use cvkg_core::{Mesh, Rect, Renderer, ColorTheme};
use crate::renderer::SurtrRenderer;
use crate::types::*;
use crate::vertex::*;
use bytemuck;
use std::sync::atomic::Ordering;
use cvkg_core::LAYOUT_DIRTY;
use lyon::tessellation::{
BuffersBuilder, StrokeOptions,
StrokeTessellator, VertexBuffers,
};
use lyon::math::point;
impl cvkg_core::ElapsedTime for SurtrRenderer {
fn delta_time(&self) -> f32 {
self.current_scene.delta_time
}
fn elapsed_time(&self) -> f32 {
self.start_time.elapsed().as_secs_f32()
}
}
impl cvkg_core::Renderer for SurtrRenderer {
fn is_over_budget(&self) -> bool {
self.frame_budget.allow_degradation
&& self.last_frame_start.elapsed().as_secs_f32() * 1000.0 > self.frame_budget.target_ms
}
fn prewarm_vram(&mut self, assets: Vec<(String, Vec<u8>)>) {
log::info!(
"[Surtr] Pre-warming Mega-Heim with {} assets...",
assets.len()
);
for (name, data) in assets {
self.load_image_to_heim(&name, &data);
}
}
fn fill_rect(&mut self, rect: Rect, color: [f32; 4]) {
self.fill_rect_with_mode(rect, self.apply_opacity(color), 0, None);
}
fn fill_rounded_rect(&mut self, rect: Rect, radius: f32, color: [f32; 4]) {
self.fill_rect_with_full_params(
rect,
self.apply_opacity(color),
3,
None,
radius,
Rect {
x: 0.0,
y: 0.0,
width: 1.0,
height: 1.0,
},
);
}
fn fill_ellipse(&mut self, rect: Rect, color: [f32; 4]) {
self.fill_rect_with_full_params(
rect,
self.apply_opacity(color),
4,
None,
0.0,
Rect {
x: 0.0,
y: 0.0,
width: 1.0,
height: 1.0,
},
);
}
fn draw_3d_cube(&mut self, rect: Rect, color: [f32; 4], rotation: [f32; 3]) {
self.fill_rect_with_full_params_and_slice(
rect,
self.apply_opacity(color),
21,
None,
0.0,
Rect {
x: 0.0,
y: 0.0,
width: 1.0,
height: 1.0,
},
[rotation[0], rotation[1], rotation[2], 0.0],
);
}
fn bifrost(&mut self, rect: Rect, blur: f32, _saturation: f32, opacity: f32) {
let screen_uv = Rect {
x: rect.x / self.current_width() as f32,
y: rect.y / self.current_height() as f32,
width: rect.width / self.current_width() as f32,
height: rect.height / self.current_height() as f32,
};
self.fill_rect_with_full_params(rect, [1.0, 1.0, 1.0, opacity], 7, None, blur, screen_uv);
}
fn gungnir(&mut self, rect: Rect, color: [f32; 4], radius: f32, intensity: f32) {
let center_x = rect.x + rect.width * 0.5;
let center_y = rect.y + rect.height * 0.5;
let max_dim = rect.width.max(rect.height) * 0.5 + radius;
for i in 0..8 {
let alpha = intensity / (i as f32 + 1.0) * 0.3;
let glow_color = [color[0], color[1], color[2], alpha];
self.fill_rect_with_mode(
Rect {
x: center_x - max_dim - i as f32 * 2.0,
y: center_y - max_dim - i as f32 * 2.0,
width: max_dim * 2.0 + i as f32 * 4.0,
height: max_dim * 2.0 + i as f32 * 4.0,
},
glow_color,
8, None,
);
}
}
fn mani_glow(&mut self, rect: Rect, color: [f32; 4], radius: f32) {
let margin = radius;
let glow_rect = Rect {
x: rect.x - margin,
y: rect.y - margin,
width: rect.width + 2.0 * margin,
height: rect.height + 2.0 * margin,
};
let uv_rect = Rect {
x: margin,
y: radius,
width: 0.0,
height: 0.0,
};
self.fill_rect_with_full_params(
glow_rect,
self.apply_opacity(color),
18,
None,
8.0,
uv_rect,
);
}
fn stroke_rect(&mut self, rect: Rect, color: [f32; 4], stroke_width: f32) {
let c = self.apply_opacity(color);
let hw = stroke_width;
self.fill_rect_with_mode(
Rect {
x: rect.x,
y: rect.y,
width: rect.width,
height: hw,
},
c,
1,
None,
);
self.fill_rect_with_mode(
Rect {
x: rect.x,
y: rect.y + rect.height - hw,
width: rect.width,
height: hw,
},
c,
1,
None,
);
self.fill_rect_with_mode(
Rect {
x: rect.x,
y: rect.y,
width: hw,
height: rect.height,
},
c,
1,
None,
);
self.fill_rect_with_mode(
Rect {
x: rect.x + rect.width - hw,
y: rect.y,
width: hw,
height: rect.height,
},
c,
1,
None,
);
}
fn stroke_rounded_rect(&mut self, rect: Rect, radius: f32, color: [f32; 4], stroke_width: f32) {
self.fill_rect_with_full_params(
rect,
self.apply_opacity(color),
17,
None,
radius,
Rect {
