#![allow(
clippy::type_complexity,
clippy::unwrap_or_default,
dead_code,
unused_variables,
unused_imports,
unused_mut,
unused_parens
)]
mod kvasir;
mod material;
pub use material::builtins;
pub use material::{CompiledMaterial, MaterialCompiler, MaterialError, MaterialGraph, MaterialOp};
pub mod accessibility;
pub mod ai;
mod api;
mod draw;
pub(crate) mod passes;
pub mod pyramid;
pub mod renderer;
mod surtr_util;
pub mod types;
pub mod vertex;
pub mod heim;
pub use heim::SundrPacker;
pub mod subsystems;
pub use subsystems::SurtrConfig;
#[cfg(test)]
mod tests {
use super::*;
use super::heim::SundrPacker;
#[test]
fn test_shelf_packer_basic() {
let mut packer = SundrPacker::new(100, 100);
assert_eq!(packer.pack(10, 10), Some((0, 0)));
assert_eq!(packer.pack(20, 15), Some((10, 0)));
}
#[test]
fn test_shelf_packer_wrap() {
let mut packer = SundrPacker::new(100, 100);
packer.pack(60, 10);
assert_eq!(packer.pack(50, 20), Some((0, 10)));
}
#[test]
fn test_parse_svg_animations() {
let svg = r##"
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
<g id="spinner">
<animateTransform attributeName="transform" type="rotate" from="0" to="360" dur="2s" />
</g>
<circle id="pulse">
<animate attributeName="opacity" from="0.5" to="1.0" dur="0.5s" />
</circle>
<!-- Edge cases: xlink:href, ms suffix, values list -->
<rect>
<animate xlink:href="#myRect" attributeName="x" values="10; 20; 30" dur="500ms" />
</rect>
</svg>
"##;
let anims = draw::parse_svg_animations(svg.as_bytes());
assert_eq!(anims.len(), 3);
assert_eq!(anims[0].target_id, "spinner");
assert_eq!(anims[0].keyframe_values, vec![0.0, 360.0]);
assert_eq!(anims[1].target_id, "pulse");
assert_eq!(anims[1].attribute_name, "opacity");
assert_eq!(anims[1].duration, 0.5);
assert_eq!(anims[1].keyframe_values, vec![0.5, 1.0]);
assert_eq!(anims[2].target_id, "myRect");
assert_eq!(anims[2].attribute_name, "x");
assert_eq!(anims[2].duration, 0.5); assert_eq!(anims[2].keyframe_values, vec![10.0, 20.0, 30.0]);
}
#[test]
fn test_shelf_packer_full() {
let mut packer = SundrPacker::new(10, 10);
assert_eq!(packer.pack(11, 5), None);
assert_eq!(packer.pack(5, 11), None);
}
}
#[cfg(target_arch = "wasm32")]
pub(crate) const WGSL_COMMON: &str = include_str!("shaders/common_wasm.wgsl");
#[cfg(not(target_arch = "wasm32"))]
pub(crate) const WGSL_COMMON: &str = include_str!("shaders/common.wgsl");
pub(crate) const WGSL_SHAPES: &str = include_str!("shaders/shapes.wgsl");
#[cfg(target_arch = "wasm32")]
pub(crate) const WGSL_MATERIAL_OPAQUE: &str = include_str!("shaders/material_opaque_wasm.wgsl");
#[cfg(not(target_arch = "wasm32"))]
pub(crate) const WGSL_MATERIAL_OPAQUE: &str = include_str!("shaders/material_opaque.wgsl");
pub(crate) const WGSL_MATERIAL_GLASS: &str = include_str!("shaders/material_glass.wgsl");
pub(crate) const WGSL_BIFROST: &str = include_str!("shaders/bifrost.wgsl");
#[cfg(target_arch = "wasm32")]
pub(crate) const WGSL_BLOOM: &str = include_str!("shaders/bloom_wasm.wgsl");
#[cfg(not(target_arch = "wasm32"))]
pub(crate) const WGSL_BLOOM: &str = include_str!("shaders/bloom.wgsl");
pub(crate) const WGSL_COLOR_BLIND: &str = include_str!("shaders/color_blind.wgsl");
pub(crate) const WGSL_TONEMAP: &str = include_str!("shaders/tonemap.wgsl");
pub(crate) const WGSL_PARTICLES: &str = include_str!("shaders/particles.wgsl");
pub mod color_blindness;
pub use color_blindness::ColorBlindMode;
pub use accesskit::{
ActionHandler, ActionRequest, ActivationHandler, DeactivationHandler, Node, NodeId, Role, Tree,
TreeId, TreeUpdate,
};
pub use accesskit_winit::Adapter as ShieldWallAdapter;
pub use cvkg_core::{ColorTheme, SceneUniforms};
pub use renderer::SurtrRenderer;
pub mod svg_filter_graph;
pub use types::{SvgAnimation, SvgModel};
pub use vertex::{InstanceData, Vertex};