//! Lot coordinates on the infinite tree canvas.
use ;
/// Identifies a lot in the infinite procedural tree. The pair `(x, y)` is
/// the **stable id** of a node — saves store only owned lot coords, and the
/// generator regenerates every other property from `(TREE_SEED, x, y)`.
///
/// Origin `(0, 0)` is the player's starting lot — the Index Finger homeland.