x: stroke_width,
y: 0.0,
width: 0.0,
height: 0.0,
},
);
}
fn stroke_ellipse(&mut self, rect: Rect, color: [f32; 4], stroke_width: f32) {
let cx = rect.x + rect.width / 2.0;
let cy = rect.y + rect.height / 2.0;
let rx = rect.width / 2.0;
let ry = rect.height / 2.0;
let mut builder = lyon::path::Path::builder();
if rx > 0.0 && ry > 0.0 {
let segments = 64;
for i in 0..segments {
let angle = 2.0 * std::f32::consts::PI * (i as f32) / (segments as f32);
let x = cx + rx * angle.cos();
let y = cy + ry * angle.sin();
if i == 0 {
builder.begin(lyon::math::point(x, y));
} else {
builder.line_to(lyon::math::point(x, y));
}
}
builder.close();
}
let path = builder.build();
self.stroke_path(&path, color, stroke_width);
}
fn draw_linear_gradient(
&mut self,
rect: Rect,
start_color: [f32; 4],
end_color: [f32; 4],
angle: f32,
) {
self.fill_rect_with_full_params_and_slice(
rect,
self.apply_opacity(start_color),
15,
None,
0.0,
Rect {
x: angle,
y: 0.0,
width: 1.0,
height: 1.0,
},
end_color,
);
}
fn draw_radial_gradient(&mut self, rect: Rect, inner_color: [f32; 4], outer_color: [f32; 4]) {
self.fill_rect_with_full_params_and_slice(
rect,
self.apply_opacity(inner_color),
16,
None,
0.0,
Rect {
x: 0.0,
y: 0.0,
width: 1.0,
height: 1.0,
},
outer_color,
);
}
fn draw_drop_shadow(
&mut self,
rect: Rect,
radius: f32,
color: [f32; 4],
blur: f32,
spread: f32,
) {
let margin = blur + spread;
let inflated = Rect {
x: rect.x - margin,
y: rect.y - margin,
width: rect.width + margin * 2.0,
height: rect.height + margin * 2.0,
};
self.fill_rect_with_full_params(
inflated,
self.apply_opacity(color),
18,
None,
radius,
Rect {
x: margin,
y: blur,
width: 0.0,
height: 0.0,
},
);
}
fn stroke_dashed_rounded_rect(
&mut self,
rect: Rect,
radius: f32,
color: [f32; 4],
width: f32,
dash: f32,
gap: f32,
) {
self.fill_rect_with_full_params(
rect,
self.apply_opacity(color),
19,
None,
radius,
Rect {
x: width,
y: dash,
width: gap,
height: 0.0,
},
);
}
fn draw_9slice(
&mut self,
image_name: &str,
rect: Rect,
left: f32,
top: f32,
right: f32,
bottom: f32,
) {
let c = self.apply_opacity([1.0, 1.0, 1.0, 1.0]);
let tid = self.get_texture_id(image_name);
self.fill_rect_with_full_params(
rect,
c,
20,
tid,
bottom,
Rect {
x: left,
y: top,
width: right,
height: 0.0,
},
);
}
fn draw_line(
&mut self,
x1: f32,
y1: f32,
x2: f32,
y2: f32,
color: [f32; 4],
stroke_width: f32,
) {
let dx = x2 - x1;
let dy = y2 - y1;
let len = (dx * dx + dy * dy).sqrt();
if len < 0.001 {
return;
}
let mut builder = lyon::path::Path::builder();
builder.begin(point(x1, y1));
builder.line_to(point(x2, y2));
builder.close();
let path = builder.build();
self.stroke_path(&path, color, stroke_width);
}
fn draw_image(&mut self, image_name: &str, rect: Rect) {
if !self.image_uv_registry.contains(image_name) {
log::warn!("[Surtr] draw_image: '{}' not loaded, skipping", image_name);
return;
}
let tid = self
.get_texture_id(image_name)
.or_else(|| self.get_texture_id("__mega_heim"));
let uv_rect = self
.image_uv_registry
.get(image_name)
.copied()
.unwrap_or(Rect {
x: 0.0,
y: 0.0,
width: 1.0,
height: 1.0,
});
self.fill_rect_with_full_params(rect, [1.0, 1.0, 1.0, 1.0], 2, tid, 0.0, uv_rect);
}
fn draw_text(&mut self, text: &str, x: f32, y: f32, size: f32, color: [f32; 4]) {
let scaled_size = size * self.current_scale_factor();
let shaped = self.shape_text_with_stack(text, scaled_size);
let c = self.apply_opacity(color);
for glyph in shaped.glyphs {
let cache_key = glyph.cache_key;
let (uv_rect, w, h, x_off, y_off) = if let Some(info) = self.text_cache.get(&cache_key) {
*info
} else {
if let Some(image) = self.text_engine.rasterize(cache_key) {
let gw = image.width;
let gh = image.height;
let x_offset = image.x_offset;
let y_offset = image.y_offset;
let pack_res = self.heim_packer.pack(gw, gh);
let (nx, ny) = if let Some(pos) = pack_res {
pos
} else {
self.reclaim_vram();
