use std::mem;
use cvkg_render_gpu::vertex::InstanceData;
#[test]
fn test_instance_data_size() {
assert_eq!(mem::size_of::<InstanceData>(), 32);
}
#[test]
fn test_instance_data_alignment() {
assert_eq!(mem::align_of::<InstanceData>(), 4);
}
#[test]
fn test_instance_data_field_offsets() {
let offset_translation = mem::offset_of!(InstanceData, translation);
let offset_scale = mem::offset_of!(InstanceData, scale);
let offset_rotation = mem::offset_of!(InstanceData, rotation);
let offset_blur = mem::offset_of!(InstanceData, blur_radius);
let offset_ior = mem::offset_of!(InstanceData, ior_override);
let offset_glass = mem::offset_of!(InstanceData, glass_intensity);
assert_eq!(offset_translation, 0);
assert_eq!(offset_scale, 8);
assert_eq!(offset_rotation, 16);
assert_eq!(offset_blur, 20);
assert_eq!(offset_ior, 24);
assert_eq!(offset_glass, 28);
}