229 state = manager.load_image(path);
1230 }
1231
1232 if let cvkg_core::AssetState::Error(_) = state {
1233 } else {
1235 panic!("Expected Error state, got {:?}", state);
1236 }
1237 }
1238
1239 #[test]
1240 fn test_event_conversion() {
1241 let event = convert_mouse_event(winit::event::ElementState::Pressed, [10.0, 20.0], 0);
1243 if let cvkg_core::Event::PointerDown { x, y, button } = event {
1244 assert_eq!(x, 10.0);
1245 assert_eq!(y, 20.0);
1246 assert_eq!(button, 0);
1247 } else {
1248 panic!("Expected PointerDown");
1249 }
1250
1251 let event = convert_ime_event(winit::event::Ime::Commit("hello".to_string()));
1253 if let Some(cvkg_core::Event::Ime(s)) = event {
1254 assert_eq!(s, "hello");
1255 } else {
1256 panic!("Expected Ime event");
1257 }
1258 }
1259}
1260
1261fn load_icon() -> Option<winit::window::Icon> {
1265 let base = std::env::current_dir().unwrap_or_else(|e| {
1269 log::warn!(
1270 "[Native] Failed to get current directory for icon search: {}",
1271 e
1272 );
1273 std::path::PathBuf::new()
1274 });
1275
1276 let mut candidates = vec![
1277 base.join("icon.png"),
1278 base.join("crates/ulfhednar/icons/icon.png"),
1279 base.join("ulfhednar/icons/icon.png"),
1280 base.join("crates/ulfhednar/assets/icon.png"),
1281 base.join("ulfhednar/assets/icon.png"),
1282 base.join("assets/icon.png"),
1283 ];
1284
1285 if let Ok(exe_path) = std::env::current_exe()
1287 && let Some(exe_dir) = exe_path.parent()
1288 {
1289 candidates.push(exe_dir.join("icons/icon.png"));
1290 candidates.push(exe_dir.join("assets/icon.png"));
1291 candidates.push(exe_dir.join("icon.png"));
1292 if let Some(parent) = exe_dir.parent() {
1293 candidates.push(parent.join("icons/icon.png"));
1294 candidates.push(parent.join("assets/icon.png"));
1295 candidates.push(parent.join("icon.png"));
1296 }
1297 }
1298
1299 for path in candidates {
1300 if !path.exists() {
1301 log::debug!("[Native] Icon candidate not found: {:?}", path);
1302 continue;
1303 }
1304
1305 match image::open(&path) {
1306 Ok(img) => {
1307 let rgba = img.to_rgba8();
1308 let (width, height) = rgba.dimensions();
1309 match winit::window::Icon::from_rgba(rgba.into_raw(), width, height) {
1310 Ok(icon) => {
1311 log::info!("[Native] Successfully loaded app icon from: {:?}", path);
1312 return Some(icon);
1313 }
1314 Err(e) => {
1315 log::warn!("[Native] Icon format error at {:?}: {}", path, e);
1316 }
1317 }
1318 }
1319 Err(e) => {
1320 log::warn!("[Native] Failed to open icon image at {:?}: {}", path, e);
1321 }
1322 }
1323 }
1324
1325 log::warn!(
1326 "[Native] Failed to find icon.png in any search path (CWD: {:?})",
1327 base
1328 );
1329 None
1330}