1pub mod achievements;
2pub mod biscuit;
3pub mod border;
4pub mod debug_pane;
5pub mod effects;
6pub mod hands;
7pub mod prestige;
8pub mod sidebar;
9pub mod stats;
10pub mod toast;
11pub mod upgrades;
12
13use ratatui::{prelude::*, widgets::*};
14
15use crate::format;
16use crate::game::state::{Buff, GameState, HUD_FLASH_TICKS, TICK_HZ};
17use crate::i18n::t;
18
19const VERSION: &str = env!("CARGO_PKG_VERSION");
23
24fn hud_title() -> String {
25 if VERSION == "0.0.0" {
26 match crate::build_info::GIT_BRANCH {
30 Some(branch) => format!(" CuqueClicker v0.0.0 (dev, {branch}) "),
31 None => " CuqueClicker v0.0.0 (dev) ".into(),
32 }
33 } else {
34 format!(" CuqueClicker v{VERSION} ")
35 }
36}
37
38#[derive(Copy, Clone, PartialEq, Eq, Debug)]
39pub enum Mode {
40 Game,
41 Stats,
42 Achievements,
43 Upgrades,
44 Prestige,
45}
46
47#[derive(Clone, Copy, PartialEq, Eq, Debug)]
51pub enum HelpAction {
52 OpenMode(Mode),
54 GrabGolden,
56 PrestigeReset,
58 Quit,
60}
61
62#[derive(Default)]
73pub struct DrawOutput {
74 pub biscuit_rect: Rect,
75 pub golden_rect: Rect,
76 pub green_coin_rect: Rect,
81 pub play_area: Rect,
87 pub upgrade_rows: Vec<(usize, Rect)>,
93 pub fingerer_rows: Vec<(usize, Rect)>,
95 pub help_hits: Vec<(HelpAction, Rect)>,
101 pub prestige_reset_rect: Rect,
105}
106
107fn wrapped_height(text: &str, width: u16) -> u16 {
108 if width == 0 {
109 return text.lines().count().max(1) as u16;
110 }
111 let mut total: u16 = 0;
112 for line in text.split('\n') {
113 let mut row_len: u16 = 0;
114 let mut rows: u16 = 1;
115 for word in line.split_whitespace() {
116 let wlen = word.chars().count() as u16;
117 if row_len == 0 {
118 row_len = wlen.min(width);
119 } else if row_len + 1 + wlen <= width {
120 row_len += 1 + wlen;
121 } else {
122 rows += 1;
123 row_len = wlen.min(width);
124 }
125 }
126 total = total.saturating_add(rows);
127 }
128 total.max(1)
129}
130
131fn draw_zoom_indicator(frame: &mut Frame, area: Rect, label: &str) {
132 let text = format!("zoom {}", label);
133 let w = text.chars().count() as u16;
134 if area.width < w || area.height == 0 {
135 return;
136 }
137 let col = area.x + area.width - w;
138 let row = area.y + area.height - 1;
139 let buf = frame.buffer_mut();
140 buf.set_string(
141 col,
142 row,
143 &text,
144 Style::default().fg(Color::Rgb(120, 120, 120)),
145 );
146}
147
148pub fn draw(
149 frame: &mut Frame,
150 state: &GameState,
151 mode: Mode,
152 zoom_idx: usize,
153 debug: bool,
154 mouse_pos: Option<(u16, u16)>,
155) -> DrawOutput {
156 let lang = t();
157 let area = frame.area();
158 let cols = Layout::horizontal([Constraint::Min(1), Constraint::Length(38)]).split(area);
159
160 let help_text = match mode {
161 Mode::Game => lang.help_game,
162 Mode::Stats => lang.help_stats,
163 Mode::Achievements => lang.help_ach,
164 Mode::Upgrades => lang.help_upgrades,
165 Mode::Prestige => lang.help_prestige,
166 };
167 let help_height = wrapped_height(help_text, cols[0].width).max(1);
168 let left = Layout::vertical([
169 Constraint::Length(3),
170 Constraint::Min(1),
171 Constraint::Length(help_height),
172 ])
173 .split(cols[0]);
174
175 let gain_t = (state.cuques_flash_ticks as f32 / HUD_FLASH_TICKS as f32).clamp(0.0, 1.0);
187 let spend_t = (state.cuques_spend_flash_ticks as f32 / HUD_FLASH_TICKS as f32).clamp(0.0, 1.0);
188 const FLASH_GAIN: (f32, f32, f32) = (80.0, 255.0, 80.0); const FLASH_SPEND: (f32, f32, f32) = (255.0, 90.0, 90.0); const FLASH_REST: (f32, f32, f32) = (255.0, 255.0, 255.0);
191 let (peak, t) = if spend_t > gain_t {
192 (FLASH_SPEND, spend_t)
193 } else {
194 (FLASH_GAIN, gain_t)
195 };
196 let mix = 1.0 - t;
