cvkg_cli/patch_engine.rs
1//! Patch Engine
2//! Responsible for generating patches from compiled artifacts
3
4use serde::{Deserialize, Serialize};
5
6/// Compiled artifact from the build process
7#[derive(Debug, Clone, Serialize, Deserialize)]
8pub struct CompiledArtifact {
9 /// The root node ID of the view
10 pub root_id: u64,
11 /// The serialized view
12 pub view: SerializedView,
13}
14
15/// Serialized view representation
16#[derive(Debug, Clone, Serialize, Deserialize)]
17pub struct SerializedView {
18 /// The view type (e.g., "Text", "Button")
19 pub view_type: String,
20 /// The view properties
21 pub props: serde_json::Value,
22 /// The child views
23 pub children: Vec<SerializedView>,
24}
25
26/// Runtime patch types
27#[derive(Debug, Clone, Serialize, Deserialize)]
28pub enum RuntimePatch {
29 /// Replace a view at the specified node ID
30 ReplaceView {
31 /// The node ID to replace
32 node_id: u64,
33 /// The new view to insert
34 new_view: SerializedView,
35 },
36 /// Update state at the specified node ID
37 UpdateState {
38 /// The node ID to update
39 node_id: u64,
40 /// The field to update
41 field: String,
42 /// The new value
43 value: serde_json::Value,
44 },
45 /// Batch multiple patches together
46 Batch(Vec<RuntimePatch>),
47}
48
49/// Patch Engine implementation
50/// PatchEngine — Responsible for generating atomic updates between build artifacts.
51///
52/// The PatchEngine diffs serialized view trees from the Muspelheim build pipeline
53/// to produce minimal patches for runtime hot-reloading.
54pub struct PatchEngine {
55 previous_view: Option<SerializedView>,
56}
57
58impl Default for PatchEngine {
59 fn default() -> Self {
60 Self::new()
61 }
62}
63
64impl PatchEngine {
65 /// Create a new PatchEngine
66 pub fn new() -> Self {
67 Self {
68 previous_view: None,
69 }
70 }
71
72 /// Generate a patch from a compiled artifact
73 pub fn generate_patch(&mut self, artifact: CompiledArtifact) -> RuntimePatch {
74 let mut patches = Vec::new();
75
76 if let Some(prev) = &self.previous_view {
77 self.diff_recursive(artifact.root_id, prev, &artifact.view, &mut patches);
78 } else {
79 // First run, replace everything
80 patches.push(RuntimePatch::ReplaceView {
81 node_id: artifact.root_id,
82 new_view: artifact.view.clone(),
83 });
84 }
85
86 self.previous_view = Some(artifact.view);
87
88 if patches.len() == 1 {
89 patches.remove(0)
90 } else {
91 RuntimePatch::Batch(patches)
92 }
93 }
94
95 fn diff_recursive(
96 &self,
97 node_id: u64,
98 old: &SerializedView,
99 new: &SerializedView,
100 patches: &mut Vec<RuntimePatch>,
101 ) {
102 // If types are different, we must replace the whole subtree
103 if old.view_type != new.view_type {
104 patches.push(RuntimePatch::ReplaceView {
105 node_id,
106 new_view: new.clone(),
107 });
108 return;
109 }
110
111 // If props changed, we might generate UpdateState or just ReplaceView
112 // For simplicity in this "real" version, we'll replace the node if anything changed
113 if old.props != new.props || old.children.len() != new.children.len() {
114 patches.push(RuntimePatch::ReplaceView {
115 node_id,
116 new_view: new.clone(),
117 });
118 return;
119 }
120
121 // Recursively diff children if they exist
122 // Note: Without stable IDs for children in SerializedView, we use index-based matching
123 for (i, (old_child, new_child)) in old.children.iter().zip(new.children.iter()).enumerate()
124 {
125 // We need a way to address child nodes.
126 // In CVKG, we assume a deterministic ID generation based on path for dev-server patches.
127 let child_id = node_id * 100 + (i as u64 + 1);
128 self.diff_recursive(child_id, old_child, new_child, patches);
129 }
130 }
131}