use crate::renderer::GpuRenderer;
use crate::types::{MAX_INDICES, MAX_VERTICES};
use cvkg_core::LAYOUT_DIRTY;
use cvkg_core::Renderer;
use std::sync::atomic::Ordering;
impl cvkg_core::FrameRenderer<wgpu::CommandEncoder> for GpuRenderer {
fn begin_frame(&mut self) -> wgpu::CommandEncoder {
cvkg_core::begin_render_phase();
self.frame_rendered = false;
self.app_drew_background = false;
let id = self
.current_window
.expect("No target window set for frame. Call set_target_window first.");
self.begin_frame(id)
}
fn render_frame(&mut self) {
if LAYOUT_DIRTY.swap(false, Ordering::AcqRel)
&& let Some(window_id) = self.current_window
&& let Some(surface_ctx) = self.surfaces.get(&window_id)
{
let w = surface_ctx.config.width as f32;
let h = surface_ctx.config.height as f32;
let border_rect = cvkg_core::Rect {
x: 0.0,
y: 0.0,
width: w,
height: h,
};
self.stroke_rect(border_rect, [1.0, 0.0, 0.0, 1.0], 10.0);
}
let max_v_capacity = MAX_VERTICES * 4;
let grown = self.geometry_buffers.grow_vertex_buffer(
&self.device,
self.vertices.len(),
max_v_capacity,
);
if grown {
tracing::info!("Grew vertex buffer to fit {} vertices", self.vertices.len());
}
if self.vertices.len() > max_v_capacity {
tracing::error!("Exceeded dynamic vertex buffer max capacity! Capping geometry.");
self.vertices.truncate(max_v_capacity);
}
let max_i_capacity = MAX_INDICES * 4;
let grown = self.geometry_buffers.grow_index_buffer(
&self.device,
self.indices.len(),
max_i_capacity,
);
if grown {
tracing::info!("Grew index buffer to fit {} indices", self.indices.len());
}
if self.indices.len() > max_i_capacity {
tracing::error!("Exceeded dynamic index buffer max capacity! Capping geometry.");
self.indices.truncate(max_i_capacity);
}
let mut staging_encoder =
self.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("Surtr Staging Encoder"),
});
let mut has_writes = false;
if !self.vertices.is_empty() {
let v_bytes = bytemuck::cast_slice(&self.vertices);
self.staging_belt
.write_buffer(
&mut staging_encoder,
&self.geometry_buffers.vertex_buffer,
0,
wgpu::BufferSize::new(v_bytes.len() as u64).unwrap(),
)
.copy_from_slice(v_bytes);
has_writes = true;
}
if !self.indices.is_empty() {
let i_bytes = bytemuck::cast_slice(&self.indices);
self.staging_belt
.write_buffer(
&mut staging_encoder,
&self.geometry_buffers.index_buffer,
0,
wgpu::BufferSize::new(i_bytes.len() as u64).unwrap(),
)
.copy_from_slice(i_bytes);
has_writes = true;
}
if !self.instance_data.is_empty() {
let inst_bytes = bytemuck::cast_slice(&self.instance_data);
self.staging_belt
.write_buffer(
&mut staging_encoder,
&self.geometry_buffers.instance_buffer,
0,
wgpu::BufferSize::new(inst_bytes.len() as u64).unwrap(),
)
.copy_from_slice(inst_bytes);
has_writes = true;
}
if !self.instance_data_3d.is_empty()
&& let Some(ref buffer_3d) = self.instance_buffer_3d
{
let inst_3d_bytes = bytemuck::cast_slice(&self.instance_data_3d);
self.staging_belt
.write_buffer(
&mut staging_encoder,
buffer_3d,
0,
wgpu::BufferSize::new(inst_3d_bytes.len() as u64).unwrap(),
)
.copy_from_slice(inst_3d_bytes);
has_writes = true;
}
if has_writes {
self.staging_belt.finish();
self.staging_command_buffers.push(staging_encoder.finish());
}
self.current_scene.time = self.start_time.elapsed().as_secs_f32();
self.queue.write_buffer(
&self.scene_buffer,
0,
bytemuck::bytes_of(&self.current_scene),
);
self.queue.write_buffer(
&self.theme_buffer,
0,
bytemuck::bytes_of(&self.current_theme),
);
self.telemetry.draw_calls = self.draw_calls.len() as u32;
self.telemetry.vertices = self.vertices.len() as u32;
self.frame_rendered = true;
tracing::debug!(
"[Perf] draw_calls={} vertices={} instances={} staging_cmds={}",
self.draw_calls.len(),
self.vertices.len(),
self.instance_data.len(),
self.staging_command_buffers.len()
);
}
fn end_frame(&mut self, encoder: wgpu::CommandEncoder) {
GpuRenderer::end_frame(self, encoder);
cvkg_core::end_render_phase();
}
}