197 let r = peak.0 + (FLASH_REST.0 - peak.0) * mix;
198 let g = peak.1 + (FLASH_REST.1 - peak.1) * mix;
199 let b = peak.2 + (FLASH_REST.2 - peak.2) * mix;
200 let cuques_style = Style::default()
201 .fg(Color::Rgb(
202 r.clamp(0.0, 255.0) as u8,
203 g.clamp(0.0, 255.0) as u8,
204 b.clamp(0.0, 255.0) as u8,
205 ))
206 .add_modifier(Modifier::BOLD);
207 let mut hud_spans: Vec<Span> = vec![
208 Span::raw(format!("{}: ", lang.hud_cuques)),
209 Span::styled(format::big(state.displayed_cuques), cuques_style),
210 Span::raw(format!(
211 " {}: {}",
212 lang.hud_fps,
213 format::rate(state.displayed_fps)
214 )),
215 ];
216 if state.prestige > 0 {
217 hud_spans.push(Span::styled(
218 format!(
219 " {}: {} (+{:.0}%)",
220 lang.prestige_title.trim(),
221 state.prestige,
222 state.prestige as f64
223 ),
224 Style::default()
225 .fg(Color::Rgb(255, 215, 0))
226 .add_modifier(Modifier::BOLD),
227 ));
228 }
229 for b in &state.buffs {
230 let secs = b.ticks_remaining().div_ceil(TICK_HZ);
231 let (label, color) = match b {
232 Buff::ClickFrenzy { mult, .. } => (
233 format!(" [!! FRENZY x{} {}s]", *mult as u64, secs),
234 Color::Rgb(255, 80, 80),
235 ),
236 };
237 hud_spans.push(Span::styled(
238 label,
239 Style::default().fg(color).add_modifier(Modifier::BOLD),
240 ));
241 }
242 for (id, st) in &state.fingerers_state {
247 for m in &st.modifiers {
248 let crate::game::modifier::ModifierDuration::Ticks(remaining) = m.duration else {
249 continue;
250 };
251 let secs = remaining.div_ceil(TICK_HZ);
252 let idx = crate::game::fingerer::FINGERERS
253 .iter()
254 .position(|f| f.id == id);
255 let name = idx
256 .and_then(|i| lang.fingerer_names.get(i).copied())
257 .unwrap_or("?");
258 let mul = m.effects.iter().find_map(|e| match e {
262 crate::game::modifier::ModifierEffect::MulFactor(v) => Some(*v),
263 _ => None,
264 });
265 let label = match mul {
266 Some(v) => format!(" [++ {} x{} {}s]", name, v as u64, secs),
267 None => format!(" [++ {} {}s]", name, secs),
268 };
269 let color = match m.source {
270 crate::game::modifier::ModifierSource::PurpleCoin => Color::Rgb(220, 140, 255),
271 crate::game::modifier::ModifierSource::GreenCoin => Color::Rgb(120, 230, 140),
272 };
273 hud_spans.push(Span::styled(
274 label,
275 Style::default().fg(color).add_modifier(Modifier::BOLD),
276 ));
277 }
278 }
279 let title = hud_title();
280 border::draw_animated(frame, left[0], state, &title);
281 let hud_inner = Rect {
282 x: left[0].x + 1,
283 y: left[0].y + 1,
284 width: left[0].width.saturating_sub(2),
285 height: left[0].height.saturating_sub(2),
286 };
287 let hud = Paragraph::new(Line::from(hud_spans));
288 frame.render_widget(hud, hud_inner);
289
290 let biscuit_rect = biscuit::draw(frame, left[1], state, zoom_idx);
291 hands::draw(frame, left[1], biscuit_rect, state);
292 effects::draw_particles(frame, biscuit_rect, &state.particles);
293 effects::draw_misclicks(frame, &state.misclick_particles);
294 draw_zoom_indicator(
295 frame,
296 left[1],
297 biscuit::level_label(zoom_idx).unwrap_or("100%"),
298 );
299
300 if debug {
301 debug_pane::draw(frame, left[1]);
302 }
303 let golden_rect = match &state.golden {
304 Some(g) => biscuit::draw_golden(frame, g, biscuit_rect),
305 None => Rect::default(),
306 };
307 let green_coin_rect = match &state.green_coin {
308 Some(c) => biscuit::draw_green_coin(frame, c, biscuit_rect),
309 None => Rect::default(),
310 };
311
312 toast::draw(frame, left[1], state);
317
318 let help_hits = draw_help(frame, left[2], help_text, mode, mouse_pos);
323
324 let mut upgrade_rows: Vec<(usize, Rect)> = Vec::new();
325 let mut fingerer_rows: Vec<(usize, Rect)> = Vec::new();
