curvo 0.1.88

NURBS modeling library
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
use itertools::Itertools;
use nalgebra::{Point2, Point3, Vector2, Vector3};
use spade::{ConstrainedDelaunayTriangulation, SpadeNum, Triangulation};

use crate::misc::FloatingPoint;
use crate::prelude::SurfaceTessellation3D;
use crate::prelude::TrimmedSurfaceConstraints;
use crate::region::CompoundCurve2D;
use crate::tessellation::surface_metric::{curvature_to_edge_length, SurfaceMetric};
use crate::tessellation::trimmed_surface::trimmed_surface_ext::TrimmedSurfaceExt;
use crate::tessellation::trimmed_surface::Vertex;

use super::options::AdvancingFrontOptions;

/// Advancing front mesher for trimmed parametric surfaces.
///
/// Instead of relying on a CDT with UV-space Delaunay criterion,
/// this mesher generates triangles by advancing inward from the trim boundary,
/// using the surface metric tensor to control triangle size based on 3D curvature.
pub struct AdvancingFrontMesher<'a, T: FloatingPoint, S> {
    surface: &'a S,
    options: AdvancingFrontOptions<T>,
    /// All generated vertices: (point, normal, uv)
    points: Vec<Point3<T>>,
    normals: Vec<Vector3<T>>,
    uvs: Vec<Vector2<T>>,
    /// Generated triangle faces (indices into points/normals/uvs)
    faces: Vec<[usize; 3]>,
}

impl<'a, T, S> AdvancingFrontMesher<'a, T, S>
where
    T: FloatingPoint + SpadeNum,
    S: TrimmedSurfaceExt<
            T,
            fn(
                &crate::prelude::AdaptiveTessellationNode<T, nalgebra::U4>,
            ) -> Option<crate::prelude::DividableDirection>,
        > + Sync,
{
    pub fn new(surface: &'a S, options: AdvancingFrontOptions<T>) -> Self {
        Self {
            surface,
            options,
            points: Vec::new(),
            normals: Vec::new(),
            uvs: Vec::new(),
            faces: Vec::new(),
        }
    }

    /// Run the mesher and return the tessellation result.
    pub fn mesh(self) -> anyhow::Result<SurfaceTessellation3D<T>> {
        self.mesh_with_constraints(None)
    }

    /// Run the mesher with optional boundary constraints and return the tessellation result.
    pub fn mesh_with_constraints(
        mut self,
        constraints: Option<TrimmedSurfaceConstraints<T>>,
    ) -> anyhow::Result<SurfaceTessellation3D<T>> {
        // Step 1: Discretize boundary curves
        let (exterior_pts, interior_pts) = match constraints {
            Some(ref constraints) => {
                anyhow::ensure!(
                    constraints.interiors().len() == self.surface.interiors().len(),
                    "The number of interior constraints must match the number of trimming curves"
                );
                let exterior_pts = match self.surface.exterior() {
                    Some(curve) => match constraints.exterior() {
                        Some(params) => Some(self.discretize_boundary_constrained(curve, params)),
                        None => Some(self.discretize_boundary(curve)?),
                    },
                    None => None,
                };
                let interior_pts: Vec<Vec<usize>> = self
                    .surface
                    .interiors()
                    .iter()
                    .zip(constraints.interiors())
                    .map(|(curve, constraint)| match constraint {
                        Some(params) => Ok(self.discretize_boundary_constrained(curve, params)),
                        None => self.discretize_boundary(curve),
                    })
                    .collect::<anyhow::Result<Vec<_>>>()?;
                (exterior_pts, interior_pts)
            }
            None => {
                let exterior_pts = match self.surface.exterior() {
                    Some(curve) => Some(self.discretize_boundary(curve)?),
                    None => {
                        // No exterior boundary: generate UV domain rectangle as boundary.
                        // This is needed for untrimmed NURBS surfaces to provide CDT
                        // boundary constraints and prevent artifacts at seams/poles.
                        Some(self.generate_domain_boundary())
                    }
                };
                let interior_pts: Vec<Vec<usize>> = self
                    .surface
                    .interiors()
                    .iter()
                    .map(|curve| self.discretize_boundary(curve))
                    .collect::<anyhow::Result<Vec<_>>>()?;
                (exterior_pts, interior_pts)
            }
        };

        // Step 2: Build CDT from boundary points as initial triangulation
        let mut cdt = ConstrainedDelaunayTriangulation::<Vertex<T>>::default();

