[][src]Struct cv::WorldToCamera

pub struct WorldToCamera(pub Isometry<f64, U3, Rotation<f64, U3>>);

This contains a world pose, which is a pose of the world relative to the camera. This maps WorldPoint into CameraPoint, changing an absolute position into a vector relative to the camera.

Trait Implementations

impl AsMut<Isometry<f64, U3, Rotation<f64, U3>>> for WorldToCamera[src]

impl AsRef<Isometry<f64, U3, Rotation<f64, U3>>> for WorldToCamera[src]

impl Clone for WorldToCamera[src]

impl Copy for WorldToCamera[src]

impl Debug for WorldToCamera[src]

impl From<Isometry<f64, U3, Rotation<f64, U3>>> for WorldToCamera[src]

impl From<WorldToCamera> for Isometry<f64, U3, Rotation<f64, U3>>[src]

impl<P> Model<FeatureWorldMatch<P>> for WorldToCamera where
    P: Bearing
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impl PartialEq<WorldToCamera> for WorldToCamera[src]

impl Pose for WorldToCamera[src]

type InputPoint = WorldPoint

type OutputPoint = CameraPoint

type Inverse = CameraToWorld

impl StructuralPartialEq for WorldToCamera[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> Scalar for T where
    T: PartialEq<T> + Copy + Any + Debug
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impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,