pub struct GraphState {
pub nodes: Vec<NodeInfo>,
pub edges: Vec<EdgeInfo>,
pub themes: HashMap<String, Vec<f32>>,
pub events: Vec<EventInfo>,
pub frame_time_ms: f32,
pub gpu_memory_mb: f32,
}Expand description
Serializable graph state for the dashboard.
Fields§
§nodes: Vec<NodeInfo>§edges: Vec<EdgeInfo>§themes: HashMap<String, Vec<f32>>§events: Vec<EventInfo>§frame_time_ms: f32Last known frame time in milliseconds (from renderer telemetry).
gpu_memory_mb: f32Last known GPU memory usage in MB (from renderer telemetry).
Trait Implementations§
Source§impl Clone for GraphState
impl Clone for GraphState
Source§fn clone(&self) -> GraphState
fn clone(&self) -> GraphState
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GraphState
impl Debug for GraphState
Source§impl Default for GraphState
impl Default for GraphState
Source§fn default() -> GraphState
fn default() -> GraphState
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for GraphState
impl RefUnwindSafe for GraphState
impl Send for GraphState
impl Sync for GraphState
impl Unpin for GraphState
impl UnsafeUnpin for GraphState
impl UnwindSafe for GraphState
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
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T: Any,
impl<T> Downcast for Twhere
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