        // Insert all boundary vertices
        let handles: Vec<_> = self
            .uvs
            .iter()
            .zip(self.points.iter())
            .zip(self.normals.iter())
            .map(|((uv, p), n)| {
                let v = Vertex::new(*p, *n, *uv);
                cdt.insert(v)
            })
            .collect::<Vec<_>>();

        // Add boundary constraint edges
        let add_constraints = |cdt: &mut ConstrainedDelaunayTriangulation<Vertex<T>>,
                               indices: &[usize]| {
            for (a, b) in indices.iter().circular_tuple_windows() {
                if let (Ok(ha), Ok(hb)) = (&handles[*a], &handles[*b]) {
                    if cdt.can_add_constraint(*ha, *hb) {
                        cdt.add_constraint(*ha, *hb);
                    }
                }
            }
        };

        if let Some(ref ext) = exterior_pts {
            add_constraints(&mut cdt, ext);
        }
        for interior in &interior_pts {
            add_constraints(&mut cdt, interior);
        }

        // Step 3: Insert interior points based on curvature-adaptive spacing
        self.insert_interior_points(&mut cdt, &handles)?;

        // Step 4: Extract triangles inside the trim region
        self.extract_trimmed_faces(&cdt, &exterior_pts, &interior_pts)?;

        Ok(SurfaceTessellation3D::raw(
            self.points,
            self.normals,
            self.uvs,
            self.faces,
        ))
    }

    /// Generate boundary points from the UV domain rectangle.
    /// Used for untrimmed NURBS surfaces that have no explicit trim boundary.
    /// Each edge is adaptively subdivided using the same chord-height criterion
    /// as trim curve discretization, ensuring density matches surface curvature.
    fn generate_domain_boundary(&mut self) -> Vec<usize> {
        let ((u_min, u_max), (v_min, v_max)) = self.surface.knots_domain();

        let mut indices = Vec::new();

        // Four edges of the UV domain rectangle, each defined by
        // (start_uv, end_uv) traversed counter-clockwise.
        let edges: [(Vector2<T>, Vector2<T>); 4] = [
            (Vector2::new(u_min, v_min), Vector2::new(u_max, v_min)), // bottom
            (Vector2::new(u_max, v_min), Vector2::new(u_max, v_max)), // right
            (Vector2::new(u_max, v_max), Vector2::new(u_min, v_max)), // top
            (Vector2::new(u_min, v_max), Vector2::new(u_min, v_min)), // left
        ];

        for (edge_idx, (uv_start, uv_end)) in edges.iter().enumerate() {
            let pts = self.adaptive_discretize_edge(*uv_start, *uv_end, 0);
            for (j, uv) in pts.into_iter().enumerate() {
                // Skip first point of subsequent edges (shared with previous edge's last point)
                if edge_idx > 0 && j == 0 {
                    continue;
                }
                let idx = self.add_surface_vertex(uv);
                indices.push(idx);
            }
        }

        // Remove last point if it matches first (closing the loop)
        if indices.len() > 1 {
            let eps = T::from_f64(1e-8).unwrap();
            let first_uv = self.uvs[indices[0]];
            let last_uv = self.uvs[*indices.last().unwrap()];
            if (first_uv - last_uv).norm() < eps {
                indices.pop();
            }
        }

        indices
    }

    /// Adaptively discretize a straight UV-space edge using chord-height criterion
    /// on the 3D surface. Subdivides where the surface deviates from linear interpolation,
    /// where the surface normal varies across the segment, or where the 3D edge length
    /// exceeds the maximum.
    fn adaptive_discretize_edge(
        &self,
        uv_start: Vector2<T>,
        uv_end: Vector2<T>,
        depth: usize,
    ) -> Vec<Vector2<T>> {
        let max_depth = 10;
        let half = T::from_f64(0.5).unwrap();

        let uv_mid = (uv_start + uv_end) * half;

        let p_start = self.surface.point_at(uv_start.x, uv_start.y);
        let p_end = self.surface.point_at(uv_end.x, uv_end.y);
        let p_mid = self.surface.point_at(uv_mid.x, uv_mid.y);

        let linear_mid = (p_start.coords + p_end.coords) * half;
        let deviation = (p_mid.coords - linear_mid).norm();
        let edge_len = (p_end - p_start).norm();

