use ratatui::prelude::*;
use crate::game::state::{MisclickParticle, Particle, ParticleKind, biscuit_frac_to_screen};
const PARTICLE_LIFE_F: f32 = 20.0;
const MISCLICK_LIFE_F: f32 = 8.0;
pub fn draw_particles(frame: &mut Frame, biscuit: Rect, particles: &[Particle]) {
if biscuit.width == 0 || biscuit.height == 0 {
return;
}
let buf = frame.buffer_mut();
for p in particles {
let (col, row) = biscuit_frac_to_screen(p.frac_x, p.frac_y, biscuit);
if row < biscuit.y || row >= biscuit.y + biscuit.height {
continue;
}
if col < biscuit.x || col >= biscuit.x + biscuit.width {
continue;
}
let t = (p.life as f32 / PARTICLE_LIFE_F).clamp(0.0, 1.0);
let style = particle_style(p.kind, t);
buf.set_string(col, row, &p.text, style);
}
}
fn particle_style(kind: ParticleKind, t: f32) -> Style {
let dim = (t * 255.0) as u8;
match kind {
ParticleKind::Click | ParticleKind::Auto => Style::default()
.fg(Color::Rgb(255, dim, dim))
.add_modifier(Modifier::BOLD),
ParticleKind::ClickBig => Style::default()
.fg(Color::Rgb(255, 255 - (255 - dim) / 2, dim))
.add_modifier(Modifier::BOLD),
ParticleKind::Golden => Style::default()
.fg(Color::Rgb(255, 230, (dim / 2).max(80)))
.add_modifier(Modifier::BOLD),
ParticleKind::Confetti => Style::default()
.fg(Color::Rgb(((1.0 - t) * 200.0) as u8 + 55, dim, 255))
.add_modifier(Modifier::BOLD),
}
}
pub fn draw_misclicks(frame: &mut Frame, particles: &[MisclickParticle]) {
let buf = frame.buffer_mut();
let area = buf.area;
for m in particles {
if m.col < area.x
|| m.col >= area.x + area.width
|| m.row < area.y
|| m.row >= area.y + area.height
{
continue;
}
let t = (m.life as f32 / MISCLICK_LIFE_F).clamp(0.0, 1.0);
let v = (t * 180.0) as u8 + 60;
let style = Style::default().fg(Color::Rgb(v, v, v));
buf.set_string(m.col, m.row, "·", style);
}
}