pub struct MacroquadConsole { /* private fields */ }Expand description
In-game console for the Macroquad game engine.
It handles all the input and drawing, you just need to call update every frame after rendering.
Implementations§
Trait Implementations§
source§impl Clone for MacroquadConsole
impl Clone for MacroquadConsole
source§fn clone(&self) -> MacroquadConsole
fn clone(&self) -> MacroquadConsole
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for MacroquadConsole
impl Debug for MacroquadConsole
source§impl Default for MacroquadConsole
impl Default for MacroquadConsole
source§fn default() -> MacroquadConsole
fn default() -> MacroquadConsole
Returns the “default value” for a type. Read more