cvkg-render-gpu 0.3.4

Cyber Viking Kvasir Graph (CVKG) - High-fidelity agentic UI framework
Documentation
--- cvkg-render-gpu/tests/integrated_ui_scenarios.rs
+++ cvkg-render-gpu/tests/integrated_ui_scenarios.rs
@@ -42,6 +42,21 @@
     count
 }
 
+/// Benchmark and capture frame. Runs the provided layout function for 60 frames,
+/// measures average frame time to ensure >= 60 FPS, and returns the final captured pixels.
+fn benchmark_and_capture(
+    renderer: &mut GpuRenderer,
+    mut layout_fn: impl FnMut(&mut GpuRenderer),
+) -> Vec<u8> {
+    let start_time = std::time::Instant::now();
+    for _ in 0..60 {
+        layout_fn(renderer);
+    }
+    let elapsed = start_time.elapsed();
+    let avg_ms = (elapsed.as_secs_f32() / 60.0) * 1000.0;
+    assert!(avg_ms <= 16.7, "Performance degradation: UI rendering failed to maintain 60 FPS. Average frame took {:.2}ms", avg_ms);
+    capture_frame(renderer)
+}
+
 /// Test: Verify complex integrated rendering mixing multiple textures, blurs,
 /// holograms, SVG paths, and animations together.