        let n_start = self.surface.normal_at(uv_start.x, uv_start.y);
        let n_mid = self.surface.normal_at(uv_mid.x, uv_mid.y);
        let n_end = self.surface.normal_at(uv_end.x, uv_end.y);
        let normal_deviation = ((n_mid - n_start) - (n_end - n_mid)).norm();

        let needs_split = depth < max_depth
            && (deviation > self.options.chord_height_tolerance
                || normal_deviation > self.options.norm_tolerance
                || edge_len > self.options.max_edge_length);

        if needs_split {
            let mut left = self.adaptive_discretize_edge(uv_start, uv_mid, depth + 1);
            let right = self.adaptive_discretize_edge(uv_mid, uv_end, depth + 1);
            left.pop(); // remove duplicate midpoint
            left.extend(right);
            left
        } else {
            vec![uv_start, uv_end]
        }
    }

    /// Discretize a boundary curve with curvature-adaptive sampling.
    fn discretize_boundary(&mut self, curve: &CompoundCurve2D<T>) -> anyhow::Result<Vec<usize>> {
        let mut indices = Vec::new();
        let eps = T::from_f64(1e-8).unwrap();

        for (i, span) in curve.spans().iter().enumerate() {
            let (t_start, t_end) = span.knots_domain();
            let pts = self.adaptive_discretize_curve(span, t_start, t_end, 0);

            for (j, uv) in pts.into_iter().enumerate() {
                // Skip first point of subsequent spans (shared with previous)
                if i > 0 && j == 0 {
                    continue;
                }
                let idx = self.add_surface_vertex(uv);
                indices.push(idx);
            }
        }

        // Close the boundary: skip last if it matches first
        if indices.len() > 1 {
            let first_uv = self.uvs[indices[0]];
            let last_uv = self.uvs[*indices.last().unwrap()];
            if (first_uv - last_uv).norm() < eps {
                indices.pop();
            }
        }

        Ok(indices)
    }

    /// Discretize a boundary curve using fixed constraint parameters.
    /// Only vertices at the specified parameter values are placed on the boundary.
    fn discretize_boundary_constrained(
        &mut self,
        curve: &CompoundCurve2D<T>,
        parameters: &[T],
    ) -> Vec<usize> {
        let eps = T::from_f64(1e-8).unwrap();
        let mut indices: Vec<usize> = parameters
            .iter()
            .map(|t| {
                let uv = curve.point_at(*t);
                self.add_surface_vertex(uv.coords)
            })
            .collect();

        // Close the boundary: skip last if it matches first
        if indices.len() > 1 {
            let first_uv = self.uvs[indices[0]];
            let last_uv = self.uvs[*indices.last().unwrap()];
            if (first_uv - last_uv).norm() < eps {
                indices.pop();
            }
        }

        indices
    }

    /// Adaptively discretize a 2D curve on the surface, splitting whenever any
    /// of the following criteria are exceeded:
    ///   - chord height (3D distance between mesh midpoint and surface midpoint)
    ///   - surface normal deviation across the segment (catches curved surfaces)
    ///   - curve tangent deviation (catches curved boundaries on flat surfaces,
    ///     e.g. arcs on a plane — `surface.normal_at` is constant there so the
    ///     surface-normal criterion alone wouldn't fire)
    ///   - 3D edge length vs max_edge_length
    fn adaptive_discretize_curve(
        &self,
        curve: &crate::curve::NurbsCurve2D<T>,
        t_start: T,
        t_end: T,
        depth: usize,
    ) -> Vec<Vector2<T>> {
        let max_depth = 10;
        let half = T::from_f64(0.5).unwrap();

        let (uv_start, dt_start) = curve.point_tangent_at(t_start);
        let (uv_end, dt_end) = curve.point_tangent_at(t_end);
        let t_mid = t_start + (t_end - t_start) * half;
        let (uv_mid, dt_mid) = curve.point_tangent_at(t_mid);

        // 3D positions
        let p_start = self.surface.point_at(uv_start.x, uv_start.y);
        let p_end = self.surface.point_at(uv_end.x, uv_end.y);
        let p_mid = self.surface.point_at(uv_mid.x, uv_mid.y);

        // Chord-height: distance from surface midpoint to linear midpoint
        let linear_mid = (p_start.coords + p_end.coords) * half;
        let deviation = (p_mid.coords - linear_mid).norm();

