1#![allow(
25 clippy::type_complexity,
26 clippy::unwrap_or_default,
27 dead_code,
28 unused_variables,
29 unused_imports,
30 unused_mut,
31 unused_parens
32)]
33
34pub mod error;
35pub mod kvasir;
36mod material;
37
38pub use material::builtins;
40pub use material::{CompiledMaterial, MaterialCompiler, MaterialError, MaterialGraph, MaterialOp};
41
42pub mod accessibility;
43pub mod ai;
44mod api;
45pub mod draw;
46pub mod filter;
47pub mod passes;
48pub mod pyramid;
49pub mod renderer;
50mod surtr_util;
51pub mod types;
52pub mod vertex;
53
54pub mod heim;
55pub use heim::SkylinePacker;
56
57pub mod subsystems;
61pub use subsystems::RendererConfig;
62
63#[cfg(test)]
64mod tests {
65 use super::*;
66
67 use super::heim::SkylinePacker;
68
69 #[test]
70 fn test_shelf_packer_basic() {
71 let mut packer = SkylinePacker::new(100, 100);
72 assert_eq!(packer.pack(10, 10), Some((0, 0)));
73 assert_eq!(packer.pack(20, 15), Some((10, 0)));
74 }
75
76 #[test]
77 fn test_shelf_packer_wrap() {
78 let mut packer = SkylinePacker::new(100, 100);
79 packer.pack(60, 10);
80 assert_eq!(packer.pack(50, 20), Some((0, 10)));
81 }
82
83 #[test]
84 fn test_parse_svg_animations() {
85 let svg = r##"
86 <svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
87 <g id="spinner">
88 <animateTransform attributeName="transform" type="rotate" from="0" to="360" dur="2s" />
89 </g>
90 <circle id="pulse">
91 <animate attributeName="opacity" from="0.5" to="1.0" dur="0.5s" />
92 </circle>
93 <!-- Edge cases: xlink:href, ms suffix, values list -->
94 <rect>
95 <animate xlink:href="#myRect" attributeName="x" values="10; 20; 30" dur="500ms" />
96 </rect>
97 </svg>
98 "##;
99 let anims = draw::parse_svg_animations(svg.as_bytes());
100 assert_eq!(anims.len(), 3);
101
102 assert_eq!(anims[0].target_id, "spinner");
103 assert_eq!(anims[0].keyframe_values, vec![0.0, 360.0]);
104
105 assert_eq!(anims[1].target_id, "pulse");
106 assert_eq!(anims[1].attribute_name, "opacity");
107 assert_eq!(anims[1].duration, 0.5);
108 assert_eq!(anims[1].keyframe_values, vec![0.5, 1.0]);
109
110 assert_eq!(anims[2].target_id, "myRect");
111 assert_eq!(anims[2].attribute_name, "x");
112 assert_eq!(anims[2].duration, 0.5); assert_eq!(anims[2].keyframe_values, vec![10.0, 20.0, 30.0]);
114 }
115
116 #[test]
117 fn test_shelf_packer_full() {
118 let mut packer = SkylinePacker::new(10, 10);
119 assert_eq!(packer.pack(11, 5), None);
120 assert_eq!(packer.pack(5, 11), None);
121 }
122}
123
124#[cfg(target_arch = "wasm32")]
132pub(crate) const WGSL_COMMON: &str = include_str!("shaders/common_wasm.wgsl");
133#[cfg(not(target_arch = "wasm32"))]
134pub(crate) const WGSL_COMMON: &str = include_str!("shaders/common.wgsl");
135
136pub(crate) const WGSL_SHAPES: &str = include_str!("shaders/shapes.wgsl");
137
138#[cfg(target_arch = "wasm32")]
139pub(crate) const WGSL_MATERIAL_OPAQUE: &str = include_str!("shaders/material_opaque_wasm.wgsl");
140#[cfg(not(target_arch = "wasm32"))]
141pub(crate) const WGSL_MATERIAL_OPAQUE: &str = include_str!("shaders/material_opaque.wgsl");
142
143pub(crate) const WGSL_MATERIAL_GLASS: &str = include_str!("shaders/material_glass.wgsl");
144pub(crate) const WGSL_MATERIAL_PBR: &str = include_str!("shaders/material_pbr.wgsl");
145pub(crate) const WGSL_MATERIAL_SHADOW: &str = include_str!("shaders/material_shadow.wgsl");
146pub(crate) const WGSL_BIFROST: &str = include_str!("shaders/bifrost.wgsl");
147
148#[cfg(target_arch = "wasm32")]
149pub(crate) const WGSL_BLOOM: &str = include_str!("shaders/bloom_wasm.wgsl");
150#[cfg(not(target_arch = "wasm32"))]
151pub(crate) const WGSL_BLOOM: &str = include_str!("shaders/bloom.wgsl");
152
153pub(crate) const WGSL_COLOR_BLIND: &str = include_str!("shaders/color_blind.wgsl");