match self.heim_packer.pack(gw, gh) {
Some(pos) => pos,
None => {
log::error!(
"Glyph heim critically full after reclaim: cannot pack {}x{} glyph for '{}', skipping",
gw, gh, text
);
continue; }
}
};
let mut rgba_data = Vec::with_capacity((gw * gh * 4) as usize);
for alpha in &image.data {
rgba_data.push(255);
rgba_data.push(255);
rgba_data.push(255);
rgba_data.push(*alpha);
}
self.queue.write_texture(
wgpu::TexelCopyTextureInfo {
texture: &self.mega_heim_tex,
mip_level: 0,
origin: wgpu::Origin3d { x: nx, y: ny, z: 0 },
aspect: wgpu::TextureAspect::All,
},
&rgba_data,
wgpu::TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(gw * 4),
rows_per_image: Some(gh),
},
wgpu::Extent3d {
width: gw,
height: gh,
depth_or_array_layers: 1,
},
);
let info = (
Rect {
x: nx as f32 / 4096.0,
y: ny as f32 / 4096.0,
width: gw as f32 / 4096.0,
height: gh as f32 / 4096.0,
},
gw as f32,
gh as f32,
x_offset,
y_offset,
);
self.text_cache.put(cache_key, info);
info
} else {
(Rect::zero(), 0.0, 0.0, 0.0, 0.0)
}
};
if w > 0.0 {
let baseline_y = y + shaped.ascent / self.current_scale_factor();
let glyph_rect = Rect {
x: x + (glyph.x + x_off) / self.current_scale_factor(),
y: baseline_y + (glyph.y - y_off) / self.current_scale_factor(),
width: w / self.current_scale_factor(),
height: h / self.current_scale_factor(),
};
let tid = self.get_texture_id("__mega_heim");
self.fill_rect_with_full_params(glyph_rect, c, 6, tid, 0.0, uv_rect);
}
}
}
fn measure_text(&mut self, text: &str, size: f32) -> (f32, f32) {
let sf = self.current_scale_factor();
let shaped = self.shape_text_with_stack(text, size * sf);
(shaped.width / sf, shaped.height / sf)
}
fn shape_rich_text(
&mut self,
spans: &[cvkg_runic_text::TextSpan],
max_width: Option<f32>,
align: cvkg_runic_text::TextAlign,
overflow: cvkg_runic_text::TextOverflow,
) -> Option<cvkg_runic_text::ShapedText> {
let sf = self.current_scale_factor();
let mut scaled_spans = spans.to_vec();
for span in &mut scaled_spans {
span.style.font_size *= sf;
if span.style.fallback_families.is_empty() {
span.style.fallback_families = vec![
"SF Pro".to_string(),
"Inter".to_string(),
"Helvetica Neue".to_string(),
"Helvetica".to_string(),
"Arial".to_string(),
"sans-serif".to_string(),
];
}
}
let scaled_max_width = max_width.map(|w| w * sf);
self.text_engine
.shape_layout(&scaled_spans, scaled_max_width, align, overflow)
.ok()
}
fn draw_shaped_text(&mut self, shaped: &cvkg_runic_text::ShapedText, x: f32, y: f32) {
for glyph in &shaped.glyphs {
let byte_idx = shaped
.grapheme_boundaries
.get(glyph.cluster as usize)
.copied()
.unwrap_or(0);
let mut span_color = [1.0, 1.0, 1.0, 1.0];
for span in &shaped.spans {
if byte_idx >= span.byte_offset && byte_idx < span.byte_offset + span.text.len() {
span_color = [
span.style.color[0] as f32 / 255.0,
span.style.color[1] as f32 / 255.0,
span.style.color[2] as f32 / 255.0,
span.style.color[3] as f32 / 255.0,
];
break;
}
}
let c = self.apply_opacity(span_color);
let cache_key = glyph.cache_key;
let (uv_rect, w, h, x_off, y_off) = if let Some(info) = self.text_cache.get(&cache_key) {
*info
} else {
if let Some(image) = self.text_engine.rasterize(cache_key) {
let gw = image.width;
let gh = image.height;
let x_offset = image.x_offset;
let y_offset = image.y_offset;
let pack_res = self.heim_packer.pack(gw, gh);
let (nx, ny) = if let Some(pos) = pack_res {
pos
} else {
self.reclaim_vram();
match self.heim_packer.pack(gw, gh) {
Some(pos) => pos,
None => {
log::error!(
"Glyph heim critically full after reclaim: cannot pack {}x{} glyph, skipping",
gw, gh
);
continue; }
}
};
let mut rgba_data = Vec::with_capacity((gw * gh * 4) as usize);
for alpha in &image.data {
rgba_data.push(255);
rgba_data.push(255);
rgba_data.push(255);
rgba_data.push(*alpha);
}
self.queue.write_texture(
wgpu::TexelCopyTextureInfo {
texture: &self.mega_heim_tex,
mip_level: 0,
origin: wgpu::Origin3d { x: nx, y: ny, z: 0 },