        // Surface normal deviation across the segment (drives finer sampling
        // on highly curved surfaces; zero for planar base surfaces).
        let n_start = self.surface.normal_at(uv_start.x, uv_start.y);
        let n_mid = self.surface.normal_at(uv_mid.x, uv_mid.y);
        let n_end = self.surface.normal_at(uv_end.x, uv_end.y);
        let surface_normal_deviation = ((n_mid - n_start) - (n_end - n_mid)).norm();

        // Curve tangent deviation in uv-space — captures the boundary curve's
        // own curvature even when the underlying surface is flat (e.g. an arc
        // on a plane).
        let curve_tangent_deviation = ((dt_mid - dt_start) - (dt_end - dt_mid)).norm();

        // Also check 3D edge length vs max_edge_length
        let edge_len = (p_end - p_start).norm();

        let needs_split = depth < max_depth
            && (deviation > self.options.chord_height_tolerance
                || surface_normal_deviation > self.options.norm_tolerance
                || curve_tangent_deviation > self.options.norm_tolerance
                || edge_len > self.options.max_edge_length);

        if needs_split {
            let mut left = self.adaptive_discretize_curve(curve, t_start, t_mid, depth + 1);
            let right = self.adaptive_discretize_curve(curve, t_mid, t_end, depth + 1);
            left.pop(); // remove duplicate midpoint
            left.extend(right);
            left
        } else {
            vec![uv_start.coords, uv_end.coords]
        }
    }

    /// Insert interior points into the CDT using locally adaptive curvature-based spacing.
    /// Walks along the U direction, computing local metric at each step to determine
    /// the next point's position. This produces denser points where curvature is high.
    ///
    /// When the `rayon` feature is enabled, surface evaluations are parallelized.
    fn insert_interior_points(
        &mut self,
        cdt: &mut ConstrainedDelaunayTriangulation<Vertex<T>>,
        _handles: &[Result<spade::handles::FixedVertexHandle, spade::InsertionError>],
    ) -> anyhow::Result<()> {
        let ((u_min, u_max), (v_min, v_max)) = self.surface.knots_domain();
        let eps = T::from_f64(1e-6).unwrap();

        // First pass: determine V-direction row positions using locally adaptive spacing
        let v_positions = self.adaptive_parameter_steps(v_min + eps, v_max - eps, |v| {
            let u_mid = (u_min + u_max) * T::from_f64(0.5).unwrap();
            self.target_uv_step_at(u_mid, v).y
        });

        // Second pass: for each V row, determine U positions
        let mut uv_grid: Vec<Vector2<T>> = Vec::new();
        for &v in &v_positions {
            let u_positions = self.adaptive_parameter_steps(u_min + eps, u_max - eps, |u| {
                self.target_uv_step_at(u, v).x
            });
            for &u in &u_positions {
                uv_grid.push(Vector2::new(u, v));
            }
        }

        // Evaluate surface at all interior UV positions (parallelized when rayon is enabled)
        let evaluated = self.evaluate_points_batch(&uv_grid);

        // Insert into CDT sequentially (spade requirement)
        for (uv, p, n) in evaluated {
            let vertex = Vertex::new(p, n, uv);
            let _ = cdt.insert(vertex);
            self.points.push(p);
            self.normals.push(n);
            self.uvs.push(uv);
        }

        Ok(())
    }

    /// Evaluate surface point and normal at multiple UV positions.
    /// Parallelized with rayon when the feature is enabled.
    fn evaluate_points_batch(
        &self,
        uv_positions: &[Vector2<T>],
    ) -> Vec<(Vector2<T>, Point3<T>, Vector3<T>)> {
        #[cfg(feature = "rayon")]
        {
            use rayon::prelude::*;
            uv_positions
                .par_iter()
                .map(|uv| {
                    let p = self.surface.point_at(uv.x, uv.y);
                    let n = self.surface.normal_at(uv.x, uv.y);
                    (*uv, p, n)
                })
                .collect()
        }
        #[cfg(not(feature = "rayon"))]
        {
            uv_positions
                .iter()
                .map(|uv| {
                    let p = self.surface.point_at(uv.x, uv.y);
                    let n = self.surface.normal_at(uv.x, uv.y);
                    (*uv, p, n)
                })
                .collect()
        }
    }

