cvkg-core 0.1.22

Cyber Viking Kvasir Graph (CVKG) - High-fidelity agentic UI framework
Documentation
# cvkg-core

![CVKG Hero HUD](../docs/images/cvkg_hero.png)

`cvkg-core` defines the fundamental traits, types, and architectural guidelines that power the entire Cyber Viking Kvasir Graph (CVKG) ecosystem.

## Boundaries and Responsibilities

This crate provides the abstract definitions for the UI system but does NOT implement specific rendering backends or complex layout algorithms. It focuses on:
- The `View` trait and its modifier-based composition system.
- Core geometric types (`Rect`, `Point`, `Size`).
- The `Renderer` trait facade.
- Agentic development protocols and knowledge state structures.

## Public API Overview

### Core Traits
- `View`: The primary building block. Every UI element implements `View`. It uses a declarative `body()` method for composition.
- `Renderer`: A trait defining the drawing operations available to primitive views, now supporting full 3x3 affine transformations (`push_affine`).
- `ViewModifier`: Enables the extension of view behavior and appearance via composition.

### Key Structs
- `Rect`, `Size`, `Point`: Fundamental geometry primitives.
- `KnowledgeState`: Captures the cognitive state of the agentic system, including thoughts, actions, and temporal nodes.
- `YggdrasilTokens`: Authoritative container for design tokens (colors, fonts, spacing).
- `ModifiedView`: The type produced when a modifier is applied to a `View`.

### Main Modifiers
- `.bifrost()`: Applies frosted glass effects.
- `.gungnir()`: Applies neon glow effects.
- `.mjolnir_slice()`: Applies geometric clipping.
- `.padding()`, `.background()`, `.frame()`: Standard layout and styling modifiers.

## Usage Example

```rust
use cvkg_core::prelude::*;

struct MyComponent;

impl View for MyComponent {
    type Body = impl View;
    
    fn body(self) -> Self::Body {
        Text::new("Skål!")
            .padding(20.0)
            .background([0.1, 0.1, 0.1, 1.0])
            .bifrost(10.0, 1.0, 0.5)
            .gungnir([0.0, 1.0, 1.0, 1.0], 5.0, 1.0)
    }
}
```

## Known Limitations
- Modifier order matters; transformations are applied sequentially.
- Recursive view bodies will cause a stack overflow at compile time or runtime if not type-erased.