aspect: wgpu::TextureAspect::All,
},
&rgba_data,
wgpu::TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(gw * 4),
rows_per_image: Some(gh),
},
wgpu::Extent3d {
width: gw,
height: gh,
depth_or_array_layers: 1,
},
);
let info = (
Rect {
x: nx as f32 / 4096.0,
y: ny as f32 / 4096.0,
width: gw as f32 / 4096.0,
height: gh as f32 / 4096.0,
},
gw as f32,
gh as f32,
x_offset,
y_offset,
);
self.text_cache.put(cache_key, info);
info
} else {
(Rect::zero(), 0.0, 0.0, 0.0, 0.0)
}
};
if w > 0.0 {
let sf = self.current_scale_factor();
let baseline_y = y + shaped.ascent / sf;
let glyph_rect = Rect {
x: x + (glyph.x + x_off) / sf,
y: baseline_y + (glyph.y - y_off) / sf,
width: w / sf,
height: h / sf,
};
let tid = self.get_texture_id("__mega_heim");
self.fill_rect_with_full_params(glyph_rect, c, 6, tid, 0.0, uv_rect);
}
}
}
fn draw_texture(&mut self, texture_id: u32, rect: Rect) {
self.fill_rect_with_full_params(
rect,
[1.0, 1.0, 1.0, 1.0],
2,
Some(texture_id),
0.0,
Rect {
x: 0.0,
y: 0.0,
width: 1.0,
height: 1.0,
},
);
}
fn load_image(&mut self, name: &str, data: &[u8]) {
if self.image_uv_registry.contains(name) {
return;
}
let img_result = image::load_from_memory(data);
let img = match img_result {
Ok(img) => img.to_rgba8(),
Err(e) => {
log::error!("Failed to load image {}: {}", name, e);
image::RgbaImage::from_pixel(1, 1, image::Rgba([255, 255, 255, 255]))
}
};
let (width, height) = img.dimensions();
let size = wgpu::Extent3d {
width,
height,
depth_or_array_layers: 1,
};
let texture = self.device.create_texture(&wgpu::TextureDescriptor {
label: Some(&format!("Texture Array Layer: {}", name)),
size,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Rgba8UnormSrgb,
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
view_formats: &[],
});
self.queue.write_texture(
wgpu::TexelCopyTextureInfo {
texture: &texture,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
},
&img,
wgpu::TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(4 * width),
rows_per_image: Some(height),
},
size,
);
let view = texture.create_view(&wgpu::TextureViewDescriptor::default());
let index = if self.texture_registry.len() < 255 {
(self.texture_registry.len() + 1) as u32
} else {
if let Some((old_name, old_index)) = self.texture_registry.pop_lru() {
self.image_uv_registry.pop(&old_name);
old_index
} else {
1 }
};
self.texture_views[index as usize] = view;
self.image_uv_registry.put(
name.to_string(),
Rect {
x: 0.0,
y: 0.0,
width: 1.0,
height: 1.0,
},
);
self.texture_registry.put(name.to_string(), index);
self.rebuild_texture_array_bind_group();
}
fn push_clip_rect(&mut self, rect: Rect) {
self.clip_stack.push(rect);
}
fn pop_clip_rect(&mut self) {
self.clip_stack.pop();
}
fn current_clip_rect(&self) -> Rect {
self.clip_stack.last().copied().unwrap_or(Rect::new(
0.0,
0.0,
self.current_width() as f32,
self.current_height() as f32,
))
}
fn memoize(&mut self, id: u64, data_hash: u64, render_fn: &dyn Fn(&mut dyn Renderer)) {
let should_skip = self.memo_cache.get(&id) == Some(&data_hash);
if !should_skip {
self.memo_cache.insert(id, data_hash);
render_fn(self);
}
}
fn push_opacity(&mut self, opacity: f32) {
let current = self.opacity_stack.last().copied().unwrap_or(1.0);
self.opacity_stack.push(current * opacity);
}
fn pop_opacity(&mut self) {
self.opacity_stack.pop();
}
fn push_shadow(&mut self, radius: f32, color: [f32; 4], offset: [f32; 2]) {
self.shadow_stack.push(ShadowState {
radius,
color,
_offset: offset,
});
}
fn pop_shadow(&mut self) {
self.shadow_stack.pop();
}
fn push_transform(&mut self, translation: [f32; 2], scale: [f32; 2], rotation: f32) {
let c = rotation.cos();
let sn = rotation.sin();
let affine = glam::Mat3::from_cols(
glam::Vec3::new(c * scale[0], sn * scale[0], 0.0),
glam::Vec3::new(-sn * scale[1], c * scale[1], 0.0),
glam::Vec3::new(translation[0], translation[1], 1.0),
);
let parent = self