154pub(crate) const WGSL_TONEMAP: &str = include_str!("shaders/tonemap.wgsl");
155pub(crate) const WGSL_PARTICLES: &str = include_str!("shaders/particles.wgsl");
156
157pub mod color_blindness;
158
159pub use color_blindness::ColorBlindMode;
161
162pub use accesskit::{
165 ActionHandler, ActionRequest, ActivationHandler, DeactivationHandler, Node, NodeId, Role, Tree,
166 TreeId, TreeUpdate,
167};
168pub use accesskit_winit::Adapter as ShieldWallAdapter;
169
170pub use cvkg_core::{ColorTheme, SceneUniforms};
172
173pub use renderer::GpuRenderer;
174
175pub use types::{SvgAnimation, SvgModel};
177pub use vertex::{InstanceData, InstanceData3D, Vertex};
178
179pub use cvkg_core::PassNode;
181
182pub const MANIFEST: cvkg_core::FrameManifest = cvkg_core::FrameManifest {
185 phase_contributions: &[
186 cvkg_core::FramePhase::Render,
187 cvkg_core::FramePhase::Composite,
188 ],
189 pass_nodes: &[
190 cvkg_core::PassNodeDescriptor {
191 id: "geometry",
192 label: "Geometry Pass (Opaque)",
193 inputs: &[],
194 outputs: &["scene_color", "scene_depth"],
195 after: &[],
196 constructor: || -> Box<dyn cvkg_core::PassNode> {
197 Box::new(crate::passes::geometry::GeometryNode::new())
198 },
199 },
200 cvkg_core::PassNodeDescriptor {
201 id: "shadow",
202 label: "Shadow Pass (Depth-Only)",
203 inputs: &[],
204 outputs: &["shadow_map"],
205 after: &[],
206 constructor: || -> Box<dyn cvkg_core::PassNode> {
207 Box::new(crate::passes::shadow::ShadowNode {
208 light: crate::passes::shadow::DirectionalLight::default(),
209 shadow_map: crate::kvasir::ResourceId(0),
210 mesh_instances: Vec::new(),
211 cascade_splits: [8.0, 25.0, 70.0, 200.0],
212 camera_view_proj: glam::Mat4::IDENTITY,
213 })
214 },
215 },
216 cvkg_core::PassNodeDescriptor {
217 id: "opaque3d",
218 label: "Opaque 3D Pass (PBR + Shadows)",
219 inputs: &["shadow_map"],
220 outputs: &["scene_color"],
221 after: &["shadow"],
222 constructor: || -> Box<dyn cvkg_core::PassNode> {
223 Box::new(crate::passes::opaque3d::Opaque3dNode {
224 mesh_instances: Vec::new(),
225 light: crate::passes::shadow::DirectionalLight::default(),
226 shadow_map: crate::kvasir::ResourceId(0),
227 })
228 },
229 },
230 cvkg_core::PassNodeDescriptor {
231 id: "ui",
232 label: "UI Compositing",
233 inputs: &["scene_color", "scene_depth"],
234 outputs: &["ui_output"],
235 after: &["geometry"],
236 constructor: || -> Box<dyn cvkg_core::PassNode> {
237 Box::new(crate::passes::ui::UINode::new())
238 },
239 },
240 cvkg_core::PassNodeDescriptor {
241 id: "bloom_extract",
242 label: "Bloom Extract",
243 inputs: &["ui_output"],
244 outputs: &["bloom_src"],
245 after: &["ui"],
246 constructor: || -> Box<dyn cvkg_core::PassNode> {
247 Box::new(crate::passes::bloom::BloomExtractNode::new())
248 },
249 },
250 cvkg_core::PassNodeDescriptor {
251 id: "volumetric",
252 label: "Volumetric Raymarching",
253 inputs: &["scene_color"],
254 outputs: &["scene_color"],
255 after: &["geometry"],
256 constructor: || -> Box<dyn cvkg_core::PassNode> {
257 Box::new(crate::passes::volumetric::VolumetricNode::new())
258 },
259 },
260 cvkg_core::PassNodeDescriptor {
261 id: "accessibility",
262 label: "Accessibility Transform",
263 inputs: &["scene_color"],
264 outputs: &["scene_color"],
265 after: &["bloom_extract"],
266 constructor: || -> Box<dyn cvkg_core::PassNode> {
267 Box::new(crate::passes::accessibility::AccessibilityNode::new())
268 },
269 },
270 ],
271 time_budget_requests: &[
272 cvkg_core::TimeBudgetRequest {
273 phase: cvkg_core::FramePhase::Render,
274 time_slice_us: 8000,
275 skippable: false,
276 name: "render_gpu",
277 },
278 cvkg_core::TimeBudgetRequest {
279 phase: cvkg_core::FramePhase::Composite,
280 time_slice_us: 4000,
281 skippable: false,
282 name: "composite_gpu",
283 },
284 ],
285};