[][src]Struct cv::CameraToWorld

pub struct CameraToWorld(pub Isometry<f64, U3, Rotation<f64, U3>>);

This contains a camera pose, which is a pose of the camera relative to the world. This transforms camera points (with depth as z) into world coordinates. This also tells you where the camera is located and oriented in the world.

Trait Implementations

impl AsMut<Isometry<f64, U3, Rotation<f64, U3>>> for CameraToWorld[src]

impl AsRef<Isometry<f64, U3, Rotation<f64, U3>>> for CameraToWorld[src]

impl Clone for CameraToWorld[src]

impl Copy for CameraToWorld[src]

impl Debug for CameraToWorld[src]

impl From<CameraToWorld> for Isometry<f64, U3, Rotation<f64, U3>>[src]

impl From<Isometry<f64, U3, Rotation<f64, U3>>> for CameraToWorld[src]

impl PartialEq<CameraToWorld> for CameraToWorld[src]

impl Pose for CameraToWorld[src]

type InputPoint = CameraPoint

type OutputPoint = WorldPoint

type Inverse = WorldToCamera

impl StructuralPartialEq for CameraToWorld[src]

Auto Trait Implementations

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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

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impl<T> Scalar for T where
    T: PartialEq<T> + Copy + Any + Debug
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impl<SS, SP> SupersetOf<SS> for SP where
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type Owned = T

The resulting type after obtaining ownership.

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