.transform_stack
.last()
.copied()
.unwrap_or(glam::Mat3::IDENTITY);
self.transform_stack.push(parent * affine);
}
fn push_affine(&mut self, transform: [f32; 6]) {
let affine = glam::Mat3::from_cols(
glam::Vec3::new(transform[0], transform[1], 0.0),
glam::Vec3::new(transform[2], transform[3], 0.0),
glam::Vec3::new(transform[4], transform[5], 1.0),
);
let parent = self
.transform_stack
.last()
.copied()
.unwrap_or(glam::Mat3::IDENTITY);
self.transform_stack.push(parent * affine);
}
fn pop_transform(&mut self) {
self.transform_stack.pop();
}
fn set_theme(&mut self, theme: ColorTheme) {
self.current_theme = theme;
self.queue
.write_buffer(&self.theme_buffer, 0, bytemuck::bytes_of(&theme));
}
fn set_rage(&mut self, rage: f32) {
self.current_scene.berzerker_rage = rage;
}
fn trigger_shatter_event(&mut self, origin: [f32; 2], force: f32) {
self.current_scene.shatter_origin = origin;
self.current_scene.shatter_time = self.current_scene.time;
self.current_scene.shatter_force = force;
}
fn set_scene_preset(&mut self, preset: u32) {
self.current_scene.scene_type = preset;
}
fn push_mjolnir_slice(&mut self, angle: f32, offset: f32) {
self.slice_stack.push((angle, offset));
}
fn pop_mjolnir_slice(&mut self) {
self.slice_stack.pop();
}
fn mjolnir_shatter(&mut self, rect: Rect, pieces: u32, force: f32, color: [f32; 4]) {
self.shatter_internal(rect, pieces, force, color, 8);
}
fn mjolnir_fluid_shatter(&mut self, rect: Rect, pieces: u32, force: f32, color: [f32; 4]) {
self.shatter_internal(rect, pieces, force, color, 11);
}
fn draw_mjolnir_bolt(&mut self, from: [f32; 2], to: [f32; 2], color: [f32; 4]) {
self.recursive_bolt(from, to, 4, color);
}
fn upload_data_texture(&mut self, id: &str, data: &[f32], width: u32, height: u32) {
let size = wgpu::Extent3d {
width,
height,
depth_or_array_layers: 1,
};
let texture = self.device.create_texture(&wgpu::TextureDescriptor {
label: Some(id),
size,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::R32Float,
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
view_formats: &[],
});
self.queue.write_texture(
wgpu::TexelCopyTextureInfo {
texture: &texture,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
},
bytemuck::cast_slice(data),
wgpu::TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(4 * width),
rows_per_image: Some(height),
},
size,
);
let view = texture.create_view(&wgpu::TextureViewDescriptor::default());
let sampler = self.device.create_sampler(&wgpu::SamplerDescriptor {
address_mode_u: wgpu::AddressMode::ClampToEdge,
address_mode_v: wgpu::AddressMode::ClampToEdge,
mag_filter: wgpu::FilterMode::Linear,
..Default::default()
});
let bind_group = self.device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &self.texture_bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureViewArray(&vec![&view; 256]),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::Sampler(&sampler),
},
],
label: Some(id),
});
self.texture_bind_groups.push(bind_group);
let tid = (self.texture_bind_groups.len() - 1) as u32;
self.texture_registry.put(id.to_string(), tid);
}
fn draw_heatmap(&mut self, texture_id: &str, rect: Rect, _palette: &str) {
let tid = self.get_texture_id(texture_id);
self.fill_rect_with_mode(rect, [1.0, 1.0, 1.0, 1.0], 12, tid);
}
fn draw_mesh(&mut self, mesh: &Mesh, color: [f32; 4], transform: glam::Mat4) {
let base_idx = self.vertices.len() as u32;
let screen = [self.current_width() as f32, self.current_height() as f32];
for i in 0..mesh.vertices.len() {
let pos = transform.transform_point3(glam::Vec3::from(mesh.vertices[i]));
let norm = transform.transform_vector3(glam::Vec3::from(mesh.normals[i]));
let (translation, scale_transform, rotation, _, _) = self.current_transform();
self.vertices.push(Vertex {
position: pos.to_array(),
normal: norm.to_array(),
uv: [0.0, 0.0],
color,
material_id: 13, radius: 0.0,
slice: [0.0, 0.0, 0.0, 1.0],