    /// Generate parameter values with locally adaptive spacing.
    /// `step_fn(t)` returns the desired step size at parameter `t`.
    fn adaptive_parameter_steps(&self, t_min: T, t_max: T, step_fn: impl Fn(T) -> T) -> Vec<T> {
        let mut positions = Vec::new();
        let mut t = t_min;
        let max_iters = 1000; // safety limit
        let mut iters = 0;

        while t < t_max && iters < max_iters {
            positions.push(t);
            let step = step_fn(t).max(self.options.min_edge_length);
            t += step;
            iters += 1;
        }

        // Don't include the boundary itself (boundary points already exist)
        positions
            .into_iter()
            .filter(|&t| {
                t > t_min + self.options.min_edge_length && t < t_max - self.options.min_edge_length
            })
            .collect()
    }

    /// Compute target UV step size at a point based on local metric and curvature.
    fn target_uv_step_at(&self, u: T, v: T) -> Vector2<T> {
        let target_3d = self.target_edge_length_at(u, v);
        let metric = self.compute_metric(u, v);
        metric.max_uv_step(target_3d)
    }

    /// Compute target 3D edge length at a UV point based on surface curvature.
    fn target_edge_length_at(&self, u: T, v: T) -> T {
        let eps = T::from_f64(1e-6).unwrap();
        let h = T::from_f64(1e-4).unwrap();

        // Estimate principal curvatures via finite differences of normals
        let n0 = self.surface.normal_at(u, v);

        let ((_u_min, u_max), (_v_min, v_max)) = self.surface.knots_domain();
        let u_h = (u + h).min(u_max - eps);
        let v_h = (v + h).min(v_max - eps);

        let n_du = self.surface.normal_at(u_h, v);
        let n_dv = self.surface.normal_at(u, v_h);

        let su = self.surface.point_at(u_h, v) - self.surface.point_at(u, v);
        let sv = self.surface.point_at(u, v_h) - self.surface.point_at(u, v);

        let su_len = su.norm();
        let sv_len = sv.norm();

        // Approximate curvature as rate of normal change per arc length
        let k_u = if su_len > eps {
            (n_du - n0).norm() / su_len
        } else {
            T::zero()
        };
        let k_v = if sv_len > eps {
            (n_dv - n0).norm() / sv_len
        } else {
            T::zero()
        };

        let k_max = k_u.max(k_v);
        let target = curvature_to_edge_length(k_max, self.options.chord_height_tolerance);
        target
            .max(self.options.min_edge_length)
            .min(self.options.max_edge_length)
    }

    /// Compute the surface metric (first fundamental form) at a UV point.
    fn compute_metric(&self, u: T, v: T) -> SurfaceMetric<T> {
        let eps = T::from_f64(1e-6).unwrap();
        let h = T::from_f64(1e-5).unwrap();

        let ((_u_min, u_max), (_v_min, v_max)) = self.surface.knots_domain();
        let u_h = (u + h).min(u_max - eps);
        let v_h = (v + h).min(v_max - eps);

        let p = self.surface.point_at(u, v);
        let pu = self.surface.point_at(u_h, v);
        let pv = self.surface.point_at(u, v_h);

        let su = (pu - p) / (u_h - u);
        let sv = (pv - p) / (v_h - v);

        let e = su.dot(&su);
        let g = sv.dot(&sv);

        SurfaceMetric::new(e, g)
    }

    /// Extract faces from the CDT that are inside the trim region.
    /// Contains-check is parallelized with rayon when available.
    fn extract_trimmed_faces(
        &mut self,
        cdt: &ConstrainedDelaunayTriangulation<Vertex<T>>,
        exterior: &Option<Vec<usize>>,
        interiors: &[Vec<usize>],
    ) -> anyhow::Result<()> {
        use crate::misc::PolygonBoundary;
        use crate::prelude::Contains;
        use nalgebra::ComplexField;

        let inv_3 = T::from_f64(1. / 3.).unwrap();
        let half = T::from_f64(0.5).unwrap();
        let shrink = T::from_f64(0.01).unwrap();

        let uv_exterior = exterior.as_ref().map(|ext| {
            PolygonBoundary::new(ext.iter().map(|&i| Point2::from(self.uvs[i])).collect())
        });

        let uv_interiors: Vec<_> = interiors
            .iter()
            .map(|int| {
                PolygonBoundary::new(int.iter().map(|&i| Point2::from(self.uvs[i])).collect())
            })
            .collect();

        // Build vertex index map: CDT vertex handle → sequential index
        let mut vmap = std::collections::HashMap::new();
        for (i, v) in cdt.vertices().enumerate() {
            vmap.insert(v.fix(), i);
        }

        let cdt_verts: Vec<_> = cdt.vertices().collect();