326 let mut prestige_reset_rect = Rect::default();
327 match mode {
328 Mode::Game => fingerer_rows = sidebar::draw(frame, cols[1], state, mouse_pos),
329 Mode::Stats => stats::draw(frame, cols[1], state),
330 Mode::Achievements => achievements::draw(frame, cols[1], state),
331 Mode::Upgrades => upgrade_rows = upgrades::draw(frame, cols[1], state, mouse_pos),
332 Mode::Prestige => prestige_reset_rect = prestige::draw(frame, cols[1], state, mouse_pos),
333 }
334
335 DrawOutput {
336 biscuit_rect,
337 golden_rect,
338 green_coin_rect,
339 play_area: left[1],
340 upgrade_rows,
341 fingerer_rows,
342 help_hits,
343 prestige_reset_rect,
344 }
345}
346
347fn draw_help(
359 frame: &mut Frame,
360 area: Rect,
361 text: &str,
362 mode: Mode,
363 mouse_pos: Option<(u16, u16)>,
364) -> Vec<(HelpAction, Rect)> {
365 let mut hits: Vec<(HelpAction, Rect)> = Vec::new();
366 if area.width == 0 || area.height == 0 {
367 return hits;
368 }
369 let buf = frame.buffer_mut();
370 let mut cursor_x: u16 = 0;
371 let mut cursor_y: u16 = 0;
372 for line in text.split('\n') {
373 for token in line.split(" ") {
376 let token = token.trim();
377 if token.is_empty() {
378 continue;
379 }
380 let w = token.chars().count() as u16;
381 if cursor_x + w > area.width && cursor_x > 0 {
383 cursor_y += 1;
384 cursor_x = 0;
385 }
386 if cursor_y >= area.height {
387 break;
388 }
389 let action = map_help_token(token, mode);
390 if matches!(action, Some(HelpAction::Quit)) && !crate::platform::CAPABILITIES.can_quit {
396 continue;
397 }
398 let active = matches!(action, Some(HelpAction::OpenMode(m)) if m == mode);
399 let token_rect = Rect {
400 x: area.x + cursor_x,
401 y: area.y + cursor_y,
402 width: w.min(area.width.saturating_sub(cursor_x)),
403 height: 1,
404 };
405 let hovered = action.is_some()
415 && mouse_pos
416 .map(|(mx, my)| {
417 mx >= token_rect.x
418 && mx < token_rect.x + token_rect.width
419 && my == token_rect.y
420 })
421 .unwrap_or(false);
422 let mut style = if active {
423 Style::default()
424 .fg(Color::Rgb(255, 220, 120))
425 .add_modifier(Modifier::BOLD)
426 } else if action.is_some() {
427 Style::default()
428 .fg(Color::Rgb(180, 180, 180))
429 .add_modifier(Modifier::BOLD)
430 } else {
431 Style::default().fg(Color::DarkGray)
432 };
433 if hovered {
434 style = style
435 .fg(Color::Rgb(255, 255, 255))
436 .bg(Color::Rgb(40, 40, 50))
437 .add_modifier(Modifier::BOLD);
438 }
439 buf.set_string(token_rect.x, token_rect.y, token, style);
440 if let Some(a) = action {
441 hits.push((a, token_rect));
442 }
443 cursor_x += w + 2; }
445 cursor_y += 1;
446 cursor_x = 0;
447 if cursor_y >= area.height {
448 break;
449 }
450 }
451 hits
452}
453
454fn map_help_token(token: &str, mode: Mode) -> Option<HelpAction> {
458 let open = token.find('[')?;
461 let close = token[open + 1..].find(']')? + open + 1;
462 let key = &token[open + 1..close];
463 if key.eq_ignore_ascii_case("q") {
465 return Some(HelpAction::Quit);
466 }
467 if mode != Mode::Game && (key.contains("Esc") || key.contains("esc")) {
470 return Some(HelpAction::OpenMode(Mode::Game));
471 }
472 match (mode, key) {
474 (Mode::Game, "u") | (Mode::Game, "U") => Some(HelpAction::OpenMode(Mode::Upgrades)),
475 (Mode::Game, "p") | (Mode::Game, "P") => Some(HelpAction::OpenMode(Mode::Prestige)),
476 (Mode::Game, "s") | (Mode::Game, "S") => Some(HelpAction::OpenMode(Mode::Stats)),
477 (Mode::Game, "a") | (Mode::Game, "A") => Some(HelpAction::OpenMode(Mode::Achievements)),
478 (Mode::Game, "g") | (Mode::Game, "G") => Some(HelpAction::GrabGolden),
479 (Mode::Prestige, "r") | (Mode::Prestige, "R") => Some(HelpAction::PrestigeReset),
480 _ => None,
481 }
482}