logical: [0.0, 0.0],
size: [0.0, 0.0],
screen,
clip: [-10000.0, -10000.0, 20000.0, 20000.0],
translation,
scale: scale_transform,
rotation,
tex_index: 0,
});
}
for idx in &mesh.indices {
self.indices.push(base_idx + idx);
}
if self.draw_calls.is_empty() || self.current_texture_id.is_some() {
self.current_texture_id = None;
self.draw_calls.push(DrawCall {
texture_id: None,
scissor_rect: self.clip_stack.last().copied(),
index_start: (self.indices.len() as u32) - (mesh.indices.len() as u32),
index_count: mesh.indices.len() as u32,
material: cvkg_core::DrawMaterial::Opaque,
});
} else {
self.draw_calls.last_mut().unwrap().index_count += mesh.indices.len() as u32;
}
}
fn draw_mesh_3d(&mut self, mesh: &Mesh, material: &cvkg_core::Material3D, transform: &cvkg_core::Transform3D) {
let base_idx = self.vertices.len() as u32;
let screen = [self.current_width() as f32, self.current_height() as f32];
let model_matrix = transform.to_matrix();
for i in 0..mesh.vertices.len() {
let pos = model_matrix.transform_point3(glam::Vec3::from(mesh.vertices[i]));
let norm = model_matrix.transform_vector3(glam::Vec3::from(mesh.normals[i]));
self.vertices.push(Vertex {
position: [pos.x, pos.y, pos.z],
normal: [norm.x, norm.y, norm.z],
uv: [0.0, 0.0],
color: material.base_color,
material_id: 13, radius: 0.0,
slice: [material.metallic, material.roughness, material.opacity, 1.0],
logical: [0.0, 0.0],
size: [0.0, 0.0],
screen,
clip: [-10000.0, -10000.0, 20000.0, 20000.0],
translation: [0.0, 0.0],
scale: [1.0, 1.0],
rotation: 0.0,
tex_index: 0,
});
}
for idx in &mesh.indices {
self.indices.push(base_idx + idx);
}
self.draw_calls.push(DrawCall {
texture_id: None,
scissor_rect: self.clip_stack.last().copied(),
index_start: (self.indices.len() as u32) - (mesh.indices.len() as u32),
index_count: mesh.indices.len() as u32,
material: cvkg_core::DrawMaterial::Opaque,
});
}
fn set_camera_3d(&mut self, camera: &cvkg_core::Camera3D) {
self.current_scene.proj = camera.projection_matrix();
self.current_scene.view = camera.view_matrix();
}
fn push_transform_3d(&mut self, transform: &cvkg_core::Transform3D) {
let (translation, rotation_quat, scale_glam) = transform.to_matrix().to_scale_rotation_translation();
let translation = [translation.x, translation.y];
let scale = [scale_glam.x, scale_glam.y];
let rotation = if rotation_quat.length_squared() > 0.0 {
let (axis, angle) = rotation_quat.to_axis_angle();
angle * axis.z.signum() } else {
0.0
};
self.push_transform(translation, scale, rotation);
}
fn pop_transform_3d(&mut self) {
self.pop_transform();
}
fn render_scene_node_3d(
&mut self,
position: [f32; 3],
rotation: [f32; 4],
scale: [f32; 3],
color: [f32; 4],
meshes: &[Mesh],
) {
let transform = cvkg_core::Transform3D {
position: glam::Vec3::from(position),
rotation: glam::Quat::from_xyzw(rotation[0], rotation[1], rotation[2], rotation[3]),
scale: glam::Vec3::from(scale),
};
if meshes.is_empty() {
let h = 0.5f32;
let cube = Mesh {
vertices: vec![
[-h, -h, -h], [h, -h, -h], [h, h, -h], [-h, h, -h],
[-h, -h, h], [h, -h, h], [h, h, h], [-h, h, h],
],
normals: vec![
[0.0, 0.0, -1.0], [0.0, 0.0, -1.0], [0.0, 0.0, -1.0], [0.0, 0.0, -1.0],
[0.0, 0.0, 1.0], [0.0, 0.0, 1.0], [0.0, 0.0, 1.0], [0.0, 0.0, 1.0],
[0.0, -1.0, 0.0], [0.0, -1.0, 0.0], [0.0, -1.0, 0.0], [0.0, -1.0, 0.0],
[1.0, 0.0, 0.0], [1.0, 0.0, 0.0], [1.0, 0.0, 0.0], [1.0, 0.0, 0.0],
[0.0, 1.0, 0.0], [0.0, 1.0, 0.0], [0.0, 1.0, 0.0], [0.0, 1.0, 0.0],
[-1.0, 0.0, 0.0], [-1.0, 0.0, 0.0], [-1.0, 0.0, 0.0], [-1.0, 0.0, 0.0],
],
indices: vec![
0, 1, 2, 0, 2, 3, 5, 4, 7, 5, 7, 6, 4, 0, 3, 4, 3, 7, 1, 5, 6, 1, 6, 2, 3, 2, 6, 3, 6, 7, 4, 5, 1, 4, 1, 0, ],
};
let material = cvkg_core::Material3D::unlit(color);
self.draw_mesh_3d(&cube, &material, &transform);
} else {
let material = cvkg_core::Material3D::unlit(color);
self.draw_mesh_3d(&meshes[0], &material, &transform);
}
}