        // Phase 1: collect candidate faces (sequential CDT iteration)
        struct CandidateFace<T> {
            tri_uvs: [nalgebra::Vector2<T>; 3],
            cdt_indices: [usize; 3],
        }

        let mut candidates: Vec<CandidateFace<T>> = Vec::new();

        for face in cdt.inner_faces() {
            let vs = face.vertices();
            let tri_uvs: [Vector2<T>; 3] = [
                vs[0].as_ref().uv(),
                vs[1].as_ref().uv(),
                vs[2].as_ref().uv(),
            ];

            let (a, b) = (tri_uvs[1] - tri_uvs[0], tri_uvs[2] - tri_uvs[1]);
            let area = a.x * b.y - a.y * b.x;
            if ComplexField::abs(area) < T::default_epsilon() {
                continue;
            }

            let cdt_indices = [vmap[&vs[0].fix()], vmap[&vs[1].fix()], vmap[&vs[2].fix()]];

            candidates.push(CandidateFace {
                tri_uvs,
                cdt_indices,
            });
        }

        // Phase 2: contains-check (parallelized when rayon is available)
        let is_inside = |tri_uvs: &[Vector2<T>; 3]| -> bool {
            let center: Point2<T> = ((tri_uvs[0] + tri_uvs[1] + tri_uvs[2]) * inv_3).into();
            let mid_01: Point2<T> = ((tri_uvs[0] + tri_uvs[1]) * half * (T::one() - shrink)
                + (tri_uvs[2]) * shrink)
                .into();
            let mid_12: Point2<T> = ((tri_uvs[1] + tri_uvs[2]) * half * (T::one() - shrink)
                + (tri_uvs[0]) * shrink)
                .into();
            let mid_20: Point2<T> = ((tri_uvs[2] + tri_uvs[0]) * half * (T::one() - shrink)
                + (tri_uvs[1]) * shrink)
                .into();

            [center, mid_01, mid_12, mid_20].iter().all(|pt| {
                let in_ext = uv_exterior
                    .as_ref()
                    .map(|ext| ext.contains(pt, ()).unwrap_or(false))
                    .unwrap_or(true);
                let in_int = !uv_interiors.is_empty()
                    && uv_interiors
                        .iter()
                        .any(|int| int.contains(pt, ()).unwrap_or(false));
                in_ext && !in_int
            })
        };

        #[cfg(feature = "rayon")]
        let inside_flags: Vec<bool> = {
            use rayon::prelude::*;
            candidates
                .par_iter()
                .map(|c| is_inside(&c.tri_uvs))
                .collect()
        };
        #[cfg(not(feature = "rayon"))]
        let inside_flags: Vec<bool> = candidates.iter().map(|c| is_inside(&c.tri_uvs)).collect();

        // Phase 3: add accepted faces (sequential vertex remapping)
        for (candidate, &inside) in candidates.iter().zip(inside_flags.iter()) {
            if !inside {
                continue;
            }
            let indices: Option<[usize; 3]> = candidate
                .cdt_indices
                .iter()
                .map(|&cdt_idx| {
                    let vert = cdt_verts[cdt_idx].as_ref();
                    self.find_or_add_vertex(vert.point(), vert.normal(), vert.uv())
                })
                .collect_array::<3>();
            if let Some(face) = indices {
                self.faces.push(face);
            }
        }

        Ok(())
    }

    /// Add a vertex to the mesh, evaluating the surface at the given UV.
    fn add_surface_vertex(&mut self, uv: Vector2<T>) -> usize {
        let p = self.surface.point_at(uv.x, uv.y);
        let n = self.surface.normal_at(uv.x, uv.y);
        let idx = self.points.len();
        self.points.push(p);
        self.normals.push(n);
        self.uvs.push(uv);
        idx
    }

    /// Find an existing vertex by UV proximity, or add a new one.
    fn find_or_add_vertex(
        &mut self,
        point: Point3<T>,
        normal: Vector3<T>,
        uv: Vector2<T>,
    ) -> usize {
        let eps = T::from_f64(1e-10).unwrap();
        for (i, existing_uv) in self.uvs.iter().enumerate() {
            if (existing_uv - uv).norm() < eps {
                return i;
            }
        }
        let idx = self.points.len();
        self.points.push(point);
        self.normals.push(normal);
        self.uvs.push(uv);
        idx
    }
}