use cushy::debug::DebugContext;
use cushy::value::{Destination, Dynamic, IntoReader};
use cushy::widget::MakeWidget;
use cushy::widgets::slider::Slidable;
use cushy::{Application, Open, PendingApp};
const INTRO: &str = "This example demonstrates the DebugContext, which allows observing values easily throughout GUI";
fn main() -> cushy::Result {
let mut app = PendingApp::default();
let info = DebugContext::default();
let window_count = Dynamic::new(0_usize);
let total_windows = info.dbg("Total Windows", Dynamic::new(0_usize));
let open_window_button = "Open a Window"
.into_button()
.on_click({
let mut app = app.as_app();
let info = info.clone();
let window_count = window_count.clone();
let total_windows = total_windows.clone();
move |_| open_a_window(&window_count, &total_windows, &info, &mut app)
})
.make_widget();
info.observe("Open Windows", &window_count, |window_count| {
window_count
.into_label()
.and(open_window_button.clone())
.into_columns()
});
info.clone().open(&mut app)?;
INTRO
.and(open_window_button)
.into_rows()
.centered()
.run_in(app)
}
fn open_a_window(
window_count: &Dynamic<usize>,
total_windows: &Dynamic<usize>,
info: &DebugContext,
app: &mut dyn Application,
) {
*window_count.lock() += 1;
let window_number = total_windows.map_mut(|mut total| {
*total += 1;
*total
});
let window_title = format!("Window #{window_number}");
let dbg = info.section(&window_title);
let value = dbg.dbg("Slider", Dynamic::new(0_u8));
let window_count = window_count.clone();
let _ = format!("This is window {window_number}.")
.and(value.slider())
.into_rows()
.centered()
.into_window()
.titled(window_title)
.on_close(move || {
*window_count.lock() -= 1;
})
.open(app);
}