fn register_shared_element(&mut self, id: &str, rect: Rect) {
self.shared_elements.put(id.to_string(), rect);
}
fn set_z_index(&mut self, z: f32) {
self.current_z = z;
}
fn set_material(&mut self, material: cvkg_core::DrawMaterial) {
self.current_draw_material = material;
}
fn current_material(&self) -> cvkg_core::DrawMaterial {
self.current_draw_material
}
fn get_z_index(&self) -> f32 {
self.current_z
}
fn request_redraw(&mut self) {
self.redraw_requested = true;
}
fn push_vnode(&mut self, rect: Rect, name: &'static str) {
self.vnode_stack.push((rect, name));
}
fn pop_vnode(&mut self) {
self.vnode_stack.pop();
}
fn register_handler(
&mut self,
event_type: &str,
handler: std::sync::Arc<dyn Fn(cvkg_core::Event) + Send + Sync>,
) {
self.event_handlers
.entry(event_type.to_string())
.or_insert_with(Vec::new)
.push(handler);
}
fn serialize_svg(&mut self, name: &str) -> Result<String, String> {
let tree = self
.svg_trees
.get(name)
.ok_or_else(|| format!("SVG '{}' not found", name))?;
let config = cvkg_svg_serialize::SerializerConfig::default();
let mut serializer = cvkg_svg_serialize::SvgSerializer::with_config(config);
serializer
.serialize(tree)
.map_err(|e| format!("SVG serialization failed: {}", e))
}
fn apply_svg_filter(
&mut self,
name: &str,
filter_id: &str,
_region: Rect,
) -> Result<String, String> {
let tree = self
.svg_trees
.get(name)
.ok_or_else(|| format!("SVG '{}' not found", name))?;
let _filter = Self::find_filter(tree, filter_id)
.ok_or_else(|| format!("Filter '{}' not found in SVG '{}'", filter_id, name))?;
let config = cvkg_svg_serialize::SerializerConfig::default();
let mut serializer = cvkg_svg_serialize::SvgSerializer::with_config(config);
serializer
.serialize(tree)
.map_err(|e| format!("SVG filter serialization failed: {}", e))
}
}
impl SurtrRenderer {
pub fn clear_event_handlers(&mut self) {
self.event_handlers.clear();
}
pub fn get_handlers(
&self,
event_type: &str,
) -> Option<&Vec<std::sync::Arc<dyn Fn(cvkg_core::Event) + Send + Sync>>> {
self.event_handlers.get(event_type)
}
pub(crate) fn current_transform(&self) -> ([f32; 2], [f32; 2], f32, f32, f32) {
let m = self
.transform_stack
.last()
.copied()
.unwrap_or(glam::Mat3::IDENTITY);
let t = [m.z_axis.x, m.z_axis.y];
let a = m.x_axis.x;
let b = m.x_axis.y;
let c = m.y_axis.x;
let d = m.y_axis.y;
let sx = (a * a + b * b).sqrt();
let sy = (c * c + d * d).sqrt();
let rotation = b.atan2(a);
let skew_x = (a * c + b * d) / (sx * sy); (t, [sx, sy], rotation, skew_x, 0.0)
}
pub fn stroke_path(&mut self, path: &lyon::path::Path, color: [f32; 4], stroke_width: f32) {
let c = self.apply_opacity(color);
let mut tessellator = StrokeTessellator::new();
let mut buffers: VertexBuffers<Vertex, u32> = VertexBuffers::new();
let base_vertex_idx = self.vertices.len() as u32;
let base_index_idx = self.indices.len() as u32;
let (translation, scale, rotation, _, _) = self.current_transform();
let screen = [self.current_width() as f32, self.current_height() as f32];
let clip_rect = self.clip_stack.last().copied().unwrap_or(cvkg_core::Rect {
x: -10000.0,
y: -10000.0,
width: 20000.0,
height: 20000.0,
});
let clip = [clip_rect.x, clip_rect.y, clip_rect.width, clip_rect.height];
let result = tessellator
.tessellate_path(
path,
&StrokeOptions::default().with_line_width(stroke_width),
&mut BuffersBuilder::new(
&mut buffers,
CustomStrokeVertexConstructor {
color: c,
translation,
scale,
rotation,
screen,
clip,
},
),
);
if let Err(e) = result {
log::warn!("Failed to tessellate stroke path: {:?}", e);
return;
}
self.vertices.extend(buffers.vertices);
for idx in &buffers.indices {
self.indices.push(base_vertex_idx + *idx);
}
let material = self.current_material();
let tid = self.get_texture_id("__mega_heim");
let last_call = self.draw_calls.last();
let needs_new_call = self.draw_calls.is_empty()
|| self.current_texture_id != tid
|| last_call.unwrap().scissor_rect != self.clip_stack.last().copied()
|| last_call.unwrap().material != material;
if needs_new_call {
self.current_texture_id = tid;
self.draw_calls.push(DrawCall {
texture_id: tid,
scissor_rect: self.clip_stack.last().copied(),
index_start: base_index_idx,
index_count: buffers.indices.len() as u32,
material,
});
} else if let Some(call) = self.draw_calls.last_mut() {
call.index_count += buffers.indices.len() as u32;
}
}
}
impl cvkg_core::FrameRenderer<wgpu::CommandEncoder> for SurtrRenderer {
fn begin_frame(&mut self) -> wgpu::CommandEncoder {
cvkg_core::begin_render_phase();
let id = self
.current_window
.expect("No target window set for frame. Call set_target_window first.");
self.begin_frame(id)
}
fn render_frame(&mut self) {
if LAYOUT_DIRTY.swap(false, Ordering::AcqRel)
&& let Some(window_id) = self.current_window
&& let Some(surface_ctx) = self.surfaces.get(&window_id)
{
let w = surface_ctx.config.width as f32;
let h = surface_ctx.config.height as f32;
let border_rect = cvkg_core::Rect {
x: 0.0,
y: 0.0,
width: w,
height: h,
};
self.stroke_rect(border_rect, [1.0, 0.0, 0.0, 1.0], 10.0);
}
let req_v_size = (self.vertices.len() * std::mem::size_of::<Vertex>()) as u64;
let mut cur_v_size = self.vertex_buffer.size();
let max_v_size = (MAX_VERTICES * std::mem::size_of::<Vertex>()) as u64 * 4;
if req_v_size > cur_v_size {
while cur_v_size < req_v_size && cur_v_size < max_v_size {
cur_v_size *= 2;
}
if req_v_size > max_v_size {
log::error!("Exceeded dynamic vertex buffer max capacity! Capping geometry.");
self.vertices
.truncate((max_v_size / std::mem::size_of::<Vertex>() as u64) as usize);
cur_v_size = max_v_size;
}
log::info!("Growing vertex buffer to {} bytes", cur_v_size);
self.vertex_buffer = self.device.create_buffer(&wgpu::BufferDescriptor {
label: Some("Vertex Buffer (Grown)"),
size: cur_v_size,
usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
}
let req_i_size = (self.indices.len() * std::mem::size_of::<u32>()) as u64;
let mut cur_i_size = self.index_buffer.size();
let max_i_size = (MAX_INDICES * std::mem::size_of::<u32>()) as u64 * 4;
if req_i_size > cur_i_size {
while cur_i_size < req_i_size && cur_i_size < max_i_size {
cur_i_size *= 2;
}
if req_i_size > max_i_size {
log::error!("Exceeded dynamic index buffer max capacity! Capping geometry.");
self.indices
.truncate((max_i_size / std::mem::size_of::<u32>() as u64) as usize);
cur_i_size = max_i_size;
}
log::info!("Growing index buffer to {} bytes", cur_i_size);
self.index_buffer = self.device.create_buffer(&wgpu::BufferDescriptor {
label: Some("Index Buffer (Grown)"),
size: cur_i_size,
usage: wgpu::BufferUsages::INDEX | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
}
let mut staging_encoder =
self.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("Surtr Staging Encoder"),
});
let mut has_writes = false;
if !self.vertices.is_empty() {
let v_bytes = bytemuck::cast_slice(&self.vertices);
self.staging_belt
.write_buffer(
&mut staging_encoder,
&self.vertex_buffer,
0,
wgpu::BufferSize::new(v_bytes.len() as u64).unwrap(),
)
.copy_from_slice(v_bytes);
has_writes = true;
}
if !self.indices.is_empty() {
let i_bytes = bytemuck::cast_slice(&self.indices);
self.staging_belt
.write_buffer(
&mut staging_encoder,
&self.index_buffer,
0,
wgpu::BufferSize::new(i_bytes.len() as u64).unwrap(),
)
.copy_from_slice(i_bytes);
has_writes = true;
}
if has_writes {
self.staging_belt.finish();
self.staging_command_buffers.push(staging_encoder.finish());
}
self.current_scene.time = self.start_time.elapsed().as_secs_f32();
self.queue.write_buffer(
&self.scene_buffer,
0,
bytemuck::bytes_of(&self.current_scene),
);
self.queue.write_buffer(
&self.theme_buffer,
0,
bytemuck::bytes_of(&self.current_theme),
);
}
fn end_frame(&mut self, encoder: wgpu::CommandEncoder) {
Self::end_frame(self, encoder);
cvkg_core::end_render_phase();
}
}